Valheim
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Changelog

1.0.2

The Fisherman's gear remade so it no longer clips, and the knife rack goes on walls.

Changed

  • Fisherman's gear is painted onto the body, the way Valheim's own armour is, so it bends with you and can't clip:
    • Striped Fisher's Shirt: the stripes are painted on; no separate shirt, no gap at the armpits.
    • Oilskin Overalls: overalls and rubber boots painted on, drawn over the shirt, with a short rubber cuff round each boot top.
    • Oilskin Coat: the sleeves and body are painted on over the shirt and overalls; the collar and the skirt are the only parts left as a model, matched to the paint. A wide belt with a brass buckle sits at the waist and cuffs finish the sleeves. The skirt follows your legs, swings in the wind and trails a little as you move.
    • The coat and overalls have folds and wrinkles, so they keep their shape and volume.
    • Sou'wester: smooth-shaded, and lit the same way as the coat.
    • Dropped on the ground, each piece still shows its folded model.
  • Filleting Knife Rack can be hung on a wall, above the Cleaning Table.

1.0.1

Fixes from playtesting (mostly multiplayer), a rod slot, weights and leaders, and tackle boxes.

Added

  • Rod slot: the tackle panel now has Rod, Bait, Hook, Weight and Leader slots. A rod in the rod slot takes no inventory space; right-click it or press Alt+F (Rod Key in the config) to take it in hand or put it away. Right-clicking a rod in the inventory moves it into the slot and takes it in hand. It repairs at its station from the slot, and moves into the inventory by itself when you upgrade it. The panel shows the rod's level, line, cast and wear.
  • Weights and leaders (Tackle.json, two new tackle slots): fish now bite best at the depth they feed at, and the rig decides how deep your bait sits.
    • Leader Line: with a float, the bait hangs at the leader's length - set it with - and + on the tackle panel. Without one it hangs about a metre down.
    • Weights take the bait to the bottom with no float, and cast further: Split Shot, Bullet Weight (the Texas rig: on a soft lure it works the bottom), Egg Sinker (the Carolina rig: with a leader the bait drifts just off the bottom and fish take it more readily) and Pyramid Sinker.
    • Bottom feeders (catfish, cod, halibut, lingcod, grouper, gobies, sculpin and more) want bait on or near the bottom.
    • Water moves a weight that's too light for it: waves, wind and storms drag it along the bottom, and nothing takes a bait that's being dragged. Heavy weights hold.
    • Weights and leaders are lost only when the line snaps. Each has its own model and icon.
  • Tackle boxes in four tiers: Tackle Box (workbench, 8 slots), Iron-Bound (forge, 12), Silver (forge, 16) and Dvergr (black forge, 24). They hold tackle only (bait, hooks, lures, weights, leaders, floats) and keep it inside wherever the box goes.
    • Wear one in the utility slot: it's carried by the handle in your right hand when that hand's free, at your hip otherwise. K opens it; Shift+K sets it down as a chest whose lid opens for anyone using it; Shift+E picks it up.
    • Your bait, hook, weight and leader slots refill from the box you're wearing, and B / H cycle through it too.
    • A box weighs what's in it.
  • Move the tackle panel: drag it by its wood to wherever you like in the inventory screen; it stays there. Double-click it to put it back under the inventory.

Fixed

  • Other players' fishing shows again: their line, float or lure, the fish on their hook and their rod's bend (the game doesn't load other players' inventories, so the mod now goes by the rod they're holding).
  • Rowing for other players: the rower stays on the bench and their arms follow the oars on everyone's screen.
  • Flies are the same for everyone: nearby players see the same swarms, and a fly someone catches or spooks is gone for everyone.
  • The Fishing Boat no longer takes damage when you cast from it in deep water; only a storm's big waves wear it.
  • Logging out while seated in the Fishing Boat no longer drops you into the water under it when you log back in.
  • A rod you didn't craft yourself (bought, given or found) now shows in its station's Upgrade tab.
  • defaults_offered.json is now defaults_offered.dat, so mod managers' config pages list only the files you edit (it moves over by itself).
  • Boss fish no longer swim about on their own: they only come when their lure summons them.
  • Bluegill bait (on the hook and swimming) uses the bluegill's own model.
  • The pufferfish no longer looks like a different fish in the water.
  • The Fish Cleaning Table has its icon in the crafting panel.
  • The Fisherman's Hat hides your hair (no more hair poking through it).
  • The tackle panel (bait and hook slots) is no longer hidden behind the inventory when another mod makes the inventory bigger.
  • Mod managers' config pages show only the settings: the models now install beside the mod in BepInEx/plugins (your own models still go in BepInEx/config/ValheimDeepWaters/Models and win over the shipped ones).

