Valheim
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Details

Latest version
1.1.1
Last Updated
First Uploaded
Downloads
926
Likes
4
Size
105MB
Dependants
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1.1.1

  • Improved Crescent Dodge targeting and fixed camera issues.
  • Fixed missing equipment in Path of Valheiman's preview.

1.1.0

  • Fixed ankle-wrap clipping through boots during movement and attacks.

  • Reduced download size and equipment mesh complexity.

  • Added Crescent: dodge an incoming attack, then use Block + Secondary to launch a homing AOE wave.

  • Added kill chaining, lifetime extensions, dodge cooldown reduction and pursuit speed.

  • Added Crescent icons, impact feedback, dummy practice and configurable settings.

  • Added the Crescent Dodge showcase.

1.0.10

  • Fixed Counter Heavy charges and activation on dedicated servers without loaded player or enemy models.
  • Fixed remote kicking weapon detection and added Counter network diagnostics.
  • Simplified the README and added the Heavy counter showcase.

1.0.8

  • Added practice Counter support for Character dummies, buildable dummies, archery targets and recognized modded dummies.
  • Added native impact sounds to Counter Heavy contacts, synchronized with the sampled animation pose.
  • Fixed damage timing to follow rendered contact poses and reserved charges at the input-expiry boundary.
  • Added one-charge Counter Heavy earned by successful Parries, with a HUD icon and configurable expiry.
  • Raised knee strikes and smoothed the 2.3-second sequence; increased its total damage to 2x Heavy by default.
  • Added whiff recovery and configurable damage, duration, infinite charge lifetime and enable switch.
  • Preserved boss exclusions and removed enemy animation retargeting.

1.0.7

  • Added Hauler's Stride: +25% movement speed while pulling a cart, with a server-synced speed setting.
  • Kept kicking weapons equipped during crafting and container interactions.
  • Normal combo damage now rises through 1.00x, 1.15x, 1.30x, and 1.50x. Heavy damage is unchanged.

1.0.6

  • Added server-synced controls for Feet EXP, kick and Heavy damage, stagger, stamina cost, and weapon durability drain.
  • Default settings preserve the existing balance. Multiplayer now requires matching mod versions.

1.0.5

  • Improved asset reuse and cleanup when changing characters or character models.
  • Reduced repeated rig searches and retries for unsupported armor rigs.
  • Fixed extra animations remaining paused when their component is disabled.

1.0.4

  • Faster normal kicks and combo chaining, with shorter recovery.
  • Increased Heavy attack damage and stagger.

1.0.3

  • Reduce temporary allocations during controls and kick combos.
  • Reuse unchanged armor state and skip stationary Armor Stand pose updates.
  • Clean unused caches after character changes and world exit while preserving active models.
  • Keep all combat values, models, textures, and the Showcase unchanged.

1.0.2

  • Align Heavy damage with the kick's full extension.
  • Blend ankle wraps with foot motion to reduce heel overlap during running and attacks.
  • Preserve the current animation state when unequipping kick weapons.
  • Fix kick weapon attachment on original and alternate Armor Stands.

1.0.1

  • Add Armor Stand support for both fighting armor sets and all nine kick weapons.
  • Fix headband attachment and missing vest/trouser models on stands.
  • Kick weapons use the stand's right-hand weapon slot and display as boots on its feet.

1.0.0

  • Nine biome kick weapons, the Feet skill, and two upgradeable fighting armor sets.
  • Fix leftover equip animation state when removing mod equipment; keep the 1-second equip time.
  • Adjust rear boot skinning to follow the foot more closely while running.
  • Define Fenrir's Oath as Blunt-resistant / Fire-weak and Járngrim as Pierce-resistant / Slash-weak.
  • Add an English info sheet with item icons, quality stats, crafting costs, and spawn commands.
  • Refresh the README and package description.
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