Changelog
0.1.15 - Public Beta
- Replaces Valheim's single Resources modifier with independent Resource Drops, Mob Drops, and Player Harvest controls.
- Adds 0.5x / 1x / 1.5x / 2x / 3x values for each category.
- Adds a scrollable World Modifiers list while keeping Cancel / Done fixed.
- Isolates the hidden vanilla resource multiplier so it does not stack underneath the three split rates.
- Resource Drops validated with world pickables, trees, stone/flint, silver ore, and Muddy Scrap Piles.
- Mob Drops validated with Skeleton and Greydwarf loot.
- Player Harvest validated with cultivated crops/seeds, honey, sap, tamed-animal slaughter drops, tamed boar offspring, and chicken egg production.
- Fixes cultivated crops being misclassified as world resources.
- Fixes beehive collection so the received honey amount follows Player Harvest.
- Fixes runaway breeding and preserves tame state on multiplied offspring.
- Wild creature breeding remains unaffected by Player Harvest.
- Processing-station output is intentionally not modified.
- Fishing is intentionally not modified.
- Per-world settings persistence verified across multiple worlds and restarts.
- Multiplayer/server-authoritative synchronization is implemented but remains unverified in multi-client testing.
- Known cosmetic quirk: beehive interaction text can show the vanilla stored amount even when the received amount is multiplied.