Valheim
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1.1.0
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Changelog

1.1.0

  • Extra Slots replaces Equipment and Quick Slots. Armor, cape, Megingjord and trinket still have their own slots. Quick slots stay on Z / B / N and open as the server progresses (1–2 after the Elder, 3 after Bonemass; on The Viking Shack all three are open). New: 3 ammo slots (Alt + 1 / 2 / 3) and a misc slot for trophies, coins and keys. Taking your tombstone puts all your gear back on.
    • Your character moves over by itself the first time you load in: armor, quick-slot items and arrows go into Extra Slots' slots. Tested on a copy of a real character: every item kept.
  • New: Workbench Pack Extra Slots Bridge (our own mod). The workbench backpack gets its own Backpack slot, so wearing it no longer takes off your belt. Tab crafting, the build radius and packing up work from that slot.
  • New: Shack Blast Furnace Ascended (our own mod). The blast furnace also smelts copper, tin, scrap iron and silver, 4× as fast as the regular furnace for the same coal. Black metal and flametal don't change. OttoFuel fills it from nearby chests like any furnace.
  • Removed: QSS EAQS Bridge. Extra Slots works with Quick Stack Store by itself: sort and quick stack leave your equipment, quick, ammo and misc slots alone.
  • My Little UI 1.2.31 → 1.2.33: crafting filters keep craftable recipes above the rest; MultiCraft fixes.
  • ValheimCommunityPatch 0.38.0 → 0.39.0: creatures stop rebuilding their paths, grass uses less memory, lighting no longer flickers back after portals or respawning, no more double click sounds, less log spam.
  • The server and every player need this update together. Shack Blast Furnace Ascended and ValheimCommunityPatch 0.39 refuse older versions, so 1.0.10 can't join a 1.1.0 server.

1.0.10

  • New: Forge backpack (Shack Workbench Pack 1.1.1 → 1.2.0). A forge you carry in your bag: craft it at a forge (4 Stone, 4 Coal, 10 Wood, 6 Copper) and upgrade it there up to level 7 with what the forge upgrades cost. When you set your Workbench backpack down, the forge goes down at its left; set down it's a forge of its level for crafting, upgrading and repairing metal gear. Shift + E on either packs up both.
  • Both packs are lighter: 30 each (the Workbench backpack was 50), and each slows you 15% (was 25%), so 30% with both.
  • The server and every player need this update together. Shack Workbench Pack 1.2 refuses 1.1, so 1.0.9 can't join a 1.0.10 server.

1.0.9

  • Shack Comfort Ascended 1.0.0 → 1.0.1: the hammer's build menu shows which pieces give comfort: a gold +N on the icon, and the piece info says how much and which kind it counts as (only the best of each kind counts).
  • A small update: 1.0.8 and 1.0.9 can play together, so you can update whenever you like.

1.0.8

  • New: Shack Comfort Ascended (our own mod). Your whole house shares its comfort: comfort objects under a roof (fires, beds, chairs, tables, banners, rugs...) within 10 m of each other link into a chain, and anywhere under the roof within 10 m of the chain you get the whole chain's comfort. It still counts the best object of each kind, so it never goes above the game's maximum. Look at a comfort object to see the links as moving dots (with the hammer out for rugs and banners), or place one to see what it joins.
  • Craft from chests within 20 m (was 10): CraftFromContainers reaches twice as far when you craft or build, measured from where you stand.
  • Shack Workbench Pack 1.1.0 → 1.1.1: packing a stonecutter into the backpack works with a full inventory.
  • Shack Recycler 1.1.0 → 1.1.1: recycling a workbench backpack that has a stonecutter also gives back the stonecutter's materials.
  • ValheimCommunityPatch 0.37.0 → 0.38.0: leviathan and meteorite parts no longer get stuck so they can't be mined, plus performance fixes. Its new regen-order change is off on the server, so health and stamina regen stay as in the base game.
  • SearsCatalog 1.9.0 → 1.10.0: the build menu handles long piece lists faster, and search takes several words (spaces count: "stone wall", not "stonewall").
  • PlantEasily 2.3.0 → 2.3.1: auto-replant (F6 with the cultivator, off by default) replants the crop you just harvested.
  • ConfigurationManager 1.1.25 → 1.1.27: small display options in the F1 menu.
  • The server and every player need this update together. ValheimCommunityPatch 0.38 and PlantEasily 2.3.1 refuse older versions, so 1.0.7 can't join a 1.0.8 server.

