Valheim
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What This Modpack Does

  • 8 new randomized dungeons.
  • Ocean Content with Deep Sea Harpoon fishing.
  • Introduces 11 classes with different play-styles
  • Expands the game with custom dungeons, enemies, bosses, and raids
  • Dark, somber lore threads through the world, this is not a lighthearted overhaul (all lore is purely fictional)
  • Gear progression is tiered: defeat a biome boss, grab their unique drop, and use it with your previous gear tier to upgrade
  • Magic is earned through the hunt: kill the dead and pixies for Spirit Essence and Magic Crystals, then take down a biome's Pixie Queen to unlock the next stage
  • This pack is also designed for players who want to individually progress, raids from higher tier biomes will never reach lower tier biomes.
  • Spawns from boss kills are also disabled, so you won't get someone's draugrs if you haven't beat Bonemass.
  • Dungeons automatically reset every 8 hours, ores and other locations and important resources also reset up to 128 hours.
  • Update 3.40.0 requires a new mod-profile.
  • Update 3.50.0 has a nice overhaul, biomes were fixed, enchanting was added, group quest objectives, demigods now have a new UI, and much more!

Keybinds & QOL

  • K to choose a class and review abilities.
  • L for Quest panel.
  • P for teleport to bed and 5 min cd to return to where you came from.
  • B to quick stack in all chests with similar loot.
  • N to restock your loot loadout.
  • I to open group menu for invites.
  • O for social menu.
  • Craft from containers is unlocked with Dverger Automater via BlackForest.

Example

Quests

  • The quest system can be opened by pressing the letter L like in World of Warcraft.
  • Each quest live tracks your progress and can be checked by pressing L
  • There's 88 quests designed around the MMO experience.

Example

Systems

Enchanting
  • To see full mod details visit the mod page: ForgeOfEnchantment
  • First socket chance: 85%
  • Second socket chance: 75%
  • Third socket chance: 65%
  • If socket chance fails, it will destroy the item.
The forge

The forge: choose a trophy, see which effects it can roll and how your hunt groups change.

Item tooltip

Every socket and its effect right in the item's tooltip.

Inventory

Socketed gear and rare trophies are marked in the inventory by their rarity.

Merging

Merging moves all trophies into a new item.

Magic System
  • You can start using magic as early as Meadows
  • Magic progression is earned through the hunt, not handed to you:
    • Hunt the dead at night. They release souls on death, and both the corpse and the soul can drop Spirit Essence, the core resource that fuels magic progression
    • Regular pixies drop Magic Crystals, also required for progression
    • Each biome has a Pixie Queen that must be defeated to advance magic progression in that biome. Pixie Queens are fully random in location and spawn from magical runestones that appear roughly every 30 minutes (real time). Only 36 of each runestone type exist in the world at once, so they're a limited, contested resource
    • Defeating a Pixie Queen grants her Core, required for the main magic progression line
  • Food (especially farming) plays a big role in sustaining Eitr
  • All magic weapons have an AOE secondary attack

Example Example Example Example Example Example Example Example

Melee & Ranged Progression (Assassin, Archer, Warrior)
  • All combat styles start out simple, you won't be swinging anything fancy right away
  • Defeating Eikthyr unlocks the first real stage of gear
  • From there, progression is gated by biome:
    • You'll need a unique boss-drop item from that biome's boss
    • You'll also need the previous tier of the weapon or armor you're upgrading
  • Assassins, Archers, and Warriors will need to seek out custom dungeons, slay powerful corrupted bosses, and farm unique biome-specific metals to keep climbing
  • This keeps melee and ranged progression in step with the world's difficulty curve, so you can't easily outscale the content early on

Example Example Example Example Example Example Example Example Example

Lore

RtDMMO is wrapped in a deliberately dark and somber story. Expect themes of corruption, loss, and decay woven through bosses, dungeons, and the world itself. This isn't just a mechanical overhaul, there's a real narrative thread running underneath it for anyone who wants to dig into it.

Example Example

Ocean Ecosystem & Cuisine

The ocean isn't just open water to sail across, it's a full ecosystem with its own food chain, creatures, and secrets to uncover. Tame friendly sea life like dolphins and orcas (and the rare mermaid), fish for everything from cod to massive whales, and watch out for predators that scale with the biome, from great whites in the swamp up to deep north horrors. Underwater you'll find sunken ships, ocean relics, fairy islands, and a dedicated ocean boss with unique rewards.

