Valheim
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Latest version
1.3.2
Last Updated
First Uploaded
Downloads
140
Likes
2
Size
185KB
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Changelog

1.3.2

  • New package icon (rune T). No gameplay changes.

1.3.1

  • Package fixes for Thunderstore: text files saved without a UTF-8 BOM, mangled characters repaired, new icon (rune T, Trav's NPCs & Marketplace), README status note and cast blurb.

1.3.0

  • The default NPCs are now one village, Greywater Hold: 20 characters with backstories, ties to each other and full dialogue trees that react to quests, boss keys and faction membership. Faction entry is earned through Runa (Wardens) and Bjorn (Raiders).
  • 'tsn examples' adds any missing example file (NPCs, quests, info pages, lists) to an existing world without overwriting anything.
  • New info page lore.md (the saga of the Skarn) and buff seers_sight.

1.2.0

  • Quest Designer: 'tsn quests' (or the button on a quest NPC's panel / editor) opens an admin window to create, edit and delete quests with steps, rewards and messages; saves quests/<id>.yml on the server and it goes live at once. Deleted quests move to quests/_deleted.
  • quests/HOW-TO-MAKE-QUESTS.txt explains every field.
  • Seven more default NPCs (quartermaster quest giver with dialogue, hunter, farmer, armorer, alchemist, bard, innkeeper) and six more quests (kill, craft, deliver, build, explore+talk, hidden chain).

1.1.0

  • Chronicler NPC: a server-side boss ledger (world's first defeat per boss, who was credited, each player's completions) and Boss Writs that sell catch-up boss unlocks.
  • Writ rules in settings.yml: price, optional item cost (e.g. the trophy), on sale N real days after the world's first kill, previous boss required, never sold to a player who already holds the key.
  • Works with You Are Not Worthy (sighsorry.YouAreNotWorthy) when installed: progress is checked through its API and treated as fail-closed when it can't answer; keys are granted through the buyer's own game and refunded if the grant isn't confirmed.
  • 'tsn writ grant <player> <key>' and 'tsn ledger'.

1.0.0

  • First release. Everything from 0.1 to 0.7 in one package; see below.
  • README rewritten as the admin guide; Thunderstore icon; pack.ps1 builds the release zip; a GitHub check keeps versions in step.
  • Build is Release with no warnings. Loads alongside 78 other plugins with no errors.

0.7.0

  • 'tsn import [path]': one-way converter from KG's Marketplace config folder (traders, teleporters, bankers, buffers, gamblers, quests, info pages, territories, factions, dialogues) with a report of what needs a look. Never overwrites our files.
  • In-game stock and destination editor (Shift+E on a trader or teleporter, or 'tsn config'); saves the profile's YAML on the server.
  • buffs/, factions/ and territories/ subfolders are read alongside the main files.

0.6.0

  • Territories from territories.yml: circles or rectangles with no-PvP / forced-PvP, no-build, no-spawn, keep-inventory and no-skill-loss on death, damage, drop and skill-gain multipliers, enter/exit messages and map pins. 'tsn zone' adds one in place.
  • Leaderboard NPC and 'tsn top': kills, bosses, deaths, quests, market sales, map explored; optional weekly reset with bank rewards.
  • Transmog NPC: wear another item's look (same slot type), stored on the item; 'tsn' admins can block looks.

0.5.0

  • Factions from factions.yml: joined through dialogue or 'tsn faction'; several at once.
  • Skill bonuses, a permanent buff, member-only items, pieces and recipes, blocked pickups.
  • Neutral monsters ignore members until attacked; allied monsters never attack; optional friendly-fire block.
  • Faction membership of online players is synced so every client applies the rules.

0.4.0

  • Gambler: weighted prize tables, price and daily roll limit; the server rolls.
  • Buffer: sells timed buffs; buffs.yml defines custom status effects (speed, carry weight, regen, skill bonus).
  • Info: pages from info/*.md shown as tabs.
  • Feedback: categorised reports to a server log and an optional Discord webhook, rate limited.

0.3.0

  • Quests: kill, gather, craft, build, deliver, explore and talk steps; once/daily/weekly/cooldown repeats; time limits.
  • Quest events (onAccept, onCancel, onComplete, onTimeout, onDeath) sharing one action list with dialogue.
  • Dialogue trees on any NPC with conditions and actions; openShop hands over to the role panel.
  • Quest journal (J) and on-screen tracker; quest NPC role with Accept / Turn in.

0.2.0

  • Any creature or Player model as an NPC body, built client-side from the profile; gear, hair, beard, colours and size on Player models.
  • Greeting and goodbye text and animations, idle animations, sounds, patrol paths and map pins.
  • NPC Hammer (tsn hammer) places NPCs as a build piece; Shift+E opens the in-game editor; presets save back to npcs/.
  • Decoration role for NPCs that only talk.

0.1.0

  • NPC framework: admin-placed NPCs using Valheim's Haldor, Hildir and Bog Witch looks.
  • Server-side YAML config with live reload and per-file error recovery.
  • Marketplace: list, buy, cancel, offline payouts, listing fee, sale tax, expiry.
  • Trader: buy and sell lists, limited stock with restock, boss-key requirements, daily limits.
  • Banker: coin balance, item vault, optional interest and withdraw fee.
  • Teleporter: destinations with cost, boss-key requirements and cooldowns.
  • Admin console command tsn.
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