Changed

  • Lures are mid-game: made at the forge, each with a hook (a Large Hook for most, Heavy or Giant for the late ones, a Small Hook for the Feather Fly), and fewer at a time. Boss lures need a hook too. Your Baits.json updates unless you changed a lure's recipe yourself.
  • Worm mounds can be cleared: one hit from any weapon or tool breaks one up, and hoeing or digging the ground under it does too.

1.0.0

The first public release. Everything from the development builds below is in it; these are the changes since 0.14.0.

Added

  • Fish Cleaning Table: a crafting station of its own, with three add-ons (Filleting Knife Rack, Brining Barrel, Drying Line) that raise its level for the rarer fish and let it prepare Fish Fillets, Brined Roe and Dried Fish. Cleaning fish raises your Fishing skill.

  • Fish dishes: eight dishes made from the prepared ingredients at Valheim's own food stations - a grilled fillet on the cooking station, stews, soups and plates in the cauldron, and cured salmon and travel rations at the food preparation table.

  • Fish materials go into every lure, the crafted baits, the meads, chum, the Rune of Njord and the totems. Data files still on the old recipes get the new ones.

  • Fish materials: clean a catch at the Fish Cleaning Table for its biome's material - Fish Scales, Fish Oil, Spiny Fins, Fish Roe, Abyssal Ink, Cinder Scales, Rime Scales, or a Legendary Scale from a legendary fish. Bigger fish give more. Landing a Trophy-size fish also gives a Trophy Fin. Each has its own model and icon.

  • Rod upgrades: every rod upgrades to level 4 with fish materials, its era's line material and some of each biome's unused oddments. Each level improves every stat; the last level needs a Trophy Fin. Upgrades never ask for a higher station level than the station can reach.

  • Rod tooltips show the stats for the rod's level.

  • A warning in the log names any recipe item the game doesn't have (a typo in a data file).

  • Endgame: boss lures cost more each time you land their boss (and the Bog Witch charges more); the Leviathan needs two materials from each of the seven boss fish; the Allfather's Rod (every boss landed) and Njord's Regalia, a crown made from the four relics (every boss landed three times): a runed bronze crown set with green and blue stones, worn on the head. The Allfather's Rod is a hand-made model: red wood, gold guards and reel, glowing runes, Mistwalker mist, snowflakes and ribbon lightning.

  • Rod effects follow the bend: the top rods carry their effects along the rod as it bends. The Ashwood Rod now has Dyrnwyn's flames, the Frostwood Rod snowflakes and a frost cloud.

  • Rare variants: golden (1 in 300) and albino (1 in 150) versions of every ordinary species, with tinted icons and models; they don't stack with ordinary fish, give rank points, sell for more and are tracked in the catch log.

  • Fights everyone can see: players nearby see your line, float or lure and the fish on your hook (its own model, running, leaping, thrashing; a boss at its size, the Queen Eel circling, rearing and lashing its tail), with the splashes, bites and line snaps, and hear your reel; landing a fish tells the players around you.

  • Rewards rework: catch log rewards every five species, biome sets (catch every fish of a biome in that biome for its bait, coins and rank points), the odd valuable inside a catch (amber, rubies, silver necklaces by where you fish), rank points for a personal best, a gift at each angler rank, and Hildir's bounty prizes are now a Yule Hat, Thunder Stone, the Horn of Ægir, a Dverger Circlet and Megingjord.

  • Catch log redrawn: a sidebar with your rank (and what the next one unlocks), the reward ladder and biome sets; species cards with the bait on its own line, the count to the next mastery tier and the record. The cursor is free while it's open: click a biome to filter, the arrows or the mouse wheel to turn pages.

  • Fimbul Hook is for big fish only (25–300 kg); the Golden Hook stays the one hook that suits every fish, and now sets the hook more easily too (+5% hook chance, +15% hook window). Hooks can carry a HookBonus and HookWindow in Hooks.json.

  • Relics: each comes from one place and takes its own slot (no stacking): the Horn of Ægir from Hildir's 15th bounty, the Pearl of Njord for a full catch log, the Golden Hook rarely from inside legendary fish, and Jörmungandr's Scale rarely from sea serpents you kill. Boss fish no longer drop relics; the Horn is no longer found in fish.

  • Dyed gear repairs: Hildir's Bog-, Frost- and Mist-Dyed Fisherman's gear repairs at the workbench like the rest of the set (it still can't be crafted).