Every biome also got new crops to grow on land, and they're meant to be paired with your fresh catch. Each biome has its own cuisine identity, from light early-game shrimp dishes in the Meadows to powerful endgame sushi and stews in the Mistlands, so cooking and farming scale right alongside your progression instead of getting left behind.

Example Example Example Example Example Example Example

Metals & Resources

Resources are spread out to match progression:

  • Meadows → Flint
  • BlackForest → Copper, Tin, Gold
  • Swamp → Iron, Guck, MoonIron
  • Mountains → Silver, Orichalcum
  • Plains → Netherite, limited BlackMetal
  • Mistlands → Felmetal
  • AshLands → Flametal, Ancient Metal
  • DeepNorth → Arcane Metal
Demigods
  • Demigods will be supported by RtDMMO for as long as the author maintains it.
  • If Alpus eventually stops maintaining it we will try something else or go back to WackyMMO.
  • You can join his discord here Norse Demigods
  • You can also find more details about his mod here Norse Demigods Mod Page
  • Thank you for making Norse Demigods Alpus!
Demigod Brief Description Favorite Element(s) Favorite Weapon(s) Favorite Armor(s)
Brokkr Throw bombs that destroy ore veins, launch lightning torpedoes, summon elemental golems, and more. Lightning & Fire Axes, Clubs & Crossbows Heavy
Eir Healing, shielding, and supportive elemental magic. Spirit & Fire Spears, Swords & Shields Heavy & Light
Fenrir Fast melee combat alongside a wolf companion. Frost Fists Light
Freyja Nature-focused support and cultivation abilities. Poison Spears, Swords & Shields Heavy
Hel Darkness, minions, and underworld-themed combat. Spirit & Poison Two-Handed Weapons & Knives Heavy & Light
Kvasir Stealth and blood-themed ranged combat. Spirit Bows & Knives Light
Njord Storm and sea-focused combat and gathering utility. Lightning & Frost Axes, Swords & Polearms Heavy
Surtr Fire-focused destruction through weapons, magic, and summons. Fire Axes, Swords & Polearms Heavy
Thor High-speed lightning combat and mobility. Lightning Clubs, Axes & Himminafl Heavy
Ullr Stealth hunting and ranged combat mastery. Frost & Poison Bows, Knives, Spears & Axes Light
Hraesvelgr A highly mobile eagle demigod that glides through the air, using telekinesis and destructive blasts to eliminate enemies. Lightning Swords & polearms Heavy
Groups

Kill Quest objectives are shared if you're in a party, press I for the invite option or O for the social menu to add a friend.

Social System

Installation

  1. Install R2Modman or Thunderstore MM
  2. Create a new Valheim profile
  3. Search for RtDMMO and install it
  4. Launch modded (first load will take longer than vanilla)

Important:

  • You need a new world and character
  • Do NOT update from older deprecated RtD mods, they're deprecated for a reason

Dedicated Servers

  • Configs need to be uploaded manually
  • Server owners are responsible for setup
  • Support is limited due to how many variables there are

Extra Info

Wiki

Full breakdown of systems and progression:

https://docs.google.com/spreadsheets/d/1hUzCYXYPLspuFeBXCIJiPO8zn6iiWPNZZfAeJRM6Icw

Credits

  • Thank you to _D & Ghoul for being heavily involved in the modpack development and decision making.
  • Thank you to Margmas and the ValheimModding team for maintaing JVL and making this possible
  • Alpus, this experience would cease to exist without you.
  • RDMods Safwan thank you for also contributing towards RtDMMO with your mods.
  • DefendyourBase taught me monster AI & how to rig colliders to bones.
  • Horem helped me learn so many different things in Unity & Code, I miss yah you ol'e grump :)!
  • Warp for teaching me how to make dungeons.
  • MaxM2 for helping with group quest objective sharing for kill quests on his SocialSystem.

Support & Feedback

  • Need some help? Found a bug? Want patch notes? Join RtD Discord.
  • Want to support my work directly? Patreon.
  • Need a good server? Check out Survival Servers - signing up through that link helps support my projects too.

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