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VentureValheim-Venture_Location_Reset-0.1.1 icon

Venture Location Reset

Automatically reset Dungeons and Locations with a customizable in-game day rate. Inspired by DungeonReset mod by Tekla.

Date uploaded a year ago
Version 0.1.1
Download link VentureValheim-Venture_Location_Reset-0.1.1.zip
Downloads 299
Dependency string VentureValheim-Venture_Location_Reset-0.1.1

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2202 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2202
ValheimModding-Jotunn-2.18.2 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.18.2

README

Venture Location Reset

Created by [email protected].

Introduction

Automatically reset Dungeons and Locations with a customizable in-game day rate. Inspired by DungeonReset mod by Tekla.

Features

Resets dungeons/locations when a player approaches them given there is no "player activity" nearby. Locations will not reset until the second time it is visited with this mod installed given the ResetTime has been reached. For example, if you install this mod then visit a burial chamber on Day 100 it will not reset until visited on or after day 130 (given the default reset time is 30).

Player activity includes:

  • A Player has built anything near or inside the dungeon
  • There is a Tombstone near or inside the dungeon
  • There is a Player inside the dungeon

If you want locations to reset even if players have built/died around the entrance set the SkipPlayerGroundPieceCheck config to true. This will change the logic to check only for activity inside the location.

ServerSync is included with this mod.

Locations Supported

  • Troll Caves
  • Burial Chambers
  • Sunken Crypts
  • Frost Caves
  • Infested Mines

Possible Future Improvements

  • Adding support for resetting locations found on the "ground"
  • Manual reset commands

Changelog

0.1.1

  • Added a new config option SkipPlayerGroundPieceCheck

0.1.0

  • First release

Contributing

All issues can be reported on the project Github. To report issues please be as specific as possible and provide the following:

  1. Version of this mod you are using.
  2. List of the other mods being used.

All feedback, ideas, and requests are welcome! You can message me at my discord Venture Gaming.

CHANGELOG

0.8.2

  • Update for game patch 0.217.46

0.8.1

  • Added compatibility for the "Dungeon Splitter" mod, will not reset sky locations when using it.

0.8.0

  • Improved resetting logic for sky locations:
    • Can now auto-detect if a location is a sky location, improves other mod compatibilities
    • Can now additionally reset the ground outside a sky location
    • Better bounds detection for all locations
    • Improved performance for door resetting
  • Added support for resetting "Destructable" and "MineRock(5)" objects. This includes trees, rocks, ores, and mistlands giant mineables
  • Improved error handling

0.7.0

  • Added support for Mining Caves
  • Added support for all Wayshrines and Mystical_Well0, these will never reset to prevent issues
  • Added new console command "resetlocations" with optional range parameter
  • Small bug fix where a respawn would apply the wrong rotation to some objects (Quaternion math is special and I'm apparently dyslexic)

0.6.1

  • Added support for CaveDeepNorth_TW from Therzie's Warfare mod

0.6.0

  • Added Jotunn library as new dependency for config syncing, you now must also install Jotunn for this mod to work

0.5.1

  • Fixed configs not selecting the correct reset times and just using default
  • Added advanced configs for new Hildir's Request dungeons

0.5.0

  • Update for game patch version 0.217.14 (Hildir's Request)
  • Internal code refactor to simplify resetting, now auto-detects dungeons and all reset tracking moved to LocationProxy object
    • Improved compatibility for custom dungeons from other mods (does not apply for non-dungeon sky locations)
    • You will lose reset times on all dungeons when upgrading, they will be treated as if the mod was newly installed
  • Bug fix for frost caves and mistlands dungeons regenerating with different seeds
  • Reworked resetting logic of leviathans to only happen if the player is the "chunk owner" (similar update happened in 0.3.1)
  • Added ItemDrop to recognized type for resets, this will now delete and respawn things you can throw on the ground
  • Extended the range of triggering resets to 100 meters for all locations and dungeons (sky locations previously 30)

0.4.0

  • Update for game patch 0.216.9
  • Bug fix for multiple leviathans spawning in the same place in multiplayer (needs extra testing)
  • Bug fix for ground locations not detecting player built pieces correctly (incorrect radius check)

0.3.1

  • Reworked resetting logic of dungeons and locations to only happen if the player is the "chunk owner". Should fix a bug where reset times were not being recorded correctly and caused multiple resets to happen in a short amount of time
  • Added a redundant error check to ensure a reset does not happen unless the reset time is set properly

0.3.0

  • Small optimization to the reset timing for dungeons and locations, now checks the area is ready before performing a reset - should help reduce small duplication errors
  • Major addition of Leviathan Resetting with new configs! (defaults to on! be aware when you upgrade the mod)

0.2.3

  • Changed how zone centers of locations are determined to improve accuracy of location deletion
  • Removed the ModEnabled config since it doesn't really do anything important

0.2.2

  • Fixed issue with multiplayer sessions triggering multiple resets due to reset day not being recorded correctly, plus more internal error checking
  • Changed how zone sizes of locations are calculated to improve accuracy of location deletion
  • Added resetting for doors that require keys to open (sunken crypts and citadel, should support custom content)
  • Added missing wear and tear damage to resetting dungeons

0.2.1

  • Added mod support for Monsterlabz and Horem's locations.

0.2.0

  • Added support for resetting all kinds of ground locations including villages and fuling camps
  • New config option to toggle resetting ground locations (defaults to on! be aware when you upgrade the mod)
  • New config options for specifying reset times for different dungeons

0.1.2

  • Patch for object deletion to hopefully solve a multiplayer deletion issue.

0.1.1

  • Added a new config option SkipPlayerGroundPieceCheck
  • Please note I forgot to bump the version number for this release.

0.1.0

  • First release