2.0.12 - Compatibility Stability
- Compatibility Stability: Updated dependencies for third party mod compatibilities.
2.0 Changelog History (Valheim Release) (click to expand)
2.0.11 - Nighttime Skip & Networking Stability
- Dedicated Server Stability: Guarded nighttime skip routines against rare server timing exceptions.
- Network RPC Optimization: Replaced legacy network target references with explicit peer constants.
- Dependency Updates: Updated internal dependencies for stability.
2.0.10 - Configuration Sync & Stability Updates
- Sleep HUD Visibility: Fixed an issue where the sleep HUD would not appear for some players on dedicated servers or multiplayer.
- Configuration Sync: Resolved a library configuration synchronization issue.
- Dependency Updates: Updated internal dependencies for stability.
2.0.9 - Performance Optimizations & Time Sync Smoothness
- Nighttime Stutter Fix: Fixed game stuttering when players get into bed by updating player counts only when players enter or leave bed instead of checking every game frame.
- Smoother Fast-Forward: Network time is now synchronized more frequently during sleep acceleration to prevent sudden time jumps on multiplayer servers.
- Time Acceleration Indicator: Added animated flashing arrows in place of the bed icon that blink faster as sleep boost increases, giving a clear visual cue when nighttime is speeding up.
- Testing Mode Improvements: Testing mode now properly adds simulated players to real player counts, making it easier to test sleep acceleration when playing alone.
- Display Improvements: Cleaned up the sleep pillow display so it appears right away and doesn't show console warnings about fonts.
2.0.8 - Dependency Updates & Code Maintenance
- Dependency Updates: Updated Jotunn to 2.30.2 and internal dependencies for stability.
- Code Maintenance: Refactored internal code to adhere to workspace engineering standards.
2.0.7 - Dedicated Server Sleep Tracking Hardening & Valheim 1.0.15 Alignment
- Dedicated Server Sleep Tracking Hardening: Added null-safety checks across network calls and character bed occupancy checks, preventing crashes on dedicated servers during sleep cycles and time-skip transitions.
- Valheim 1.0.15 Alignment: Updated all game assembly references for stability with the latest game patch.
2.0.6 - Splash Window Updates & Valheim 1.0.14 Alignment
- Splash Window Updates:
- Telemetry is now unchecked when first loaded (Opt-In visibility)
- Added Send Error Logs (Opt-Out)
- Privacy Policy is now available directly in-game
- Added Data Disclaimers on hover over checkboxes for transparency on what data is sent
- Valheim 1.0.14 Alignment: Updated game assembly references for Valheim 1.0.14.
2.0.5 - Jewelcrafting Font Compatibility
- Fixed: Jewelcrafting packages its own font which was overriding part of a vanilla font, causing the Splash screen to appear blank.
2.0.4 - Updated README with Telemetry Information
- Updated the README.md with Anonymous Telemetry information per request of mod stores.
2.0.3 - Unified Splash Screen & Telemetry Controls
- Unified Startup Splash Screen: Integrated with a centralized startup splash screen.
- Added configurable
Show on Game Startup which can be enabled or disabled in the configuration file.
- Anonymous Telemetry:
- Added configurable
Enable Anonymous Telemetry configuration which can be enabled or disabled in the configuration file.
- Defaults to enabled with auto-opt-in on launch. Uncheck to Opt-Out
- ANONYMOUS DATA ONLY - I track version number and usage data. No personal data is ever collected. For more information, see the Privacy Policy.
2.0.1 - Dependency & Compatibility Maintenance
- Dependency Updates: Updated Jotunn and BepInEx runtime package bindings.
- Compatibility Maintenance: Verified compatibility against the latest Valheim 1.0 release.
- Documentation Improvements: Standardized README, user guides, and technical patch documentation.
2.0.0 - Updating for Valheim 1.0+
- Updated codebase and game references for Valheim 1.0.
- Modernized world time and sleep progression mechanics.
- Improved dedicated server synchronization and stability.