Valheim
Install

Details

Last Updated
First Uploaded
Downloads
14K
Likes
5
Size
102KB
Dependency string
VitByr-VBNetTweaks-0.4.0
Dependants
ADDatHost Valheim hosting
30% off!

0.4.0

  • The RPC filter was removed because it created problems
  • Added ZSyncTransform settings to the configuration
  • Several settings have been divided into client settings (synchronized from the server to all clients) and server settings (applied only on the server and not sent to clients)
  • The VBMapPingSmooth mod has been completely redesigned and integrated here (if there is one in the build, then you need to remove it)
  • Added the ability to change the configuration description language (VitByr.VBNetTweaks.cfg) to English (Russian is still the default)
  • ZDO optimization has been updated and now "players, mobs, ships" are sent first
  • The Steam patch has been completely rewritten (it should now work on Linux)
  • The config with the settings has been renamed, as well as the default values have been revised

0.3.8

  • RPC filter by hotspot radius. It is necessary to disable ZenLib in the configuration, because it has a similar function. My filter contains specific RPCs that are not needed by players who are in other active areas.
  • A fix has been added to reduce the false triggering of damage to the ship on the waves when moving.
  • ZDO optimization. It is necessary to disable ZenLib in the configuration, because it has a similar function. Fixed a bug with dummy effects hanging in the air (drops in the air from mobs, etc.)
  • Code optimization

0.3.0

  • The compression was completely cut out (either it didn't work or it made it worse)
  • Updated patch for Steam
  • Fixed the module for synchronization on ships (it should get better at least in half of the cases)
  • The description has been corrected for the current version of the mod

0.2.9

  • The patch crutch for dummy effects has been removed
  • Deleting objects no longer intercepts the vanilla system
  • Compression is controlled by a single config, i.e. either to the server +client, or nowhere else.

0.2.8

  • The compressor has been redesigned. Now there's only one type. It should work more stably and stop visual dummies appearing.
  • The patch for Steam has also been simplified - the error on the Linux servers should be fixed.

0.2.7

  • Fixed compressor type synchronization

0.2.6

  • The RPCBatcer, ZDOTrotling, and ZoneOwner modules have been removed (essentially useless)
  • Steam patches are now being applied correctly
  • The configuration is syncing correctly with the server
  • ZSTD compression has been removed, as it is poorly compatible with Valheim, especially with mods
  • Added Vanilla compression - uses game compression, which is disabled by default
  • Added a patch to increase the ZDO buffer
  • Added a patch for ZSyncTransform for smoother interpolation (not included in the configuration)
  • The configuration settings are selected for the smoothest possible operation, as well as the vanilla values of the game.

0.2.4

  • Deleted AILod, MonsterAIPatch, and SupportManager because they are not related to the network component
  • Compression has been fixed - now it works both ways on the client and server

0.2.2

  • Half of the code has been redesigned
  • Almost all checks on the server/client have been removed
  • Some default settings have been changed for servers with online 40+

0.2.0

  • Split the compression switch. Now the server does compression by default, but the client does not do it by default, because it found that there is a problem with compression on the client (visual effects from status effects remain in the empty place where the mob was. For example, drops of water)
  • Added configuration synchronization. The main configuration is client-side. The synced config is located at "BepInEx\config\VitByr\VBNetTweaks"
  • The problem for Ubuntu servers should be fixed (from the previous version)

0.1.95

  • Adjusting configurations
  • Added the ability to disable modules - up to the entire mod. I need to restart the server and client, because I haven't done any synchronization yet.
  • A small fix for Spawn and AILod

0.1.9

  • cleaned the code from unnecessary comments and put it in order.
  • made the compression configuration more convenient for the ConfigurationManager (now you don't need to write in text - there will be a list)
  • added several additional checks for more stable operation

0.1.8

  • A small patch fix
  • Added Owner switching. If the Owner of an area with a bad ping and there is a player with a better ping in that area, then Ownership passes to that player. (Experimental)
  • The raid system has been changed. Now several raids are possible at the same time and they are not paused. (Experimental)
  • Added a config for setting the compression level

0.1.7

  • Add Incompatibility LeanNet
  • Add Incompatibility Scenic
  • Add Incompatibility NetworkTweaks
  • Add Incompatibility OpenSesame
  • Add Incompatibility Network
  • Add Incompatibility BetterNetworking
  • Add new config CompressionLevel
  • Add WearNTear Support Patch (Support checks are performed a little less frequently.)

0.1.5.1

  • Edit Readme

0.1.5

  • Relise
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.