



Tame Guild Wars is a mod for Valheim that integrates with the Guilds mod and API to create dynamic tamed mob factions. By assigning tamed creatures to your guild's faction, you can coordinate large-scale mob battles, defend your territory, and conquer your enemies!
This mod has been crafted by us with performance in mind and hope that you battle with and against your friends to victory for your guild! We hope to have good intergration with all of Meldursons other mods and perhaps some Wards mods to create real guild fights.
https://thunderstore.io/c/valheim/p/Meldurson/LetMeTameYou/ — Allows you to tame pretty much all of the mobs. Perfect for expanding your guild's forces with unique creatures!
https://thunderstore.io/c/valheim/p/Meldurson/TamingTools/ — Provides additional tools, potions, foods for taming.
https://thunderstore.io/c/valheim/p/Meldurson/PortablePals/ — Lets you carry a tamed mob in a portable container. (API integration for tamed guild support!)
Less Recommended but still fun: https://thunderstore.io/c/valheim/p/OdinPlus/TeleportEverything/ — Teleport your tamed mobs around the world to wherever you need them!
Alt + E. Cycle their defensive stances using Alt + E. Owners can Lock a mob's current stance using Ctrl + E, preventing anyone (including guild mates) from changing its orders until obedience runs out or it is unlocked. Pressing E alone safely pets the creature without disrupting their assigned orders. Provide bulk stance orders using guild_order [stance] [radius] in the console.O + E to toggle Skip Obedience Decay for a specific mob. This allows for permanent guard mobs in special locations like hubs or arenas.guild_ally add [NameOrGuild] to send a request, then the receiving side can accept or deny from command or popup. Your guild's mobs will not attack accepted allies. If an allied player/guild attacks, the alliance is broken immediately./g guild chat. Alliance formed and broken events are announced in global shout chat.Confusion Bomb I/II/III items. Tossing one into a pack of tamed mobs applies a Confusion status (random percentage per blast). If a mob's confusion exceeds 50%, they will turn purple, break formation, and randomly attack anything nearby (or run away in panic) until the effect wears off. During this frenzy, friendly fire is disabled, allowing you to deal with your own confused tames if necessary.
guild_order [stance] [radius] — Order all tamed guild mobs within a specified radius to adopt a specific stance (e.g., guild_order guard 20 or guild_order follow 50). Valid stances are: guard, stay, ward, follow, attack, static.
guild_ally [add/remove/list/accept/deny] ... — Manage alliance requests and active allies.
guild_ally add [PlayerOrGuildName] sends an alliance request.guild_ally accept [RequesterGuild] [TargetNameOrGuild] accepts a pending request.guild_ally deny [RequesterGuild] [TargetNameOrGuild] denies a pending request.guild_ally remove [PlayerOrGuildName] removes an active alliance.guild_ally list lists your current allies.Confusion Bomb I/II/III (tgw_confusionbomb1/2/3) — Area-effect items that apply a variable amount of Confusion to nearby tamed mobs. Higher tiers apply larger potential confusion.Command Horn (tgw_command) — Cycle nearby tamed guild mob orders when used. Plays a horn SFX (configurable sound name).Command Horn
FineWood x10LeatherScraps x4Bronze x2Confusion Bomb I
Resin x8Coal x4LeatherScraps x3Ooze x2Confusion Bomb II
Resin x10Ooze x4Obsidian x3Crystal x6Confusion Bomb III
Resin x12Ooze x6Bilebag x2BlackCore x1The mod exposes several config entries (server-synced where noted):
General
Obedience Decay Rate — Base obedience loss per update tick. [Synced]Non-Guild Member Decay Multiplier — Multiplier applied to obedience decay when near non-guild members. [Synced]No Guild Decay Multiplier — Multiplier applied to obedience decay when the owner has no guild. [Synced]Hostile To Neutral Players — If On, guild mobs will attack players who are not in any guild. [Synced]Confusion Duration — Time in seconds for maximum confusion (100%) to wear off. [Synced]Command Horn Radius — Radius for the command horn to affect tamed guild mobs. [Synced]Command Horn Sound — Sound effect name used for the command horn. [Synced]Death Notifications — Enables /g guild chat notifications when high-value guild mobs are killed by enemy players. [Synced]Show Guild Icon — Displays the owning guild's icon on mob HUD plates when available. [Synced]Guild Icon Offset X/Y — Fine-tunes the guild icon placement on the HUD. [Synced]Alarm Duration — How long a mob remembers a hostile player before calming down. [Synced]Alarm Leash Distance — How far the alarmed player can move from the mob before the alarm is cleared. [Synced]Ally Add Cooldown Seconds — Cooldown before adding the same ally target again. [Synced]Guard Leash Distance — How far a mob in Guard stance can travel from its anchor before returning. [Synced]Swarm Radius — Radius for nearby same-guild mobs to join swarm response. [Synced]Swarm Check Interval — How often idle mobs scan for nearby swarm targets. [Synced]Mob Action Logging — Enables detailed debug logs for major mob actions. [Local debug]Confusion
Resistance Min Health — Max health where confusion resistance begins to scale. [Synced]Resistance Max Health — Health at which resistance reaches its configured max. [Synced]Resistance Max Value — Maximum confusion resistance applied at or above Resistance Max Health (0 = none, 1 = full immunity). [Synced]Resistance At 0% Health Multiplier — How much baseline resistance remains when the mob is near 0 health. [Synced]Bomb Tier 1/2/3 Min/Max — Min/max confusion values applied by each Confusion Bomb tier before resistance. [Synced]Allow Boss Confusion — If On, boss-class enemies can be affected by Confusion Bombs. Default: Off (bosses immune). [Synced]https://github.com/Wacky-Mole/TameGuildWars
Contact Us:
Valheim Modding Discord under @Meldurson. or dm him on Discord.
My discord at Wolf Den https://www.buymeacoffee.com/WackyMole or https://ko-fi.com/wackymole
WackyMole oringally had this idea about 2 years ago after the Guilds was just in the planning phase. After a while I contacted Meldurson and we have fine-tuned this mod for performance over the course of months. Mobs are huge FPS drains in Valheim, but this mod performance impact should be very low on it's own. We have done our best to make sure the mod is balanced and fun, but we are open to feedback and suggestions! We hope you enjoy it as much as we enjoyed making it!