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Corvette

Adds an age-of-sail Corvette and its cannons to Valheim.

What you get

Piece What it is
Corvette Three-masted warship with its own hull model: 8 guns per broadside, 2 bow chasers, 2 stern chasers. Sails and handles like the Drakkar, with the Drakkar's storage.
Airship (Zeppelin) The Corvette hull without masts, slung on shrouds under a canvas envelope, with a stern propeller instead of a rudder. Same 20 guns.
Airship (Rotor) The Corvette hull lifted by four rotors on its yards, with a stern propeller instead of a rudder. Same 20 guns.
Thermite bomb Ashlands throwable (workbench, Flametal 2, Sulfur 10, Ashwood 5). Equip and throw it like a basalt bomb: 10 s after landing it destroys everything in a 25 x 25 m square throws out Staff of Fracturing shells that split three times, and digs and levels a 20 x 20 m square to the ground height at the impact point (a shallow crater). Your buildings, ships, carts, tamed creatures and players are immune. Spawn: spawn VVLEE_ThermiteBomb.
Swivel gun Small quick-firing gun that turns a full circle and fires canister (48 bolts) at anything unfriendly within 50 m - flying and small creatures first: five shots, 5 s pause. Also on every ship (8 per ship; they fire whenever anyone is aboard or within 5 m) and as a Swivel gun cart.
Hand swivel gun Hand-held swivel gun: hold the attack button to fire canister continuously. Loads Refined eitr from your inventory, 30 shots per eitr. Workbench: Iron 10, Black metal 10, Fine wood 5, Refined eitr 5. Spawn: spawn VVLEE_SwivelHand.
Jump pack Cape-slot equipment: ~15 m jumps, slow fall, no fall damage, +500 carry weight, 8 x 8 storage shown whenever you open your inventory. Attack with a club/hammer from more than 10 m up to slam: 10 m shockwave (300% weapon damage, stagger) and a 3 m crater that breaks trees, rocks, ore and enemy structures. 15 s cooldown. Workbench: Flametal 10, Ashwood 10, Iron 20, Surtling core 10.
Cannon Placeable defense cannon, built and removed at a workbench. Wears out after 10000 shots and must then be repaired with the hammer.
Cannon cart A cannon on a cart. Pull it like a normal cart; the gun points to the rear. It only fires while parked (not being pulled, not moving) with a player within 5 m.
Earth Staff A staff that deals no damage and only shapes terrain: hold left click = yellow orbs that dig (and mine rocks and ore like a pickaxe), hold right click = red orbs that raise the ground. Workbench: Fine wood 10, Stone 30, Surtling core 1. Spawn: spawn VVLEE_StaffEarth.

Use the foremast of any ship to make it your respawn point (not owned - every player can use the same ship; you respawn wherever the ship is).

Quality of life: Stash all / Sort buttons on container panels and Sort bag on the inventory (hotbar and equipped items are never moved); the camera zooms out while you steer a ship.

Every ship carries a ship's workshop on deck: it counts as every crafting station except cooking (workbench, forge, black forge, galdr table, artisan table, stonecutter) at maximum level, for crafting and for building within 20 m of the ship. Open your inventory anywhere within 20 m of the ship to craft; materials come from your inventory and the ship's chest.

Everyone aboard the Corvette or an airship gets a free ship's shield (Staff of Protection style, absorbs 3000 damage, renewed while aboard, lasts 300 s after leaving).

All cannons aim and fire automatically at hostile creatures inside their arc, with target lead and ballistic drop compensation. Shells explode like the Staff of Fracturing (cluster blast + splinters). Cannons need no ammunition.

Steering

At the helm of any of this mod's ships: Q = rudder one step to port, E = one step to starboard (15 / 30 / 60 / full). Steering with A/D clears the detent and the rudder returns to centre when you let go. Hold E for 0.6 s to leave the helm.

Flying the airships

Airships ignore the wind: thrust comes purely from the sail setting (half / full) and always pushes straight ahead.

