
Music Overhaul
A new soundtrack for Valheim: day/night music for clear, rainy and stormy weather in every early biome, plus new home, sailing, sunrise and sunset music.TNS Music Overhaul
Have you ever gotten tired of hearing the same few songs on repeat, hundreds of hours into a Valheim playthrough? This mod is for you.
TNS Music Overhaul replaces Valheim's music with a brand-new soundtrack of 112 original songs, over 5 hours of music, that follows the world around you. A clear morning in the Meadows sounds different from a stormy night in the Black Forest. Sailing through rain sounds different from sailing under the stars. Resting by your fire sounds different when thunder rolls outside.
π¬ Questions, bug reports or song ideas? Join our Discord.
What you're getting
The soundtrack
| Area | Songs | Runtime |
|---|---|---|
| Meadows | 14 | 44 min |
| Black Forest | 17 | 48 min |
| Swamp | 12 | 36 min |
| Mountain | 14 | 49 min |
| Plains | 16 | 52 min |
| Ocean and sailing | 17 | 45 min |
| Resting at your base | 15 | 45 min |
| Sunrise and sunset | 7 | 5 min |
| Total | 112 | over 5 hours |
- Most songs run 2 to 3Β½ minutes.
- Sunrise and sunset pieces are short, about 45 seconds, and play once as the day turns.
- The download is about 400 MB, almost all of it music.
How a song is chosen
Every biome has its own music for day and night, in three kinds of weather:
| Weather | Day | Night |
|---|---|---|
| Clear | β | β |
| Rain (snow in the Mountains) | β | β |
| Thunderstorm (blizzard in the Mountains) | β | β |
When the game is about to play music, the mod looks at where you are, whether it's day or night, and the weather, then picks a song from that set. Each set is played in a shuffled order, so you hear every song in it before any repeats, and never the same song twice in a row. The places you'll spend the most time, clear days in each biome and at your base, have the most songs. If the weather changes while a song plays, it fades out, and the next song matches the new weather.
The same applies to resting at your base and to sailing, which use their own sets for each weather and time of day. At sunrise and sunset, one of the short transition pieces plays instead of Valheim's.
What stays the same
Valheim still decides when music starts, so the game keeps its familiar pacing, with one
exception: vanilla can leave you in silence for a long while, for example after you step out of
your base. The mod caps that wait at 60 seconds by default (MaxSilenceSeconds). These keep
their original music:
- Mistlands and Ashlands. Their original soundtracks are excellent, so they were left alone.
- Deep North
- Combat, boss fights, raids, dungeons and traders
Installation
With a mod manager (recommended)
Install Music Overhaul by TrueNativeStudio with r2modman or the Thunderstore Mod Manager. That's it. BepInEx is installed for you.
By hand
- Install BepInExPack Valheim.
- Copy the contents of the download's
pluginsfolder (TNSMusicOverhaul.dlland the wholeMusicfolder) intoValheim/BepInEx/plugins/TNS-Music-Overhaul/. Keep the folders insideMusicas they are, since they decide when each song plays.
Client-side only
This mod only changes the music you hear. Everything happens on your own computer:
- Servers don't need it. It works on any server, vanilla or modded, dedicated or hosted.
- Friends don't need it. Everyone else in your game keeps their own music, whether or not they have the mod.
- It's safe to add or remove at any time. It doesn't touch your world or character saves.
Recommended: turn on Continuous Music
Unless Continuous music is on, Valheim goes quiet after each song and waits a while before starting the next, so you can play for long stretches in silence. To hear the soundtrack properly, turn on Continuous music in Valheim's audio settings.
The mod works either way. This setting only decides how much music you hear.
