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VKTR DiamondHUD
A diamond HUD for playing Valheim on a controller. Dedicated slots for melee, ranged, consumables and tools, no hotbar micromanagement in a fight, spears that stack like ammo, macros for sword and shield, and re-equip your lost gear while moving.Changelog
1.1.6
- Deprecated. ModernArpgControllerGameplay is the new and better version of this mod. Nothing else changed.
1.1.5
- Spears keep their slot. The mod records which hotbar slot you throw each kind of spear from. When you pick one up off the ground it's moved back to that slot, and anything that ended up there in the meantime is moved out of the way — unless it's an item the diamond cycles, which is left alone. New setting
SpearSlotMemory, on by default. - Picking a spear up can also equip it, if that spear was the last weapon you had in your hand and your hands are still empty. If you drew something else in between, the spear is only moved back to its slot.
- Fixed: the spear restock never equipped the new spear. It refilled the slot after a throw and stopped there. Moving an item inside the inventory replaces it with a copy, and the mod was still holding the original, which the game won't equip because it's no longer in your inventory. It now equips the spear that actually ended up in the slot.
- Fixed:
ListRefreshSeconds, the fallback that rebuilds the slot lists after a set time, only applied to three of the five lists. It now applies to all of them. No change at the default of 0. - Fixed: if another UI mod replaced the vanilla hotbar, the mod searched the HUD for it on every frame indefinitely. The search is now spaced out.
1.1.1
- You can cycle while an equip animation is playing, and change slot while you're at it. Previously the diamond was locked for the whole animation and anything you pressed during it was lost. The new choice goes into the game's own action queue and starts when the current animation ends, so the equips themselves are unchanged. The 350 ms delay still decides which choice gets sent, so scrolling past five weapons is still one swap.
- The highlight now stays on what you picked until the game gets to it, instead of jumping back to your previous weapon for the length of the animation.
- The diamond no longer dims during an equip, since you can act during one.
1.1.0
- Shields are no longer in the d-pad cycle. They're on guard + X: it equips or unequips the shield, and from a two-hander or a bow it draws a one-handed weapon and equips the shield in one press. If you have no shield on the hotbar it draws your first weapon instead.
- The ammo window now doubles as a shield window. It shows your shield when one is equipped, your ammo when a bow, crossbow or fishing rod is out, and is hidden otherwise.
- Spears moved to the left slot, with the bows and crossbows. The weapon slot is melee and magic only.
- Your armour can be re-equipped after a death. The mod records chest, legs, helmet, utility, cape and trinket when you die, and re-equips them in that order when you press both left shoulder buttons with your grave looted. Slots that were empty stay empty. If you're over the weight limit, the Megingjord goes on first.
- New:
AutoShieldWeapon(on) — guard + X also draws the one-handed weapon your weapon slot is showing, not just the shield. - New:
RestoreGearAfterDeath(on) andAutoMegingjord(on), for the armour restore above. EquipDelayraised from 0.3 to 0.35. 300 ms was close enough to instant to be awkward mid-fight.
1.0.0
First public release.
