Changelog
1.0.2
- Fixed an intermittent
NullReferenceException when joining or disconnecting from a server before the local player object had been created.
- BoneMod now skips save attempts when
Player.m_localPlayer is unavailable.
- Normal character save behavior remains unchanged once the player has loaded.
1.0.1
- Updated BoneMod for the Valheim 1.0 release.
- Updated
Chat.OnNewChatMessage compatibility for the current UserInfo sender argument.
- Updated
Character.Message calls for the current five-argument signature.
- Fixed Valheim map pings being interrupted by BoneMod's chat hook.
- Restricted BoneMod chat parsing to
!bm commands so unrelated chat traffic passes through normally.
- Preserved the original save format, command syntax, configuration behavior, and multiplayer bone synchronization.