1.0.7

  • Needs Valheim 1.0.20 (the game updated on 2026-10-15).
  • New: Portal Peek. Look into a portal and see the place it takes you to: an animated view of the other side. A portal shows a place once you've been there (stand by its destination portal for a few seconds); Ctrl + F8 re-records the portal you're standing by. Set to Medium quality in the pack.
  • New: PortalPeek XPN Bridge (our own mod). Makes Portal Peek work with XPortalNetworks: every portal you visit is recorded, so any portal you point at it shows it, and each portal keeps a day and a night view that matches your time of day.
  • Shack Workbench Pack 1.0.0 → 1.1.0: crafting from your back (Tab) works again on Valheim 1.0.20. The backpack now has durability (100, +50 per level): each craft, upgrade or repair at it uses 1, and you repair it at another workbench of at least its level. A real stonecutter can pack a stonecutter into it (Craft tab, "Backpack stonecutter"; the stonecutter's own cost) for stone building around it. It slows you whenever it's in your inventory, the set-down key is now U (G is the game's radial menu), packing up takes a moment like equipping gear, and the bench on your back no longer looks glitched.
  • Fixed: mead that never finishes. Better Sleep Bruh's "protect timers" kept pushing fermenters back by hours each time someone logged in, so mead could sit at "Fermenting" for days (crops and berry bushes too). That protection is off: while some players sleep and the night runs faster, fermenters, crops and berry bushes speed up with it, like the base game's sleep. A fermenter that's still stuck: remove it with the hammer (the mead base comes back) and build it again.
  • Smoother play: OdinSaves now saves your character every 15 minutes instead of every 5. Each save makes the game hitch for about a second.
  • ValheimCommunityPatch 0.36.0 → 0.37.0: the Love Potion works again (trolls spawn more often and stronger near you, as in the base game), sounds no longer cut out near beehives, fermenters and spinning wheels, faster recipe lookups, and fixes for very large navigation meshes and the settings window.
  • Valheim 1.0.20 updates: XPortalNetworks 2.0.14, Quick Stack Store 1.4.16, Zen.ModLib 1.14.22, OttoFuel 1.7.2, AutoFeedRedux 2.0.12, Better Sleep Bruh 2.1.2, Conditional Config Sync 1.0.11. LivingMap 0.19.2 draws wood a bit darker.
  • QSS EAQS Bridge 1.1.1, Classic Snap 1.0.1, Pull Toggle 1.0.1: no changes, only updated to need the mod versions above.
  • The server and every player need this update together. Shack Workbench Pack 1.1, ValheimCommunityPatch 0.37, XPortalNetworks 2.0.14, Zen.ModLib, Quick Stack Store and OttoFuel all refuse mixed versions, so 1.0.6 can't join a 1.0.7 server.

1.0.6

  • New: Shack Workbench Pack (our own mod). A workbench you carry: craft it at a workbench (10 Wood + 2 Deer hide) and upgrade it there like gear, up to level 5. Wear it and press Tab to craft, upgrade and repair from your back, or set it down anywhere as a small workbench (its hotbar key, or G while worn) and pack it up again with Shift + E. It weighs 50 and slows you 25% while worn.
  • Shack Better Paths 1.0.0 → 1.1.0: Paved road now only paints stone over your paths and never changes their shape, and only where there's already path, so it won't spill onto grass. Grade with Pathen, then pave. In the build camera (Y), each click connects to your last one, so you can lay and pave paths from your workbench. Stone in nearby chests counts, and if you run short it paves as far as your stone goes. Shift + Paved road paints a round patch.
  • README: an older pack can't join a newer server (it said otherwise).
  • The server and every player need this update together. Shack Workbench Pack is required on both sides, and Better Paths 1.0 and 1.1 refuse each other, so 1.0.5 can't join a 1.0.6 server.

