Valheim
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1.0.2
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Changelog

1.0.2

Documentation corrections

  • Revised outdated compatibility information.
  • Corrected README asset links for Thunderstore rendering.
  • Clarified persistent shared-bed and respawn behavior.

1.0.1 - Shared Bed Persistence Fix

Fixed

  • Fixed shared-bed state being partially lost after leaving and re-entering a world.
  • Open shared-bed invitations now persist until the owner closes them or a second player successfully links.
  • Linked partners now remain associated with the same shared bed across normal reconnects and world restarts.
  • Fixed cases where the second player could lose access to the shared respawn point after reconnecting.
  • A linked partner no longer needs the owner to reopen the bed invitation after returning to the world.
  • Shared respawn restoration is performed safely without creating respawn loops.
  • Intentionally unlinking the partner now returns the bed to the normal closed state.
  • Persistence behavior also applies to supported beds added through AdditionalDoubleBeds.

Improved

  • Linked beds now show both player names in the bed presentation.
  • Example:
    • English: Lion & Yume's Bed
    • Spanish: Cama de Lion y Yume
  • The vanilla bed owner remains the real internal owner; the linked partner is stored separately.
  • Shared-bed state is now clearer between:
    • owner,
    • open invitation,
    • linked partner,
    • temporary sleep occupancy.

Compatibility

  • Existing 1.0.0 shared-bed data remains supported.
  • Vanilla Dragon Bed support remains unchanged.
  • Additional modded beds continue to use the same shared-bed system.
  • Core Wood Extras has now been community-tested successfully: both of its double-sized beds were reported working after adding their prefab names to AdditionalDoubleBeds.

1.0.0 - Dreams, Custom Text & Modded Bed Support

Added

  • Added 80 shared-sleep dreams and 20 wake lines in English and Spanish.
  • Added longer, more atmospheric Viking/Norse writing across Neutral, Romantic and Bawdy profiles.
  • Added Custom text mode using BepInEx/config/WhySleepAlone_CustomText.txt.
  • Added [Dreams] and [Wake] custom text sections with safe parsing/fallback behavior.
  • Added IncludeCustomInMixed for optional custom-text participation in Mixed mode.
  • Added configurable support for additional double beds through Compatibility / AdditionalDoubleBeds.
  • Added host-authoritative synchronization of the allowed additional-bed list through the existing gameplay snapshot.
  • Added validation of configured third-party beds against the actual registered prefab and expected Valheim bed/network/spawn components.

Changed

  • Mixed built-in weighting is now 45% Neutral, 30% Romantic, 20% Bawdy Mild and 5% Bawdy Spicy.
  • Bawdy Spicy mode keeps a blend of Mild and Spicy lines for better variety.
  • Expanded anti-repeat behavior to avoid the last 10 different dreams and recent wake lines while alternatives remain.
  • Wake flavor text uses the existing fresh Satisfied reward event and does not replay when restoring the buff after reconnecting.
  • Custom text is loaded/cached at startup or config reload instead of being read from disk during sleep.
  • Additional-bed prefab names are parsed/cached only when configuration or scene state requires it.

Vanilla dream safety

  • Why Sleep Alone only replaces verified generic vanilla dream entries.
  • Boss, progression, special and cinematic dreams always retain priority.
  • Unknown and null dream results are preserved.
  • Vanilla DreamText objects, cinematic state and progression flags are not modified by the replacement system.
  • Because the mod does not reroll vanilla results, a Why Sleep Alone dream is not guaranteed every shared night.

Additional modded beds — compatibility notice

Support for compatible beds from other mods was added by community request.

At the time 1.0.0 was released, I had not been able to live-test the feature with third-party bed mods because we do not use custom bed mods in our own world.

Since then, a community member has confirmed successful real-world compatibility with Core Wood Extras: both of its double-sized beds worked after adding their prefab names to AdditionalDoubleBeds.

Compatibility can still vary between third-party bed mods depending on prefab structure, geometry and animation setup. Please report the mod name/version, exact prefab name and relevant host/client logs if you test another bed mod.

Compatibility / installation

  • Prepared for Valheim 1.0.17.
  • Requires BepInExPack Valheim 5.4.2351.
  • Install the same Why Sleep Alone version on host/server and participating clients.
  • All participants also need any mod that provides a configured additional bed.
  • Why Sleep Alone does not depend on a specific third-party double-bed mod.

0.1.5 - Multiplayer Linking Hotfix

Fixed

  • Fixed the multiplayer join/link flow for the second player using a shared Dragon Bed.
  • Remote player identity is resolved from the synchronized character ZDO and validated against the owning peer.
  • Join requests no longer depend on Peer.PlayerID being available.
  • The validated remote-character identity path is also used for occupancy, shared-sleep rewards and disconnect cleanup.
  • Improved diagnostics for failed remote-character resolution.

Apology

The initial public release shipped with a multiplayer issue that prevented the core shared-bed link from working correctly in real multiplayer. Thank you to the players who reported it and helped identify the problem.


0.1.1 - Initial Public Release

  • Shared sleeping for two players in the vanilla Dragon Bed (piece_bed02).
  • Persistent two-player shared-bed link.
  • Shared respawn support.
  • Configurable sleep/respawn positions.
  • Satisfied / Satisfecho status effect.
  • Neutral, Romantic, Bawdy and Mixed presentation modes.
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