  • No accidental recast: still holding the pull (left click) as a fish lands no longer casts again straight away; let go and press again to cast.

  • Bait targets fish: each bait and lure goes for a few fish (other fish take it only rarely), so you choose your bait for the fish you want. Bait tooltips list what they catch, the catch log shows each species' bait, and a cast says when nothing there goes for yours. Data files take the new bait lists once. The vanilla rod can't be used.

  • Species mastery: 10 / 25 / 50 of a species (1 / 3 / 5 for legendary and boss fish) for Bronze, Silver and Gold - it bites more readily, fights weaker, then runs bigger for you - with rank points for each tier and a Gold Trophy Plaque (a wall piece with the species mounted on it, gold-plated) to build at Gold. The catch log shows each species' tier.

  • Angler ranks: ten ranks (Thrall of the Shallows to Chosen of Njord) from species, catches, Trophy-size fish and weight landed, shown in the catch log with a progress bar and the next rank's unlocks. The top rods, lures and Fish Cleaning Table recipes stay hidden until you reach their rank.

  • Each trader buys their own catch: Haldor ordinary and cooked fish, Hildir Trophy-size and legendary fish at a premium and spare relics, the Bog Witch roe, oil, ink, leeches and swamp and Mistlands fish - from a "Sell your catch" panel beside the store (pick from a list, or sell all) that works alongside trader UI mods.

  • Hildir's bounties: a fishing bounty a day for coins and bait, with relics at 5, 15 and 30 bounties. The panel shows the fish, the conditions and the reward, and tells you whether the fish you carry counts.

  • Hildir's lost tackle boxes: three, in Sunken Crypts, Frost Caves and the Mistlands dvergr ruins. Each one returned adds a dyed set of the Fisherman's gear and more tackle to her shop.

  • Floats: an item can be a float - use it and your line wears that float for a while, no slot needed. The Lantern Float is the first: a candle-lit float that glows after dark, and fish bite sooner at night.

  • The Bog Witch: her wares go into fishing - Stinkbait, Seaweed Chum, the Lantern Float, Spawning Musk (legendaries likelier) and the top Steady-Hand and Troll-Grip meads. Seven fish feasts made with her herb blends, each with its own model that's eaten down as it's shared, set down with her Serving Tray. She sells the brews, and each boss lure once you've beaten its boss.

Fixed

  • Lures and hooks in the tackle slots survived death when the inventory was full; they now go into the tombstone.

0.14.0 (development build)

Added

  • All 12 vanilla fish can be caught with Deep Waters rods. Landing one gives the real vanilla item, so vanilla cooking and recipes work, and they bite Deep Waters bait.
  • Boss fish: seven legendaries named after Valheim's bosses, each summoned with a lure carved from that boss's trophy, in the right water and weather. An omen comes first, then a fight with a boss bar, the boss's music and weather (shared with everyone within about 150 m), and enraged and desperate phases. They drop a trophy, a boss material and sometimes a relic. The six materials craft the new Leviathan Rod.
  • The Queen Eel fights like a sea serpent: a 7.5 m monster that circles, charges, rears out of the water and lashes its tail.
  • Deep North: the Fimbul Salmon boss (summoned with a Crown Lure), three new fish (Rimejaw Cod, Glacier Grayling, Frost Sculpin), Northern Bait, the Frostwood Rod, the Ice Spoon and Frostcore Jig lures, the Fimbul Hook, Blubber Chum and Lingonberry Angler's Mead.
  • Four new fish: Bluegill, Largemouth Bass, Sea Bass and Channel Catfish.
  • Lures and trailers: nine lures (fly, spinner, soft bait, spoon, crankbait, Texas rig, jig, swimbait and popper) plus three trailers. Cast them further than bait and work them back in; each kind draws its own fish.
  • Retrieves: Slow Roll, Steady, Burn, Stop & Go, Twitch and Hop. The right retrieve for the lure brings more fish and more strikes. Reel speed is on Alt + mouse wheel, and Shift reels at full speed.
  • Pull back on a fish (hold left click) to tire it faster, at the cost of line strain and stamina.
  • Fishing Boat: a one-person rowing boat with a passenger seat at the stern and a holdfast in the bow. Fish caught from any boat go straight into your inventory.
  • Fisherman's gear: Sou'wester, Oilskin Coat, Striped Fisher's Shirt and Oilskin Overalls. The full set keeps you dry and helps with reeling and setting the hook. The coat swings as you move.
  • New models for nearly every fish, all rods (they bend under load and their reels turn), hooks, baits, lures, meads, chum buckets, totems, relics and boss materials, with icons rendered from the models.
  • Legendary and boss fish shimmer with effects borrowed from vanilla weapons (storm crackles, frost, flames, mist and more). The top rods glow too.
  • Fish are as big as they weigh: a heavier fish of a species is visibly bigger.
  • Baitfish swim in the world in schools, and rain worms come up around you when it rains.
  • Chum buckets are set down on the bank and chum the water around them for everyone fishing there.
  • The Horn of Ægir is blown rather than drunk, and can be blown again after a day's rest.
  • Angler animations everyone can see: casting, reeling, setting the hook, twitching a lure and fighting a fish.
  • Deep Waters fish can be made into vanilla Raw fish at the food preparation table.
  • Better rods hold much more line, from 45 m on the Copper rod to 260 m on the Leviathan.

