Valheim
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Latest version
4.4.0
Last Updated
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573
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624KB
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Changes in 4.4.0

  • Added upload-ready Thunderstore and manual release layouts, a package manifest, a 256x256 icon, installation instructions, dependency versions, and expanded public documentation.
  • Replaced the previously referenced Epic Loot frame with original Valheim Rarity artwork. Epic Loot code and artwork are no longer included and Epic Loot remains unnecessary.
  • Documented the complete progression, station, recipe-cost, elemental, compatibility, server-sync, update, and support behavior.
  • Added distribution and asset notices for a reviewable public release.

Changes in 4.3.3

  • Fixed blank stone areas on the lower forge, crucible and casting mold by remapping their UVs into a fully textured stone atlas region.
  • Kept color and normal maps aligned without changing source geometry or texture assets.

Changes in 4.3.2

  • Moved the lower forge flickering light into the native station in-use effects, so it lights while the station is being used.
  • Preserved its position at the lower coal bed after relocating the inherited effects to the tabletop brazier.

Changes in 4.3.1

  • Moved the lower forge smoke emitter above the stone housing's top opening instead of above the coal bed inside it.

Changes in 4.3.0

  • Added Jotunn server-authoritative, admin-only synchronization for every configuration entry and matching-version enforcement on server and clients.
  • Added main-thread host/server config-file watching and live reload; client local configurations remain backups.
  • Added rarity_config commands for effective-value listing, authorized edits and host reload, with numeric/range/construction validation.
  • Applied live construction resources, shelter/use distance, equipped effect refresh, durability clamping, hammer availability and station UI refresh.
  • Preserved manually selected views unless DefaultView changes; added server setup and multiplayer verification documentation.
  • Release build passed with zero warnings/errors and all 278 headless checks passed. Native dedicated-server/admin and multi-client synchronization testing remains.

Changes in 4.2.3

  • Added looping smoke and a native flickering point light above the lower forge coal bed, alongside its existing flame animation.
  • Lower ember effects remain active independently of station interaction and use vanilla placement-preview suppression.

Changes in 4.2.2

  • Fixed hammer placement positioning: vanilla skips non-convex mesh colliders; preview-only boxes now provide the required ground contact points.
  • Preserved exact built-station mesh collision and the existing station prefab identity.
  • Rendered the hammer/station icon from the actual textured bench instead of retaining the vanilla forge icon.
  • Added separate looping forge flame emitters to both coal ember surfaces; these do not add warmth, sound or fire requirements.
  • Release build passed with zero warnings/errors and all 188 headless checks passed. Native placement, icon rendering and flame animation still require in-game verification.

Changes in 4.2.1

  • Changed station construction from 6 Copper to 6 Iron ingots; other materials remain unchanged.
  • Automatically migrate the exact previous default construction configuration to iron.

Changes in 4.2.0

  • Replaced the rarity station's visible vanilla forge with the supplied textured upgrade station.
  • Centered the placement pivot, grounded the feet, set the tabletop to one metre, and aligned the front with bench placement coordinates.
  • Embedded all eleven mesh parts and PNG materials in the mod; collision follows the actual L-shaped geometry.
  • Preserved the station prefab identity, native station components, existing UI/crafting windows, upgrade rules and settings.
  • Verified the mesh data, all embedded assets and 175 existing/new headless policy checks. Native placement and rendering still require an in-game check.

Changes in 4.1.4

  • Hide equipment without a usable enabled crafting recipe in both station views.
  • Exclude native quality 2+ equipment and enforce both restrictions before consuming upgrade resources.
  • Cost overrides no longer make recipe-less gear eligible; existing rarity bonuses are preserved.

Changes in 4.1.3

  • Enabled automatic text fitting for Traditional view's stats and resource requirements; its details no longer scroll.
  • Kept the equipment list scrollable at vanilla crafting sensitivity.

Changes in 4.1.2

  • Matched Traditional view equipment and detail mouse-wheel sensitivity to the live vanilla crafting recipe list.
  • Tracks vanilla sensitivity while the station is open, respecting game/UI mod adjustments.

Changes in 4.1.1

  • Reduced default Selector stat/resource text from 18 to 14 and enabled automatic fitting for longer requirements lists.
  • Kept the entire default comparison/resource area within the visible viewport instead of a scrolling content area.
  • Preserved Traditional view's scrollable details and existing station behavior.

Changes in 4.1.0

  • Matched the station's separate framed window to the character crafting panel's actual position and size by default.
  • Added an in-window toggle between the existing default Selector view and a Traditional scrollable list with alphabetized equipment, icons, rarity names, quality and selection highlight.
  • Preserved the selected equipment when switching views; both layouts share the same upgrade logic and safety checks.
  • Added MatchCraftingPanel and DefaultView settings; custom centered width/height remain available when matching is disabled.
  • Kept the player inventory accessible in the docked layout.
  • Build passed with zero warnings/errors; all 135 headless checks passed. In-game docking and list usability testing remains.

Changes in 4.0.0

  • Added an independent centered station window with its own background, backdrop, border and close button; native crafting panel visibility is restored on exit.
  • Added permanent character Iron ingot discovery gate for station building and access.
  • Added full-name colored rarity prefixes to standard equipment tooltip/hover/upgrade displays without modifying shared names or prefab IDs.
  • Added independent per-rarity armor, damage, durability, block and resource scaling configuration, plus custom rarity names/colors.
  • Added configurable station, window and elemental settings and a complete commented default configuration example.
  • Expanded equipment-mod integration with extra equipment/tool lists, exclusions, base-resource overrides, prefab-aware resource matching and safe handling of ambiguous recipes.
  • Preserved per-item metadata and composed standard stat results using Last-priority postfixes.
  • Release build passed with zero warnings/errors; all 133 headless checks passed. Native UI/iron notification and specific mod combinations still require in-game testing.

Changes in 3.0.0

  • Replaced per-tier coin costs with exactly 3x the item's enabled quality-1 crafting recipe resource quantities.
  • Added required/owned resource counts, alternative ingredient selection and multi-stack payment validation.
  • Blocked upgrades for missing recipes, invalid ingredients, empty costs and insufficient materials.
  • Excluded the selected equipment from resource payment and applied payment as a single inventory transaction.
  • Replaced the four-line frame with Epic Loot's original tintable rarity background sprite, embedded in the DLL with source attribution.
  • Preserved rarity colors, station-only bonuses and elemental exclusion for all tools.
  • Build passed with no warnings/errors; all 104 headless checks passed. In-game UI/game integration testing remains.

Changes in 2.0.0

  • Added a buildable Rarity Forge using a separately registered clone of the forge.
  • Added a dedicated crafting-panel upgrade flow with deterministic rarity progression, configurable coin costs and elemental choice.
  • Added current-to-result stat values calculated from detached item previews.
  • Added colored preview and persistent inventory-slot borders.
  • Removed automatic rarity on crafting, pickup and loading; stat/effect bonuses require a station-upgrade marker.
  • Removed added elemental effects from every tool rarity, including axes and pickaxes.
  • Added migration to remove automatically rolled version 1 bonuses from equipment not upgraded at the station.
  • Added Jotunn as a required dependency.
  • Passed release compilation and 88 headless policy/stat checks. Native UI/game integration testing remains.
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