1.0.5

  • New: Shack Better Paths (our own mod). The hoe's Pathen and Paved road now make smooth paths: each click grades the ground into an even slope from your feet to where you aim, flat from side to side, with the edges blended into the ground around it and no steps between clicks. Pathen paints it dirt and Paved road paves it, clearing the grass. Hold Shift for the vanilla tool. Paved road takes 1 stone per 2 m of path.
  • New: Shack Magic Cam (our own mod) replaces Cartur's Build Camera, which was pulled from Thunderstore (new installs of 1.0.4 quietly went without it). It works the same: Y near a workbench with a hammer, hoe or cultivator, same range and settings.
  • Shack Recycler 1.0.0 → 1.1.0: a Research tab at the workbench. Research something you can't craft yet (it's used up); after 5 researches you learn its recipe. Food and meads count too. Recycling now only takes things you know how to craft.
  • ValheimCommunityPatch 0.35.1 → 0.36.0: a chest's item grid no longer keeps the scroll position of the last chest you opened.
  • XPortalNetworks 2.0.12 → 2.0.13: fixes clicks and fonts in the portal destination list.
  • AutoFeedRedux 2.0.10 → 2.0.11 and Better Sleep Bruh 2.1.0 → 2.1.1: library updates, no changes you'll notice.
  • My Little UI 1.2.29 → 1.2.31: item links in chat now work in the Chatter window (hover for the tooltip, click to open), and holding the inspect-chat key keeps chat on screen. Also fixes renaming chests and signs.
  • AchievementEnabler 0.5.0 → 0.5.1: fixes a base-game bug that lowered your best-ever stats after a world's difficulty changed, and restores records it already lowered.
  • Extra Snap Points Made Easy 2.1.1 → 2.1.2: snap point fix for a piece the pack doesn't use; no change you'll notice.
  • The server and every player need this update together. Shack Better Paths, Shack Recycler 1.1, ValheimCommunityPatch 0.36 and XPortalNetworks 2.0.13 all refuse mixed versions, so 1.0.4 can't join a 1.0.5 server and the other way round.

1.0.4

  • New: Shack Recycler (our own mod). A Recycle tab at the workbench, forge and stonecutter turns things you crafted back into their materials: gear and tools (upgrades included), arrows, bolts, bombs, nails, bronze and more. You get back everything it cost, and never more. Each station recycles what it crafts; items for another station show greyed out with its name. Gear asks Yes / No first. Shift + click recycles a whole stack. The server admin can switch to luck rolls with a Recycling skill.
  • New: LivingMap. Your bases, roads, fields and cleared forest now show on the map and minimap as you build, with a detailed view when you zoom in. It draws what's around places you've been, and remembers it.
  • ValheimCommunityPatch 0.35.0 → 0.35.1: fixes the water-shader errors in the game log (these were blamed on Better Sleep Bruh), and a dedicated server no longer freezes for its hourly cleanup while players are on.
  • README: how to find the server in the Community tab, and why Favorites need the public address.
  • The server needs this update too (Shack Recycler takes its settings from the server). Players still on 1.0.3 can join; they just don't get the new features.

1.0.3

  • New: Better Sleep Bruh. When some players are in bed, the night now passes faster, in proportion to how many are sleeping. When everyone is in bed, the night skips to morning as usual. Beds follow the base game's sleep rules (afternoon or night). Smelters, kilns, cooking, crops, mead and berry bushes don't speed up during a faster night, and the sea stays calm for sailors.
  • ValheimCommunityPatch 0.34.1 → 0.35.0: bug fixes, plus a compatibility API for other mods.
  • AchievementEnabler 0.4.1 → 0.5.0: one new option, off by default.
  • The server needs this update too, so update the pack when the server does.

1.0.2

  • New: Classic Snap (our own mod). CapsLock now cycles snap modes Classic → Auto → Manual. Classic uses only the game's original snap points, and Q / E picks Top / Bottom / Edge like the base game. New players start in Classic.
  • New: Pull Toggle (our own mod). Switch automatic resource pulling on or off per chest (a button in the chest window, or I) and per machine: fires, torches, smelters, kilns, ovens and the like (look at it and press I). An OFF chest isn't used by OttoFuel or CraftFromContainers; an OFF machine isn't refilled from chests. The setting is saved in the world and shared by everyone.
  • HUDCompass 1.2.0 → 1.2.1: fixes ship and cart markers that stayed hidden on the map. You can now name a cart or ship (Shift+E on the cart or the rudder), and the name shows on the map.
  • My Little UI 1.2.26 → 1.2.29: more item stats in tooltips; item quality above 8 shows as a number.
  • Extra Snap Points Made Easy 2.1.0 → 2.1.1: more snap points on portals, crafting stations, lanterns and signs.
  • Update the pack when the server updates. Players still on 1.0.1 can join, but HUDCompass logs an error on every join.

1.0.1

  • Portals: new XPortalNetworks portals now start public. The mod's default made new portals private, so other players couldn't use them.
  • Shift+E is back: Zen.ModLib had turned it off when it set H as its key. Vanilla Shift+E (remove a saddle, rename a tame) and any mod that listens for it work again. H still works as an extra alternate-interact key.
  • Chat item links moved to Right Ctrl + click. Left Alt + click now only favorites the item (Quick Stack).
  • README: fixed the PlantEasily keys (Right Ctrl + arrow keys sets the grid size) and added the keys above.
  • Mod versions are unchanged from 1.0.0.

1.0.0

  • First release for Valheim 1.0.17 (Deep North): 29 quality-of-life mods, plus the QSS EAQS Bridge.
  • Ships vanilla-safe settings and a clash-free key layout for 13 mods.
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