Added upload-ready Thunderstore and manual release layouts, a package manifest, a 256x256 icon, installation instructions, dependency versions, and expanded public documentation.
Replaced the previously referenced Epic Loot frame with original Valheim Rarity artwork. Epic Loot code and artwork are no longer included and Epic Loot remains unnecessary.
Documented the complete progression, station, recipe-cost, elemental, compatibility, server-sync, update, and support behavior.
Added distribution and asset notices for a reviewable public release.
Changes in 4.3.3
Fixed blank stone areas on the lower forge, crucible and casting mold by remapping their UVs into a fully textured stone atlas region.
Kept color and normal maps aligned without changing source geometry or texture assets.
Changes in 4.3.2
Moved the lower forge flickering light into the native station in-use effects, so it lights while the station is being used.
Preserved its position at the lower coal bed after relocating the inherited effects to the tabletop brazier.
Changes in 4.3.1
Moved the lower forge smoke emitter above the stone housing's top opening instead of above the coal bed inside it.
Changes in 4.3.0
Added Jotunn server-authoritative, admin-only synchronization for every configuration entry and matching-version enforcement on server and clients.
Added main-thread host/server config-file watching and live reload; client local configurations remain backups.
Added rarity_config commands for effective-value listing, authorized edits and host reload, with numeric/range/construction validation.
Applied live construction resources, shelter/use distance, equipped effect refresh, durability clamping, hammer availability and station UI refresh.
Preserved manually selected views unless DefaultView changes; added server setup and multiplayer verification documentation.
Release build passed with zero warnings/errors and all 278 headless checks passed. Native dedicated-server/admin and multi-client synchronization testing remains.
Changes in 4.2.3
Added looping smoke and a native flickering point light above the lower forge coal bed, alongside its existing flame animation.
Lower ember effects remain active independently of station interaction and use vanilla placement-preview suppression.
Changes in 4.2.2
Fixed hammer placement positioning: vanilla skips non-convex mesh colliders; preview-only boxes now provide the required ground contact points.
Preserved exact built-station mesh collision and the existing station prefab identity.
Rendered the hammer/station icon from the actual textured bench instead of retaining the vanilla forge icon.
Added separate looping forge flame emitters to both coal ember surfaces; these do not add warmth, sound or fire requirements.
Release build passed with zero warnings/errors and all 188 headless checks passed. Native placement, icon rendering and flame animation still require in-game verification.
Changes in 4.2.1
Changed station construction from 6 Copper to 6 Iron ingots; other materials remain unchanged.
Automatically migrate the exact previous default construction configuration to iron.
Changes in 4.2.0
Replaced the rarity station's visible vanilla forge with the supplied textured upgrade station.
Centered the placement pivot, grounded the feet, set the tabletop to one metre, and aligned the front with bench placement coordinates.
Embedded all eleven mesh parts and PNG materials in the mod; collision follows the actual L-shaped geometry.
Preserved the station prefab identity, native station components, existing UI/crafting windows, upgrade rules and settings.
Verified the mesh data, all embedded assets and 175 existing/new headless policy checks. Native placement and rendering still require an in-game check.
Changes in 4.1.4
Hide equipment without a usable enabled crafting recipe in both station views.
Exclude native quality 2+ equipment and enforce both restrictions before consuming upgrade resources.
Cost overrides no longer make recipe-less gear eligible; existing rarity bonuses are preserved.
Changes in 4.1.3
Enabled automatic text fitting for Traditional view's stats and resource requirements; its details no longer scroll.
Kept the equipment list scrollable at vanilla crafting sensitivity.
Changes in 4.1.2
Matched Traditional view equipment and detail mouse-wheel sensitivity to the live vanilla crafting recipe list.
Tracks vanilla sensitivity while the station is open, respecting game/UI mod adjustments.
Changes in 4.1.1
Reduced default Selector stat/resource text from 18 to 14 and enabled automatic fitting for longer requirements lists.
Kept the entire default comparison/resource area within the visible viewport instead of a scrolling content area.
Preserved Traditional view's scrollable details and existing station behavior.
Changes in 4.1.0
Matched the station's separate framed window to the character crafting panel's actual position and size by default.
Added an in-window toggle between the existing default Selector view and a Traditional scrollable list with alphabetized equipment, icons, rarity names, quality and selection highlight.
Preserved the selected equipment when switching views; both layouts share the same upgrade logic and safety checks.
Added MatchCraftingPanel and DefaultView settings; custom centered width/height remain available when matching is disabled.
Kept the player inventory accessible in the docked layout.
Build passed with zero warnings/errors; all 135 headless checks passed. In-game docking and list usability testing remains.
Changes in 4.0.0
Added an independent centered station window with its own background, backdrop, border and close button; native crafting panel visibility is restored on exit.
Added permanent character Iron ingot discovery gate for station building and access.
Added full-name colored rarity prefixes to standard equipment tooltip/hover/upgrade displays without modifying shared names or prefab IDs.
Added independent per-rarity armor, damage, durability, block and resource scaling configuration, plus custom rarity names/colors.
Added configurable station, window and elemental settings and a complete commented default configuration example.
Expanded equipment-mod integration with extra equipment/tool lists, exclusions, base-resource overrides, prefab-aware resource matching and safe handling of ambiguous recipes.
Preserved per-item metadata and composed standard stat results using Last-priority postfixes.
Release build passed with zero warnings/errors; all 133 headless checks passed. Native UI/iron notification and specific mod combinations still require in-game testing.
Changes in 3.0.0
Replaced per-tier coin costs with exactly 3x the item's enabled quality-1 crafting recipe resource quantities.
Added required/owned resource counts, alternative ingredient selection and multi-stack payment validation.
Blocked upgrades for missing recipes, invalid ingredients, empty costs and insufficient materials.
Excluded the selected equipment from resource payment and applied payment as a single inventory transaction.
Replaced the four-line frame with Epic Loot's original tintable rarity background sprite, embedded in the DLL with source attribution.
Preserved rarity colors, station-only bonuses and elemental exclusion for all tools.
Build passed with no warnings/errors; all 104 headless checks passed. In-game UI/game integration testing remains.
Changes in 2.0.0
Added a buildable Rarity Forge using a separately registered clone of the forge.
Added a dedicated crafting-panel upgrade flow with deterministic rarity progression, configurable coin costs and elemental choice.
Added current-to-result stat values calculated from detached item previews.
Added colored preview and persistent inventory-slot borders.
Removed automatic rarity on crafting, pickup and loading; stat/effect bonuses require a station-upgrade marker.
Removed added elemental effects from every tool rarity, including axes and pickaxes.
Added migration to remove automatically rolled version 1 bonuses from equipment not upgraded at the station.