MixKickingFightingStyle
Nine biome kick weapons, Viking armor, Parry Counter Heavy and a Dodge-earned homing Crescent with area damage.1.1.1
- Improved Crescent Dodge targeting and fixed camera issues.
- Fixed missing equipment in Path of Valheiman's preview.
1.1.0
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Fixed ankle-wrap clipping through boots during movement and attacks.
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Reduced download size and equipment mesh complexity.
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Added Crescent: dodge an incoming attack, then use Block + Secondary to launch a homing AOE wave.
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Added kill chaining, lifetime extensions, dodge cooldown reduction and pursuit speed.
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Added Crescent icons, impact feedback, dummy practice and configurable settings.
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Added the Crescent Dodge showcase.
1.0.10
- Fixed Counter Heavy charges and activation on dedicated servers without loaded player or enemy models.
- Fixed remote kicking weapon detection and added Counter network diagnostics.
- Simplified the README and added the Heavy counter showcase.
1.0.8
- Added practice Counter support for Character dummies, buildable dummies, archery targets and recognized modded dummies.
- Added native impact sounds to Counter Heavy contacts, synchronized with the sampled animation pose.
- Fixed damage timing to follow rendered contact poses and reserved charges at the input-expiry boundary.
- Added one-charge Counter Heavy earned by successful Parries, with a HUD icon and configurable expiry.
- Raised knee strikes and smoothed the 2.3-second sequence; increased its total damage to 2x Heavy by default.
- Added whiff recovery and configurable damage, duration, infinite charge lifetime and enable switch.
- Preserved boss exclusions and removed enemy animation retargeting.
1.0.7
- Added Hauler's Stride: +25% movement speed while pulling a cart, with a server-synced speed setting.
- Kept kicking weapons equipped during crafting and container interactions.
- Normal combo damage now rises through 1.00x, 1.15x, 1.30x, and 1.50x. Heavy damage is unchanged.
1.0.6
- Added server-synced controls for Feet EXP, kick and Heavy damage, stagger, stamina cost, and weapon durability drain.
- Default settings preserve the existing balance. Multiplayer now requires matching mod versions.
1.0.5
- Improved asset reuse and cleanup when changing characters or character models.
- Reduced repeated rig searches and retries for unsupported armor rigs.
- Fixed extra animations remaining paused when their component is disabled.
1.0.4
- Faster normal kicks and combo chaining, with shorter recovery.
- Increased Heavy attack damage and stagger.
1.0.3
- Reduce temporary allocations during controls and kick combos.
- Reuse unchanged armor state and skip stationary Armor Stand pose updates.
- Clean unused caches after character changes and world exit while preserving active models.
- Keep all combat values, models, textures, and the Showcase unchanged.
1.0.2
- Align Heavy damage with the kick's full extension.
- Blend ankle wraps with foot motion to reduce heel overlap during running and attacks.
- Preserve the current animation state when unequipping kick weapons.
- Fix kick weapon attachment on original and alternate Armor Stands.
1.0.1
- Add Armor Stand support for both fighting armor sets and all nine kick weapons.
- Fix headband attachment and missing vest/trouser models on stands.
- Kick weapons use the stand's right-hand weapon slot and display as boots on its feet.
1.0.0
- Nine biome kick weapons, the Feet skill, and two upgradeable fighting armor sets.
- Fix leftover equip animation state when removing mod equipment; keep the 1-second equip time.
- Adjust rear boot skinning to follow the foot more closely while running.
- Define Fenrir's Oath as Blunt-resistant / Fire-weak and Járngrim as Pierce-resistant / Slash-weak.
- Add an English info sheet with item icons, quality stats, crafting costs, and spawn commands.
- Refresh the README and package description.
