EarlyAxesReforged
Beta weapon progression mod adding Cast, Forged, and Tempered Early Axes. Supports quality 1–4; back up your world.Early Axes Reforged 0.1.3 — BETA
Status: Beta / active testing. Use at your own risk. Version 0.1.3 fixes the wrapper issue. This should now work. The problem was the Assets folder was not being created.
Early Axes Reforged expands the vanilla Early Axe progression with three dual-wield-ready axe variants. This is an early beta release and has not completed broad public or dedicated-server testing.
Important safety notice
- Back up your Valheim worlds and characters before installing or updating this mod. Keep a separate backup that is not overwritten by the game or mod manager.
- Use this mod at your own risk. The author is not responsible for lost, corrupted, or otherwise damaged worlds, characters, inventories, or progression.
- This is beta software. Bugs, balance changes, recipe changes, incompatibilities, and save-related issues are possible.
- Test on a copy of an existing world first. Do not assume removing the mod after crafting or upgrading its items will be harmless.
- Keep the mod and its dependencies consistent between players on multiplayer sessions. This release has not yet completed broad multiplayer/server testing.
- Dedicated Servers will need a copy with your other mods
What is included
- Cast Early Axes — bronze-colored finish.
- Forged Early Axes — steel-blue finish.
- Tempered Early Axes — light emerald-green finish.
- Curious Axe Head and Mysterious Axe Head recipes on the Forge
- Custom item icons, independent weapon prefabs, weapon damage progression, stamina costs, block power, and crafting recipes.
- The axes use the existing axe models and are intended for the dual-wield axe progression shown in the release artwork.
Weapon Damage Progression
Damage increases with each quality level. Each quality level adds 5 Slash Damage and 3 Chop Damage.
| Weapon | Quality | Slash Damage | Chop Damage |
|---|---|---|---|
| Cast Early Axe | 1 | 50 | 45 |
| Cast Early Axe | 2 | 55 | 48 |
| Cast Early Axe | 3 | 60 | 51 |
| Cast Early Axe | 4 | 65 | 54 |
| Forged Early Axe | 1 | 70 | 55 |
| Forged Early Axe | 2 | 75 | 58 |
| Forged Early Axe | 3 | 80 | 61 |
| Forged Early Axe | 4 | 85 | 64 |
| Tempered Early Axe | 1 | 110 | 65 |
| Tempered Early Axe | 2 | 115 | 68 |
| Tempered Early Axe | 3 | 120 | 71 |
| Tempered Early Axe | 4 | 125 | 74 |
Crafting Requirements
| Item | Crafting Station | Ingredients |
|---|---|---|
| Cast Early Axe (Quality 1) | Forge Level 1 | 1 Early Axe, 8 Bronze, 2 Deer Hide |
| Forged Early Axe (Quality 1) | Forge Level 3 | 1 Cast Early Axe, 20 Iron, 2 Bjorn Hide |
| Tempered Early Axe (Quality 1) | Black Forge Level 1 | 1 Forged Early Axe, 20 Black Metal, 6 Linen Thread |
| Mysterious Axe Head | Forge Level 1 | 8 Copper, 1 Ancient Seed |
| Curious Axe Head | Forge Level 1 | 8 Tin, 1 Greydwarf Eye |
Upgrade Progression
Early Axes Reforged uses a progressive crafting system. Each new weapon tier requires the previous weapon as a crafting ingredient.
- Cast Early Axe → Forged Early Axe → Tempered Early Axe
- The previous axe is consumed when crafting the next tier, regardless of its quality.
- Each weapon currently supports quality levels 1–4.
- Higher quality levels improve both Slash and Chop damage.
- Quality levels follow the weapon's respective crafting progression.
The previous axe is consumed by the upgrade recipe regardless of its current quality. This applies at every stage. The newly crafted next-stage axe starts at quality 1; the previous axe is not returned. Make sure you understand this before crafting.
Weapon quality levels 1–4 are currently supported for each custom axe. Higher Forge of Potential quality levels (5–10 / Battle Idol upgrades) are not implemented in this release and are planned for future work. Do not expect those higher levels to function yet.
Known limitations and planned work
- Current colorization tints the weapon model materials as a whole. This means the handles can also take on some of the weapon's tier color. Future development will investigate separating metal/head coloring from the handle coloring without unnecessarily changing the existing models.
- Forge of Potential support beyond quality 4 is planned. The current beta supports quality 1–4 only.
- Weapon balance, recipes, and compatibility may change as testing continues.
Dependencies
- Valheim
- BepInExPack Valheim
- Jötunn (Jotunn)
Thunderstore should install declared package dependencies automatically when using a compatible mod manager. Make sure all players in a multiplayer session use compatible mod/dependency versions.
Installation
Install through Thunderstore/r2modman by searching for EarlyAxesReforged, or install the package through your preferred compatible mod manager. Launch Valheim through the modded profile.
For manual installation, install the required dependencies first, then place the built EarlyAxesReforged.dll and its Assets folder under BepInEx/plugins/EarlyAxesReforged/.
Testing and feedback
This project is actively being tested. Please report reproducible bugs with the Valheim version, mod/dependency versions, steps to reproduce, and the relevant BepInEx log. Back up your world before testing any update.
Credits
Created by the Early Axes Reforged project author. Valheim, its assets, and trademarks belong to their respective owners. This mod is an independent community project and is not affiliated with or endorsed by Iron Gate Studio or Coffee Stain Publishing.
