Valheim
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Latest version
1.0.9
Last Updated
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Changelog

1.0.9

  • New mod icon. No gameplay changes.

1.0.8

  • Rebuilt and checked against the Valheim client update of 2026-10-15. No gameplay changes.

1.0.7

  • Wards no longer flash when you build or craft near a chest inside someone else's ward.
  • Tombstones are never used as a material source, so building or crafting can no longer take items from your own or another player's tombstone.
  • Inv. Sort now leaves your hotbar (keys 1-8) exactly as it is and never moves other items into it.
  • The sort shortcut (Left Alt + X) is ignored while you type in chat, the console or a text box.
  • Fixed the package layout: the DLL is stored under a normal plugins/ folder path in the zip, so it installs correctly on Linux and in every mod manager.

1.0.6

  • Revalidated InventoryLink against the refreshed governed Valheim CLIENT assembly (SHA-256 96CFC004F7F4A6F30D070BEF39EAFD79C466A137121C4665A2F19FB9C15C6127) with no gameplay/source-contract changes required.
  • Updated maintained CLIENT reference paths from the retired spaced Valheim Client Assets layout to the governed ValheimClientAssets authority.
  • Folded InventoryLink API contract validation into the normal maintained package flow and retired the standalone validate-api.ps1.
  • Replaced the package's brittle csproj text-path assertion with semantic XML SelectSingleNode().InnerText validation.
  • Preserved InventoryLink gameplay, nearby-container payment behavior, access safeguards, and Auto Sort behavior unchanged.

1.0.5

  • Repaired the interrupted 1.0.4 container-registry optimization against the current governed Valheim CLIENT API.
  • The 0.20-second cache now stores only nearby spatial candidates; ward, privacy, in-use and container-readiness checks are re-evaluated when requirements are counted and again before linked payment.
  • Fixed duplicate Harmony installation in the bundled DLL by making InventoryLink the single assembly-wide PatchAll owner; requirement counting and post-success payment can no longer be installed twice by Auto Sort.
  • Aggregated duplicate requirement entries before calculating player shortfall, retained the hard cap on linked removal, and now mirrors Valheim’s exact normal/upgrader requirement filter before creating any linked payment debt.
  • Renamed the player-inventory button to Inv. Sort; the container button remains Sort.
  • Revalidated the release against the current governed Valheim Client Assets and synchronized build/package/version gates.

1.0.4 (unpublished working state)

  • Replaced per-frame global Container discovery with lifecycle registration and a short movement-aware nearby-container cache.
  • Preserved ward, privacy, in-use and reserved automation-container eligibility checks.
  • Added an explicit remaining-recipe payment invariant: linked-container removal cannot exceed the outstanding recipe/piece cost.
  • Payment advances only by the amount actually confirmed removed.
  • Reduced build requirement CPU/allocation pressure without changing recipe costs.

1.0.3

  • Revalidated InventoryLink and Auto Sort against the current governed Valheim client assembly and generated Public client analysis.
  • Updated build and API-validation authority to the current Valheim Client Assets Managed set; this client-side mod no longer requires the dedicated-server assembly for validation.
  • Preserved nearby-container requirement linking, post-success shortfall pulling, access safeguards, crafting-station range behavior, and inventory sorting without gameplay redesign.
  • Build, package verification, and local publish complete as one governed release operation.

1.0.2

  • Fixed Auto Sort inventory refresh for the current Valheim Inventory.Changed(bool, bool) contract.
  • Added startup contract validation so Auto Sort disables safely instead of invoking an ambiguous or wrong-arity method.
  • Hardened Auto Sort against transient null item entries.
  • Reproducible governed build now uses the current Valheim/BepInEx references and canonical dotnet build; the retired TaleSpire fallback was removed.
  • Preserved the existing auto-pull architecture and access safeguards; no broad gameplay redesign was introduced.

1.0.0

  • Rebuilt against the current Valheim 1.0 assemblies.
  • Preserves nearby-container requirement linking, safe material pulling, and inventory sorting behavior.
  • Replaced the package icon with a custom-made, non-AI-generated icon.

0.2.8

  • Moves the human/AI development disclosure to the top of the Thunderstore details text so it is visible immediately.
  • Adds a concise human-directed, AI-assisted development note to the package manifest description.
  • Corrects the Thunderstore package layout so the DLL is placed under plugins/InventoryLink/InventoryLink.dll.
  • No gameplay changes intended relative to 0.2.7.

0.2.7

  • Adds the human/AI development disclosure to the Thunderstore package description.
  • No gameplay changes intended relative to 0.2.6.

0.2.6

  • Adds LightMyFire compatibility so linked crafting never pulls coal or resin from its automation barrels.

0.2.5

  • Improves nearby-container detection while objects are placed or streamed, keeping linked crafting responsive and reliable.

0.2.4

  • Gives the forge, black forge, Galdr table, and artisan table the same extended build-range minimum as the regular workbench.
  • Migrates the previous default station list automatically while preserving customized lists.

0.2.3

  • Packages InventoryLink auto-pull and inventory sorting for Thunderstore.
  • Uses the R4V9N1 creator identity and r4v9n1.* BepInEx config filenames.
  • Documents client-side installation, access safeguards, station range settings, and sorting behavior.
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