WoodcutterNPC
Hire woodcutter NPCs at a Woodcutter's Post: they fell trees in the post's work zone and haul the wood back to its storage. Post upgrades, map pins, notifications. English, Ukrainian, Russian.Changelog
1.1.0
- Woodcutters walk around obstacles (rocks, trees, buildings, cliffs) using the game's own
pathfinding instead of walking in straight lines. Config:
[Movement] Pathfinding(on by default) - Automatic axe repair: tick it in a post's window and a woodcutter whose axe breaks repairs it
there, paying from the post's storage with 30% of the axe's main material only - the one its
recipe takes the most of, not the handle wood or leather (config
[Repair] CostPercent). Missing materials are announced once - Woodcutting skill: woodcutters used to hit like a player with skill 100. Now a new one hits like
a beginner (about 40% of the axe's damage, as for a player) and improves with every swing, the
same way a player's skill does. Shown in the post's list, the woodcutter's hover text and its
window. Woodcutters hired before this version start at
[Skill] StartLevel(0 by default). Config:[Skill] GainRate,StartLevel - Fixed: buttons next to each other (All / None, dismiss confirmation) no longer touch
- The hover text over a woodcutter no longer shows the axe's upgrade level
1.0.2
- Link for bug reports and suggestions: https://github.com/Roman10220/WoodcutterNPC/issues
1.0.1
- New icon
- Published to the Valheim community
1.0.0
First public release.
- Woodcutter's Post: build with the hammer, hire woodcutters, storage with an axe row
- Woodcutters fell trees in the post's work zone and carry the wood back to the post
- Post upgrades (once per world), hiring limits and prices
- Woodcutter list, recall/start all, per-woodcutter settings and tree species
- Live map pins, death pin with loot chest, notifications
- English, Ukrainian and Russian