First light the boiler: walk up to the boiler amidships and add coal (same prompt as a smelter; it holds 50, one coal lasts a minute of flight, nothing burns while the airship sits on the water). With a cold boiler an airship cannot climb, and one that runs out in the air sinks slowly.

Then take the helm as on a ship. Hold Jump (Space) to climb and Crouch (Ctrl) to descend; leave the helm with the Use key. Steering (see above) and sail settings work as on the Corvette; top speed is 150% of the Drakkar's downwind speed regardless of wind. Brought down to sea level an airship floats like a ship.

  • Ceiling 800 m. Above 500 m the crew is warned; above 600 m the airship slowly loses durability.
  • Airships are fireproof.
  • A flying airship smashes through unfriendly things it runs into (trees, rocks, ore, creatures, enemy structures) and loses 3% durability per object broken.
  • Below 50% durability it cannot climb. Below 30% it sinks slowly to 100 m and moves at half speed. Repair it with the hammer.

Vanilla Dvergr sharp stakes and Ashwood stakewalls get 5x durability and never hurt players (Stakes config section).

Building (Hammer, at a workbench)

The Corvette and the cannons unlock in the black-metal age (Plains): no Mistlands or Ashlands materials are needed. The two airships are Ashlands technology and need Ashlands materials.

Piece Materials
Corvette Fine wood 80, Iron nails 200, Black metal 40, Linen thread 40, Tar 20
Airship (Zeppelin) Ashwood 80, Iron nails 200, Flametal 20, Linen thread 100, Tar 20, Ceramic plate 20, Surtling core 10
Airship (Rotor) Ashwood 120, Iron nails 200, Flametal 30, Linen thread 40, Tar 20, Ceramic plate 20, Surtling core 10
Swivel gun Iron 10, Black metal 5, Fine wood 5
Swivel gun cart Iron 10, Black metal 5, Fine wood 5, Wood 30, Bronze nails 10
Cannon Iron 15, Black metal 10, Fine wood 10
Cannon cart Iron 15, Black metal 10, Fine wood 10, Wood 30, Bronze nails 10

Admins can also spawn them: spawn VVLEE_Corvette, spawn VVLEE_AirshipZeppelin, spawn VVLEE_AirshipVtol, spawn VVLEE_Cannon, spawn VVLEE_CannonCart.

Configuration

BepInEx/config/com.vvlee.corvette.cfg (server-synced, admin only):