Changed

  • Relics (Pearl of Njord, Jörmungandr's Scale, Golden Hook) now come only from boss fish; the Horn of Ægir is still found inside fish, rarely.

  • The Deep Waters Perch, Pike, Tuna, Herring, Abyssal Angler, Salmon, Cod, Troll Trout and Ashscale are gone, replaced by their vanilla counterparts. The Dvergr Dace is gone too. Any already in an inventory disappear.

  • The fishing hats and capes from 0.13 are gone (replaced by the Fisherman's gear).

  • The vanilla fishing rod and baits can no longer be bought or crafted.

  • In multiplayer, the server's gameplay settings apply to everyone, and every player needs the same version.

  • Updates now add new fish, bait, rods, hooks and buffs to your existing data files and keep your edits.

  • The config is down to what players need.

  • Custom models are used at exactly their size in Unity (1 unit = 1 metre); ModelScale and ModelLength in the data files no longer do anything.

  • Much quieter log at startup.

  • The config file is now valheimdeepwaters.cfg. An existing trippy.valheimdeepwaters.cfg is moved over the first time the game starts, keeping your settings and dropping the ones that no longer exist.

  • Floats: an item can be a float - use it and your line wears that float for a while, no slot needed. The Lantern Float is the first: a candle-lit float that glows after dark, and fish bite sooner at night.

  • The Bog Witch: her wares go into fishing - Stinkbait, Seaweed Chum, the Lantern Float, Spawning Musk (legendaries likelier) and the top Steady-Hand and Troll-Grip meads. Seven fish feasts made with her herb blends, each with its own model that's eaten down as it's shared, set down with her Serving Tray. She sells the brews, and each boss lure once you've beaten its boss.

Fixed

  • Landing a fish could fail and leave it stuck on the line at your feet.
  • A fish reeled in from a high bank could get stuck in the ground.
  • Worm mounds weren't saved and disappeared when you came back to an area.
  • Flies fled before you could get close.
  • Ctrl+click on bait or a hook dropped it instead of putting it in its tackle slot.
  • Boss music only played during the fight; it now plays from the omen to the end.
  • The float's nibble splash never played.
  • vdw_give and vdw_debug worked without devcommands; they now need it.

0.13.0 (development build)

Added

  • Rods for every era: eight craftable rods from Wooden to Ashwood, each better than the last, plus Haldor's Gilded Rod (sold only by Haldor). Rods wear out while fighting fish and are repaired where they were crafted.
  • Hooks in six sizes. The wrong size misses small fish or gets straightened by big ones.
  • Tackle slots for bait and a hook, under the inventory.
  • Fishing buffs: meads, hats, capes, the Rune of Njord, chum, totems, and rare relics found inside fish. (The hats and capes were removed in 0.14.0.)
  • Bait from the world: grubs from chopped logs, catchable flies, leeches from swamp leeches, and baitfish caught as small fish. Only Abyssal, Frost and Runed bait are crafted.
  • Fish in the world: Deep Waters fish swim in their own biomes, and fish swimming near your float are likelier to bite.
  • The fight: fish run sideways and leap. Vanilla fishing sounds and splashes.
  • Fishing skill: uses and raises Valheim's Fishing skill.
  • Your catch: size classes from Small to Trophy, a Trophy Mount, and catch-log rewards.
  • Translation support for every item, piece and buff name.

Changed

  • Bait is only used up when a fish is hooked.

0.12.2 and earlier

The fishing overhaul itself: vanilla-style fish that swim up, nibble and bite; the tension, drag and stamina fight; 30 fish across fresh water, ocean, deep ocean and legendaries; the catch log; cooking and selling; the fishing HUD; and custom model support (bundles and .obj).

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