CotoHeim
Augmented vanilla-like experience focused on exploration and use of ships, mounts and roads instead of portals. Difficulty grows with distance. Crypts and bosses yield Epic Loot stuff.
Last updated | 2 years ago |
Total downloads | 1207 |
Total rating | 0 |
Categories | Modpacks Tweaks Mistlands Update |
Dependency string | WiFiN-CotoHeim-0.1.11 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
Nexus-FarmGrid
Allows for all plants planted with the cultivator to automatically be snapped and placed into a grid in which they will have enough space to grow. Made by Sarcen
Preferred version: 0.2.0clevel-BeastsOfBurden
Allows you to attach carts to tamed boars, wolves, and loxen
Preferred version: 1.0.4GoldenJude-Blacksmiths_tools
Tool for hiding parts of the player model when equipping wearables, also a fix for incorrectly deforming skinned meshes on custom items.
Preferred version: 2.0.2Nextek-SpeedyPaths
Gives more purpose to paths. Increases player speed on paths and constructions. Reduces stamina consumed while sprinting on paths. Exposes optional modifiers for regular terrain in each biome. All values are tuneable.
Preferred version: 1.0.6ASharpPen-This_Goes_Here
Small mod for mod authors to run file operations in bepinex folders.
Preferred version: 2.1.1RaistlinOtherStuff-CraftableChainReuploadFromNexus
Craftable Chain reupload from Nexusmods
Preferred version: 0.0.1Azumatt-Official_BepInEx_ConfigurationManager
Mod to assist with configuration of BepInEx mods
Preferred version: 17.0.0denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.1901Grisch-QuickswapArmorstand
Allows you to switch all items you have equipped with what's on the armor stand with Alt-E
Preferred version: 1.0.0Huntardys-CustomizeAltars
Lets you customize vanilla and modded altars to spawn whatever boss you want and choose what sacrifice item & amount. Through json configuration.
Preferred version: 1.1.0Ratzu-ReviveAllies
Allows you to revive your friends at their tombstone within a revive window.
Preferred version: 0.1.1Smoothbrain-Mining
Adds a skill that increases damage dealt while mining and item yield from ore deposits.
Preferred version: 1.1.3Smoothbrain-Ranching
Adds a skill that makes taming animals faster and increases item yield of tamed creatures.
Preferred version: 1.1.1Smoothbrain-TargetPortal
Lets you target any portal, instead of having to connect two portals via a tag.
Preferred version: 1.1.6Smoothbrain-ServerCharacters
Saves your character on the server, instead of your computer, to prevent you from messing with it.
Preferred version: 1.3.3JustMennowar-HearthStone_Revived
This is a revive of the old HearthStone Mod from Detalhes.This adds a consumable heart that allows you create and use a custom teleport point
Preferred version: 1.0.5OdinPlus-PotionPlus
Adds several potions to the game, now with improved skills, new potions, new config options, and server sync!!
Preferred version: 4.1.9makail-ItemDrawers
Adds a drawer that can store a large quantity of a single item. Displays the item on the front of the drawer as well as the quantity stored.
Preferred version: 0.5.0TastyChickenLeg-BlastFurnaceTakesAll
Blast Furnace smelts all ore including copperscrap. Updated for Mistlands Original mod by tueman
Preferred version: 1.0.0Korppis-SolidHitboxes
Makes AI attacks collide with their allies. No more shooting through mobs.
Preferred version: 1.0.3thedefside-jtv_biomes
Adds Vegetation and Locations to the Mistlands, Deep North, and Ashlands
Preferred version: 0.0.2ComfyMods-ComfyQuickSlots
Armor and Quick Slots mod to replace Equipment and Quickslots mod fixing item deletion issues.
Preferred version: 1.0.9OdinPlus-OdinTrainingPlace
Training Place is just simple mod for additional pieces thanks to which you can level up Your skills faster or just use them as decoration of your village. If you're building lover this is definitely another mod for you.
Preferred version: 1.4.0Smoothbrain-CreatureLevelAndLootControl
Puts YOU in control of creature level and loot!
Preferred version: 4.5.2OdinPlus-OdinCampsite
Campsite is just simple mod for additional pieces thanks to which you can travel safe and save time to build temporary bases. Become the real adventurer!
