Valheim
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Latest version
0.4.4
Last Updated
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618
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2
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205KB
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Changelog

0.4.4 - Forward-Link Authority

  • Fix valid switches being rejected with a missing door return-link message. Activation now uses the server-validated switch-to-door link without requiring LatchLink's reverse controller index to be synchronized.
  • Preserve current-owner validation, authenticated single-use server approval, player/range/ward/mode checks, and movement checks. Stale reverse data alone never authorizes an unlinked switch.
  • Add coverage for wood, iron, rune, and bookshelf controls sharing a door with missing reverse entries, plus the actual authorization RPC with those entries absent.
  • Keep LatchLink 0.9.2, existing links, and hinge settings. Live-game validation is still pending.

0.4.3 - Blocked Closing

  • Preserve pending automatic closure when manual/switch movement fails; cancel only after committing the new panel state.
  • Refine character collision candidates using collider penetration instead of treating the entire world-axis bounding box of a rotated panel as solid. Unsupported collider pairs remain conservatively blocked.
  • Share manual/automatic movement checks and log blocked-operation state with throttling for diagnosis. Ward/link authorization is unchanged.
  • Pair with LatchLink 0.9.2, which preserves simulation ownership during link edits. Existing links and hinges are retained. Live-game validation remains pending.

0.4.2 - Server-Validated Switch Links

  • Replace client-side GUID membership checks with owner-to-server link authorization, addressing missing-link rejection when client metadata differs from the server that resolved the link.
  • Preserve owner-side actor, range, ward, mode, collision, and cooldown checks. Validate ownership and reciprocal links on the server; accept only single-use, authenticated replies with a five-second timeout.
  • Keep existing hinges, saved links, and the LatchLink 0.9.1 API unchanged.
  • Add simulated RPC coverage for valid/denied requests, forged and replayed replies, ownership changes, timeouts, host routing, and session changes. Live-game verification is still pending.

0.4.1 - Switch Rejection Diagnostics

  • Report missing forward/return links, unavailable data, ward denial, mode conflicts, and range failures separately. Log whether rejection was on the client or door owner.
  • Expose the last switch failure to LatchLink 0.9.1 so its generic status does not hide Stoneveil's reason. Log Door.Interact prefixes when Stoneveil is skipped.
  • No permission bypass, saved-link migration, or confirmed gameplay fix is included. Live reproduction with these diagnostics is still needed.

0.4.0 - Linked Switch Operation

  • Added optional remote operation with LatchLink 0.9.0 using a validated source switch.
  • Check player reach at the switch, reciprocal persistent links, switch mode, and ward access at both ends on the door owner. Direct hand-use range is unchanged.
  • Preserve patched Door.Interact, movement clearance, cooldown, and auto-close hooks.
  • Retain existing hinge settings and persistent links. Both mods must be updated on server and clients for remote use. Live-game integration testing is pending.

0.3.0 - Auto-Close Compatibility

  • Added a standard Door adapter to converted panels for auto-close mod discovery.
  • Mirrored native door state and preserved Awake, UpdateState, Interact, and RPC_UseDoor hooks for external observers.
  • Added owner-only, close-only handling for automatic UseDoor requests and native closed-state writes. Duplicate timers cannot reopen a closed panel.
  • Added collision-aware close retries, cancelled by manual use, removal, expiry, or loss of ownership.
  • Documented source-reviewed DoorDirector and Protective Wards auto-close support. Live single-player and multiplayer integration tests are still pending.

0.2.1 - Stoneveil

  • Named the mod Stoneveil and updated its displayed name and DLL.
  • Added a Thunderstore-format package with metadata, icon, and installation guide.
  • Preserved the existing plugin ID, configuration filename, and saved hinge data.
  • Gameplay is unchanged from Secret 0.2.0. Live-game and multiplayer testing remain pending.

0.2.0 - Stacked Stone Doors

  • Adding a hinge to a 2x1 stone wall creates a 2x2 panel from two matching courses.
  • Preserved mesh proportions and texture scale without stretching.
  • Added upper-course collision, snap points, saved layout, and clearance checks.
  • Removing the hinge restores the original single course.

0.1.0 - Initial Prototype

  • Added hinge conversion for selected vanilla walls, floors, and roofs.
  • Added hinge/slide modes, reversed swing, hidden prompts, and removable hinges.
  • Added saved state, owner-validated requests, and vanilla ward checks.
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DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro