Changelog
1.0.8
- Added the living and undead in-game preview images to the Thunderstore package page.
1.0.7
- Added an F8 live toggle that restores vanilla visuals or reattaches the replacements immediately.
- Saved the enabled state between game sessions.
- Added an on-screen enabled/disabled message.
- Verified live disable and re-enable in an isolated Valheim world.
1.0.6
- Corrected Vile bind-pose mapping relative to the native root bone.
- Matched the replacement paws to native toe contact without changing animation timing.
- Verified 30 native Vile clips across 150 sampled poses.
- Corrected scale handling in the cosmetic death snapshot.
1.0.5
- Added the separate undead Vile replacement with ribs, back spines, decayed coloring, and glowing eyes.
1.0.4
- Added the detached-head and sky-launch death effect.
- Moved the legs closer beneath the body.
- Made the living lox bite easier to see.
1.0.3
- Added the 17-bone animation rig driven by native creature animation.
1.0.2
- Increased the default model height to 4.2 metres.
- Reworked the model into a four-legged lox-like stance.
1.0.1
- Corrected the runtime hook so the replacement attaches to Valheim's
Humanoid lox prefab.
1.0.0
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