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0.1.15
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Expanded World Modifiers

Version 0.1.15 - public beta

Changes the single Resources world modifier with three independent rate controllers:

  • Resource Drops = resources obtained from the world, including trees, stone, flint, ore nodes, Muddy Scrap Piles, and wild pickables such as berries and dandelions.
  • Mob Drops = loot dropped by creatures. Wild creature loot follows this setting.
  • Player Harvest = planted crops and seed crops, tamed creature slaughter drops, tamed creature offspring, eggs, honey, and sap.

Intentionally unaffected

  • Fishing
  • Processing-station output (smelters, cooking stations, windmills etc.)

Notes

The core 1x/3x behavior has been tested in-game on Valheim 1.0.15 with BepInExPack Valheim 5.4.2350.

  • Resource Drops are confirmed working with new multiplier, anything cultivated by player has been moved over to "Player Harvest"
  • Player Harvest includes crops, seed crops, honey, sap, tamed animal slaughter, tamed animal births,chicken egg production.
  • Multiplied eggs hatch one chicken per egg; hatch output is not recursively multiplied (2 hens = 3 eggs that give 1 chicken each/3 total).
  • Have not yet tested this on multiplayer, future updates after testing.
  • Beehive still displays vanilla amount when collected.

Installation

Thunderstore / r2modman / Gale

Install ExpandedWorldModifiers and its BepInEx dependency through your mod manager, then launch Valheim modded.

Manual

  1. Install BepInExPack Valheim.

  2. Extract the manual ZIP into your Valheim folder.

  3. Confirm the DLL exists at:

    'Valheim/BepInEx/plugins/ExpandedWorldModifiers/ExpandedWorldModifiers.dll'

  4. Launch Valheim.

Usage

Open the normal World Modifiers menu. The vanilla Resources row is now replaced with:

  • Resource Drops
  • Mob Drops
  • Player Harvest

Settings are saved per world under 'BepInEx/config/ExpandedWorldModifiers/Worlds/'

Compatibility

Built and tested against Valheim 1.0.15 / network version 40 and BepInExPack Valheim 5.4.2350.

Not built tio run against independent mods that have simialr functionality. Running this alongside another mod that independently replaces or multiplies the resource/harvest system will likely result in errors.

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