Setting Default Description
Cooldown 5 Seconds between shots per gun
BurstSize 10 Each gun takes an extra pause after this many shots (0 = never)
BurstCooldown 5 Length of that extra pause in seconds
Airship: MaxAltitude 800 Airship ceiling in m above sea level
Airship: WarnAltitude 500 Crew is warned above this altitude
Airship: WearAltitude / WearPerSecond 600 / 0.2 Above this altitude the airship loses this many percent of durability per second
Airship: NoClimbHealth 50 Below this durability (%) an airship cannot climb
Airship: CrippledHealth / EmergencyAltitude / CrippledSpeed 30 / 100 / 0.5 Below this durability (%) an airship sinks slowly to this altitude and moves at this fraction of its speed
Airship: RequireFuel / FuelCapacity / SecondsPerCoal true / 50 / 60 Airships need coal in the boiler; how much it holds; seconds of flight per coal
Airship: ClimbRate 4 Climb and descent rate (m/s)
Airship: DownwindSpeed 1.5 Airship speed with the wind dead astern, as a multiple of the Drakkar's
MaxRange 150 Maximum targeting range (m) of the placed Cannon and Cannon cart. Creatures outside the loaded area cannot be targeted
ShipMaxRange 100 Maximum targeting range (m) of the Corvette's guns
TreeDamage 100 Cannon hits on trees, logs, stumps and bushes also deal this percentage of their damage as chop damage (0 = cannons cannot harm trees)
FireRange 140 The placed Cannon and Cannon cart track a target out to MaxRange but only open fire within this distance (m)
ShipFireRange 100 Same for the Corvette's and airships' guns (tracking range is ShipMaxRange)
MinRange 6 Guns hold fire with shells on targets closer than this (canister shot ignores it)
CanisterRange 30 Hostiles within this distance (m) are engaged with canister shot: a volley of Dundr bolts instead of a shell (0 = never)
CanisterPellets 60 Bolts per canister volley
CanisterPierce 200 Pierce damage added to every bolt, in percent of the damage of a fully upgraded Dundr
CanisterCooldown 5 Seconds between canister volleys per gun
CanisterBurstSize 3 Extra pause after this many canister volleys in a row (0 = never)
CanisterBurstCooldown 5 Length of that extra pause in seconds
DamageMultiplier 1 Multiplier on top of the damage of a fully upgraded Staff of Fracturing at max skill
DirectHitBlunt 50 Extra blunt damage on a direct hit, % of the shell's total damage
DirectHitPierce 30 Extra pierce damage on a direct hit, % of the shell's total damage
DirectHitKnockback 150 Knockback force of a direct hit
DirectHitStagger true Direct hits stagger the creature
ShellSpeed 70 Muzzle velocity (m/s)
BroadsideArc 35 Traverse of the Corvette's broadside guns (degrees each side)
ChaserArc 35 Traverse of the Corvette's bow/stern chasers
CannonMaxShots 10000 Shots a placed Cannon fires before it needs a hammer repair (0 = unlimited)
ShipFreeShots 10000 Shots a Corvette fires before further shots wear the hull (0 = never)
ShipWearPerShot 0.1 Hull health lost per shot after that, in % of max hull health
ShipCeaseFireHealth 30 Ship guns stop firing below this hull health %
FieldArc 60 Traverse of the placed cannon and the cannon cart
CartCrewRange 5 The cannon cart only fires while parked with a player within this distance (m)
RequireCrew true Ship guns only work while someone is at the helm or in the captain's seat (off: any player aboard)
IgnoreFlyersSmallerThan 1.2 Cannons ignore flying creatures no larger than this (m): Deathsquitos, bats. 0 = attack all
TargetPassiveAnimals false Also fire at deer, hares, etc.
WaterlineOffset 0 Raise or lower how high the Corvette floats
DownwindSpeed 2 Speed with the wind dead astern, as a multiple of the Drakkar's (fades toward a beam wind; upwind unchanged)
ReverseDredge true In reverse, terrain touching the keel is dug away so the ship can back off a shoal
BowTrim 1.5 Fore-and-aft trim: positive lifts the bow, negative lowers it
BallistaAutoReload true Vanilla ballistas refill from the nearest chest holding ballista ammunition
BallistaReloadRange 10 How far (m) a ballista looks for that chest
FriendlyFireProtection true Ballistas never target players or tamed creatures; ballista, catapult, cannon and player projectiles and their blasts do not hurt players, tamed creatures, ships, carts or player-built pieces

Notes

  • Friendly-fire protection covers every friendly projectile in the game, including vanilla ballistas and catapults: they no longer hurt players, tamed creatures, ships, carts or your buildings. Monster attacks are unaffected.
  • Everyone on a server (and the server itself) must have the mod installed.
  • Models are generated procedurally by the mod; no asset bundles.
  • Requires Jotunn.

中文說明

新增風帆時代 克爾維特艦(Corvette) 與 火炮:

  • 克爾維特艦:專屬三桅船殼,兩舷各 8 門炮、艦首與艦尾各 2 門追擊炮;航行性能與貨艙沿用 Drakkar。
  • 火炮:可建造的防禦物件;開火 10000 次後需用錘子修理,可在工作台範圍內拆除。
  • 艦炮耐久:艦炮本身沒有耐久;全艦累計開火 10000 次後,每開一炮扣 0.1% 船體血量,船體低於 30% 時停火;修船後重新計算 10000 次。
  • 拖曳火炮:架在板車上的火炮,像板車一樣拖著走,炮口朝後;放定且周圍 5 公尺內有人才會開火。

火炮會自動索敵開火(含提前量與彈道下墜),炮彈為 碎裂法杖 的爆炸效果,陸上火炮最遠射程 150 m、艦炮 100 m,不需彈藥。 設定檔為 com.vvlee.corvette.cfg。

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