This package has been deprecated and may no longer be maintained. We recommend looking for an alternative.
Areas
Finely tune the existing spawn system and create new monsters and spawners.Areas
With this mod you will be able to:
- Tune the existing spawn system to your liking
- Create new monsters from
- Create custom spawners
This mod uses multiple yaml files to function. Check the Wiki to learn how they work.
Stuff
Bugs? Report them here.
Features? Propose them here.
Questions? The nicest way would be Nexus posts.
Contact? Discord: Tekla#1012 or tag me as @Tekla in Valheim Modding
Installation (manual)
If you are installing this manually, do the following
- Extract the archive into a folder. Do not extract into the game folder.
- Move the contents of
pluginsfolder into<GameDirectory>\Bepinex\plugins. - Run the game.

Changelog
1.1.2
- Reactivated broken commands
1.1.1
- Jotunn 2.2.7
- BepInEx 5.4.1500
1.0.1
- Jotunn 2.1.0
- Fix: update 0.155.7 deleted field "MonsterAI.m_attackPlayerObjectsWhenAlerted"
1.0.0
- Evolutions System
- Variants System
- Custom Spawner System
- Command Areas Spawn Critter
- Command Areas Create Spawner
- Command Areas List Spawners
- Command Areas Remove Spawners
- Migrate to Jotunn library
- Many many many optimisations
- Many many many bug fixes
0.1.2
- Allow "Base AI" component modifications
- Allow scaling parameters via days passed and bosses killed
- Added Config Enforcer compatibility (dependency)
- Added config to adjust loot spawning for LvL3+ critters
- Dungeon regeneration functionality and configs
- Changed serializer from JSON to YAML
- Resource load order and optimisation
0.1.1
- Allow Color and Size modifications
- Allow "Character" component modifications
- Allow "Monster AI" component modifications
- Optimisations in the way SpawnSystem is handled
0.1.0
- Areas


