Valheim
You are viewing a potentially older version of this package. View Latest Version
Install with App

Details

Date Uploaded
12 hours ago
Downloads
52
Size
38KB
ADDatHost Valheim hosting
30% off

MapHeim

Upgrades for your map: a plan of the dungeon you're in, zoom, a trail of where you've just been, a GPS with arrival time, pins that add themselves, and a repair for oversized cartographer's tables.

Contents

Dungeon map

Inside a crypt, cave or other dungeon the world map is no use to you, so the corner map switches to a plan of the walls you've seen. It starts blank and grows as you explore: only what you can see about 10 feet ahead of you (and a small circle around you) is drawn, never the whole dungeon. Walls are pale, the floor you've crossed is darker, and anything you haven't seen is left dark. The plan is kept while you stay in the dungeon, so if you backtrack you still see where you've been.

It looks at the real walls and doors around you, so it works in every dungeon, and it goes away when you leave. Switch it off with Dungeon / DungeonMap.

Zoom

Zoom the corner map with ] (in) and [ (out), or hold Ctrl and use the mouse wheel. It works on the world map and on the dungeon plan, and your zoom is remembered. Change the keys, or turn off the wheel, in the config.

Trail

A trail of fading gold dots shows where you've been for the last 90 seconds: the newest dots are bright and the oldest fade away. It works on the world map and in dungeons. Change how long it lasts and its colour in the config, or turn it off with Trail / ShowTrail.

GPS

Open the big map, hover over any pin and press G. A readout appears at the top of the screen with the pin's name, how far away it is, an arrow that points to it (relative to where you're looking) and when you'll get there. The arrival time comes from how fast you've actually been moving over the last 20 seconds, so it adjusts as you run, walk, ride or sail, and shows -- while you're standing still. It switches off when you arrive (within 8 m). Press G on the same pin, or on empty map, to clear it. Works with any pin, including portals from PortalHeim and marks from PingHeim.

Auto pins

As you explore, things go on your map by themselves, with the game's own pin icons and saved with your map:

  • Rune stones and Vegvisirs, dungeon entrances (crypts, caves) and other large structures when you're within 40 m (AutoPins / LocationRadius).
  • Ore deposits (copper, tin, silver, obsidian, meteorite; change the list in AutoPins / OreKeywords) when you hit one, or stand within 6 m of one.

A pin is never added if one is already close by, whether you placed it or MapHeim did. Each kind can be switched off in the config.

Cartographer's table repair

Versions 0.2.0 and 0.2.1 had a feature that kept your map in step with a nearby cartographer's table. It wrote far too much data into the table (about 4 MB), which made it impossible for the world's host to send that table to a joining player, so players were dropped a minute after joining. That feature is gone. Whoever hosts the world empties any table holding that much data when the world loads (the log says so), so after everyone updates to 0.3.0 joining works again. The map stored on an emptied table is lost (your own map isn't touched). Everyone in the world should update, because an older MapHeim can fill a table again.

Configuration

BepInEx/config/mbaya.MapHeim.cfg, or Gale's config editor:

Section Key Default Notes
Zoom ZoomInKey / ZoomOutKey ] / [
Zoom CtrlScrollZoom true Ctrl and the mouse wheel zoom the map
Zoom Zoom 1 The current zoom (saved)
GPS ShowGps / GpsKey / ArriveMeters true / G / 8
AutoPins Enabled, Runestones, Dungeons, Structures, OreDeposits true Each kind can be switched off
AutoPins LocationRadius / DepositRadius 40 / 6 How close you must get (metres)
AutoPins OreKeywords copper,tin,silver,obsidian,meteorite Deposits whose name contains one of these
Trail ShowTrail true
Trail Seconds 90 How long the trail lasts
Trail Color gold
Dungeon DungeonMap true
Dungeon ViewFeet 10 How far ahead the plan reveals
Dungeon ShownMeters 40 Metres across the plan at zoom 1

Troubleshooting

  • The dungeon plan is blank. It only draws what it has seen: walk around. If nothing appears at all, tell me which dungeon and attach BepInEx/LogOutput.log.
  • The trail is in the wrong place. Tell me your screen resolution and the game's GUI scale, with a screenshot.
  • The keys do nothing. Another mod may use [ and ]: change ZoomInKey and ZoomOutKey.
  • Something else. Open an issue at github.com/mattbaya/MapHeim and attach BepInEx/LogOutput.log.

Works with

  • PingHeim: ping marks show on the same map.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.