Customizing
Swapping in your own music
Every song is a plain .ogg file in the mod's Music folder, sorted by where and when it plays:
Music/
Meadows/ BlackForest/ Swamp/ Plains/ Ocean/ HomeRest/ Mistlands/ AshLands/
ClearDay/ ClearNight/
RainyDay/ RainyNight/
ThunderstormDay/ ThunderstormNight/
Mountain/ DeepNorth/
ClearDay/ ClearNight/
SnowDay/ SnowNight/
BlizzardDay/ BlizzardNight/
Transition/
Morning/ Evening/
Raids/
Tier1/ Tier2/ Tier3/ Tier4/
Add, remove or replace any .ogg or .wav file and restart the game. File names don't matter;
the folder decides when a song plays. An empty folder falls back to that time of day's clear-weather
songs, or to Valheim's own music if there are none.
Empty folders, ready for your own songs: Deep North, Mistlands, Ashlands and the raid tiers ship
empty, each with a PUT_MUSIC_HERE.txt note. Mistlands and Ashlands are also switched off in the
settings so their original soundtracks play. To use your own songs there, remove them from
DisabledBiomes (see Settings).
Raid music: the Raids folders start empty, so raids keep their original music. Songs you add
there loop for as long as a raid lasts. Raids are grouped by progression: Tier 1 for Eikthyr's and
The Elder's armies, forest trolls and skeletons; Tier 2 for blobs, Bonemass's army and surtlings;
Tier 3 for wolves, Moder's army and bats; Tier 4 for the Fuling army.
Settings
Settings are in BepInEx/config/TNS-Music-Overhaul.cfg, which is created the first time you start
the game with the mod. Mod managers can edit it in their config editor.
| Setting | Default | What it does |
|---|---|---|
Music β Volume |
1 | Volume of the new songs (0β1), on top of the in-game music slider |
Music β FadeInTime |
3 | Seconds each song takes to fade in |
Music β MaxSilenceSeconds |
60 | Longest wait before the next song starts. 0 keeps Valheim's own waits |
Music β FallbackToClear |
true | Empty rain/storm folders use the clear-weather songs |
Music β DisabledBiomes |
AshLands, Mistlands | Biomes that keep their original music |
Sailing β UseOceanMusic |
true | Play the Ocean songs while sailing |
Transitions β SkipVanillaWhenEmpty |
true | Skip the original sunrise/sunset piece if those folders are empty |
Raids β Enabled |
true | Use the Raids folders for raid music |
Raids β Tiers |
Which raids belong to which tier | |
Weather β RainKeywords, ThunderstormKeywords |
Which in-game weather counts as rain or storm | |
Debug β LogChanges |
true | Write each music change to BepInEx/LogOutput.log |
Troubleshooting
- Long silences: Valheim pauses between songs. The mod keeps each pause to at most
MaxSilenceSeconds(60 by default). Lower it for more music, and turn on Continuous music. - Still hearing the original music: make sure you have version 1.0.1 or newer. 1.0.0 didn't
install its songs correctly through mod managers. Then check
BepInEx/LogOutput.logfor a line likeLoaded 122 track(s). If it says 0, theMusicfolder isn't next toTNSMusicOverhaul.dll. Also remember that combat, bosses, raids, dungeons, Mistlands, Ashlands and Deep North keep their original music on purpose. - Other music mods: mods that also replace Valheim's music may conflict with this one. Use one music mod at a time.
- Wrong song for the weather: the log records the weather for every music change. Please include those lines when reporting it.
Support and community
Found a bug, have a question, or want to suggest songs? Join our Discord.
- Bug reports: post in the bug-reports forum and follow the pinned guidelines. Please include your
mod version, your mod list, and your
BepInEx/LogOutput.logfile. The log records every music change, so it usually shows exactly what went wrong. - Suggestions: song requests, biome ideas and feature wishes are welcome in the suggestions channel.
- Updates: new versions and changelogs are posted in the announcements channel.
Future plans
- Home music for every biome. Resting at a base will get its own music depending on where you built it, so a mountain cabin sounds different from a hut on the Plains. It will still follow the weather and time of day.

