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Soloredis-RtDSouls-0.0.2 icon

RtDSouls

A multitude of Monsters, Horror Themed Monsters, Bosses with Altars, and monsters even have a chance to spawn a good or evil spirit that may or may not help you. Do you follow the whispers?

Date uploaded 2 weeks ago
Version 0.0.2
Download link Soloredis-RtDSouls-0.0.2.zip
Downloads 201
Dependency string Soloredis-RtDSouls-0.0.2

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2202 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2202
ValheimModding-Jotunn-2.17.0 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.17.0

README

Monster1

Monster2

Monster2

Instructions:

  • To obtain magic staffs it is required to use RtDItems
  • Souls that monsters release have a chance to be good or evil.
  • Horror monsters spawn only at night and are very aggressive.
  • All bosses have an altar, and require tokens of said biome to summon.
  • All bosses drop something special to progress further in magic.
  • Much more will be coming to RtDitems & RtDMonsters soon.

Info:

  • This mod adds an assortment of monsters & bosses with altars.
  • Monsters have an option to drop spirits that can either be friendly, or angry.
  • This monster adds an assortment of horror themed monsters that spawn at night.
  • Soul Tokens, Soul Essense, and Biome Cores are dropped from monsters & bosses.
  • These items dropped can have added use by downloading RtDItems
  • Some large updates will be comeing to RtDItems soon, that add even more options.
  • Once the items mod is complete, RtDMonsters will be worked on some more.

Contact:

  • You can contact me in Horems discord or DefendYourBase's discord.
  • Horem
  • DYB
  • Patreon

Prefab IDs:

  • Thanks MGI :)

  • Items:

  • SpiritEssense_RtD

  • BlackForestCore_RtD

  • MeadowsCore_RtD

  • MistlandsCore_RtD

  • MountainCore_RtD

  • PlainsCore_RtD

  • SwampCore_RtD

  • BlackForestToken_RtD

  • MeadowsToken_RtD

  • MistlandsToken_RtD

  • MountainToken_RtD

  • PlainsToken_RtD

  • SwampToken_RtD

  • Spirits:

  • AshLandsDarkS_RtD

  • AshLandsFairyS_RtD

  • BlackForestNatureS_RtD

  • BlackForestShockG_RtD

  • DeepNorthArcaneS_RtD

  • DeepNorthFairyS_RtD

  • MeadowsAirS_RtD

  • MeadowsNatureS_RtD

  • MistlandsFairyS_RtD

  • MistlandsUniverseS_RtD

  • MountainHolyS_RtD

  • MountainIceS_RtD

  • OceanHolyS_RtD

  • OceanWaterS_RtD

  • PlainsVoidS_RtD

  • PlansHolyS_RtD

  • SwampDarkS_RtD

  • SwampNatureS_RtD

  • Bosses:

  • EikthyrSpirit_RtD

  • MountainBoss_RtD

  • PlainsBoss_RtD

  • SpiderQueen_RtD

  • SwampBoss_RtD

  • TrollKing_RtD

  • MeadowsHorror_RtD

  • BlackForestHorror_RtD

  • BlackForestHorror_RtD

  • MountainHorror_RtD

  • PlainsHorror_RtD

  • MistlandsHorror_RtD

  • AshLandsHorror_RtD

  • DeepNorthHorror_RtD

  • MeadowsGolem_RtD

  • BlackForestGolem_RtD

  • MountainUndead_RtD

  • PlainsSizzler_RtD

  • AshLandsCrawler_RtD

  • BlackForestLocMur_RtD

  • DeepNorthDemon1_RtD

  • DeepNorthDemon2_RtD

  • DeepNorthDemon3_RtD

  • DeepNorthDemon4_RtD

  • MeadowsSnade_RtD

  • MistlandsSpider1_RtD

  • MistlandsSpider2_RtD

  • MistlandsSpider3_RtD

  • MistlandsSpider4_RtD

  • MountainWatcher_RtD

  • PlainsChomper1_RtD

  • PlainsChomper2_RtD

  • PlainsChomper3_RtD

  • PlainsChomper4_RtD

  • SwampSludger_RtD

  • Location prefabs:

  • prefab: MeadowsAltar_RtD

  • biome: Meadows

  • prefab: BlackForestAltar_RtD

  • biome: BlackForest

  • prefab: SwampAltar_RtD

  • biome: Swamp

  • prefab: MountainAltar_RtD

  • biome: Mountain

  • prefab: PlainsAltar_RtD

  • biome: Plains

  • prefab: MistlandsAltar_RtD

  • biome: Mistlands

  • prefab: VegvisirMeadows_RtD

  • biome: Meadows

  • prefab: VegvisirBlackForest_RtD

  • biome: BlackForest

  • prefab: VegvisirSwamp_RtD

  • biome: Swamp

  • prefab: VegvisirMountain_RtD

  • biome: Mountain

  • prefab: VegvisirPlains_RtD

  • biome: Plains

  • prefab: VegvisirMistlands_RtD

  • biome: Mistlands

CHANGELOG

0.0.1
  • Initial Release
0.0.2
  • Made Friendly Spirits commandable, so they'll follow you around or stay.
  • Reduced Friendly Spirit drop rate from 15% to 5%
  • Turned on unsummon with range of 30 on friendlies, unsure if this specific function is working.
0.0.3
  • Registered all custom SFX with znet.
  • Added SFX Control Mixer.
  • Removed double znet from AOE rain & explosions.
  • Moved all SFX to its own list to reference audio mixer.
  • In short fixed the loud sound effects & znet errors.
0.0.4
  • Fixed FootStep VFX/SFX/FX warnings & errors.
0.0.5
  • Fixed Bug where tokens would not auto pickup.
  • Added tokens to bosses as loot to add a farmable option.
  • To be specific 10-15 tokens drop per biome appropriate boss
  • Adjusted DeepNorth Monsters damage levels.
  • Registered crit effects, backstab, and water surface to znet scene.
  • Reduced Spirit fly default volume by 20%
  • Raised health on 3 chompers than had 12 health by mistake.