Rebuilt and checked against the Valheim client update of 2026-10-15. No gameplay changes.
1.0.7
Wards no longer flash when you build or craft near a chest inside someone else's ward.
Tombstones are never used as a material source, so building or crafting can no longer take items from your own or another player's tombstone.
Inv. Sort now leaves your hotbar (keys 1-8) exactly as it is and never moves other items into it.
The sort shortcut (Left Alt + X) is ignored while you type in chat, the console or a text box.
Fixed the package layout: the DLL is stored under a normal plugins/ folder path in the zip, so it installs correctly on Linux and in every mod manager.
1.0.6
Revalidated InventoryLink against the refreshed governed Valheim CLIENT assembly (SHA-256 96CFC004F7F4A6F30D070BEF39EAFD79C466A137121C4665A2F19FB9C15C6127) with no gameplay/source-contract changes required.
Updated maintained CLIENT reference paths from the retired spaced Valheim Client Assets layout to the governed ValheimClientAssets authority.
Folded InventoryLink API contract validation into the normal maintained package flow and retired the standalone validate-api.ps1.
Replaced the package's brittle csproj text-path assertion with semantic XML SelectSingleNode().InnerText validation.
Preserved InventoryLink gameplay, nearby-container payment behavior, access safeguards, and Auto Sort behavior unchanged.
1.0.5
Repaired the interrupted 1.0.4 container-registry optimization against the current governed Valheim CLIENT API.
The 0.20-second cache now stores only nearby spatial candidates; ward, privacy, in-use and container-readiness checks are re-evaluated when requirements are counted and again before linked payment.
Fixed duplicate Harmony installation in the bundled DLL by making InventoryLink the single assembly-wide PatchAll owner; requirement counting and post-success payment can no longer be installed twice by Auto Sort.
Aggregated duplicate requirement entries before calculating player shortfall, retained the hard cap on linked removal, and now mirrors Valheim’s exact normal/upgrader requirement filter before creating any linked payment debt.
Renamed the player-inventory button to Inv. Sort; the container button remains Sort.
Revalidated the release against the current governed Valheim Client Assets and synchronized build/package/version gates.
1.0.4 (unpublished working state)
Replaced per-frame global Container discovery with lifecycle registration and a short movement-aware nearby-container cache.
Preserved ward, privacy, in-use and reserved automation-container eligibility checks.
Added an explicit remaining-recipe payment invariant: linked-container removal cannot exceed the outstanding recipe/piece cost.
Payment advances only by the amount actually confirmed removed.
Reduced build requirement CPU/allocation pressure without changing recipe costs.
1.0.3
Revalidated InventoryLink and Auto Sort against the current governed Valheim client assembly and generated Public client analysis.
Updated build and API-validation authority to the current Valheim Client Assets Managed set; this client-side mod no longer requires the dedicated-server assembly for validation.
Preserved nearby-container requirement linking, post-success shortfall pulling, access safeguards, crafting-station range behavior, and inventory sorting without gameplay redesign.
Build, package verification, and local publish complete as one governed release operation.
1.0.2
Fixed Auto Sort inventory refresh for the current Valheim Inventory.Changed(bool, bool) contract.
Added startup contract validation so Auto Sort disables safely instead of invoking an ambiguous or wrong-arity method.
Hardened Auto Sort against transient null item entries.
Reproducible governed build now uses the current Valheim/BepInEx references and canonical dotnet build; the retired TaleSpire fallback was removed.
Preserved the existing auto-pull architecture and access safeguards; no broad gameplay redesign was introduced.
1.0.0
Rebuilt against the current Valheim 1.0 assemblies.
Preserves nearby-container requirement linking, safe material pulling, and inventory sorting behavior.
Replaced the package icon with a custom-made, non-AI-generated icon.
0.2.8
Moves the human/AI development disclosure to the top of the Thunderstore details text so it is visible immediately.
Adds a concise human-directed, AI-assisted development note to the package manifest description.
Corrects the Thunderstore package layout so the DLL is placed under plugins/InventoryLink/InventoryLink.dll.
No gameplay changes intended relative to 0.2.7.
0.2.7
Adds the human/AI development disclosure to the Thunderstore package description.
No gameplay changes intended relative to 0.2.6.
0.2.6
Adds LightMyFire compatibility so linked crafting never pulls coal or resin from its automation barrels.
0.2.5
Improves nearby-container detection while objects are placed or streamed, keeping linked crafting responsive and reliable.
0.2.4
Gives the forge, black forge, Galdr table, and artisan table the same extended build-range minimum as the regular workbench.
Migrates the previous default station list automatically while preserving customized lists.
0.2.3
Packages InventoryLink auto-pull and inventory sorting for Thunderstore.
Uses the R4V9N1 creator identity and r4v9n1.* BepInEx config filenames.
Documents client-side installation, access safeguards, station range settings, and sorting behavior.
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