Preferred version: 1.4.1Digitalroot-Better_Trader_Remake
Adds a custom trader menu, 310+ items to buy/sell, built-in support for Epic Loot, and an extensive list of configuration options.
Preferred version: 2.2.7Huntardys-EpicValheimsAdditions
Adds 3 new tiers of Weapons / Shields / Tools, Custom Bosses, Custom Boss Altars, Custom Minibosses, Gatherable Ores / Resources, to the Mistlands/Deepnorth/Ashlands. EVA , Epic Valheim Additions , EpicValheimAdditions , Epic_Valheim_Additions
Preferred version: 1.9.2OdinPlus-BoomStick
Boomstick Classic is back! The original boomstick with ammo has returned due to request! Mistlands Boomstick fires using Eitr.
Preferred version: 0.0.10Smoothbrain-ConversionSizeAndSpeed
Lets you configure the input size and conversion speed of building pieces like the smelter, windmill and charcoal kiln.
Preferred version: 1.0.9OdinPlus-OdinHorse
Horse mount and new items! You can tame it, You can ride it, You can attach the cart!
Preferred version: 1.1.0Smoothbrain-Sailing
Adds a skill that increases the health of ships, sailing speed and exploration radius while sailing.
Preferred version: 1.1.5Goldenrevolver-Quick_Stack_Store_Sort_Trash_Restock
Quick Stacking, Sorting, Trashing and more in one cohesive package
Preferred version: 1.2.5OdinPlus-OdinArchitect
Odin Architect is a mod that will allow you to build more with more structures and on a larger scale. You will find here not only larger counterparts of basic buildings but also completely new ones
Preferred version: 1.1.1Advize-PlantEverything
Allows your cultivator to plant berry bushes, thistle, dandelions, mushrooms, previously unavailable tree types, and other decorative flora. Includes many other miscellaneous features (see description). Highly configurable with localization support.
Preferred version: 1.13.0Meldurson-AllTameableTamingOverhaul
Adds the ability to tame almost any creature
Preferred version: 1.1.2Horem-DoOrDieMonsters
Adds vanilla monster re-skins and abilities, crafting materials and items. Read the description. Resistance is futile...
Preferred version: 0.8.8RandyKnapp-ExtendedItemDataFramework
Extends ItemData for modders. Adds Unique ID to items.
Preferred version: 1.0.11ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.10.3ASharpPen-Spawn_That
Advanced tool for customizing mob spawners throughout the world with configuration files.
Preferred version: 1.2.2WackyMole-WackysDatabase
WackysDatabase allows you to control all items/recipes/pieces via JSON files with ServerSync and so much more.
Preferred version: 1.4.2Smoothbrain-Farming
Adds a skill that makes crops grow faster and increases item yield for harvesting crops.
Preferred version: 2.1.8ASharpPen-Custom_Raids
Customize raid events, override existing, extend with your own raids.
Preferred version: 1.7.0RandyKnapp-EpicLoot
Adds loot drops, magic items, and enchanting to Valheim.
Preferred version: 0.9.8OdinPlus-OdinShip
New boats, oil press, fish extract, cranes and more to help you explore this giant world.
Preferred version: 0.2.4README
COTOHEIM MODPACK
Project goal
Vanilla valheim, in my opinion, has three core problems:
1. No gameplay reason to explore the world beyond finding the next boss location
2. Not enough progression steps between said bosses
3. Portals are cheap and come too early in progression, making the world too small, too fast
This pack aims to fix those issues and turn Valheim into a more replayable experience.
Difficulty is increased across the board and is tuned towards group play rather than solo.
Main features
Difficulty increases with distance from spawn
Thanks to CreatureLevelAndLootControl.
This means new players always have a safe place to start, and meeting harder enemies requires exploration. (best played on seeds with bosses far from spawn)
Players have more ways to improve their effectiveness
Thanks to PotionsPlus, BoneAppetit, and EpicLoot.
Combine potions, new food and enchanted weapons to match the increased difficulty.
Bosses, certain mobs and chests in crypts drop enchantment materials and magical items
Thanks to EpicLoot.
Make sure to visit those towers on the shore.
Haldor provides treasure maps and bounty contracts
Thanks to EpicLoot and BetterTrader.
Those who prefer fighting to building finally have something to do besides speedrunning towards the next boss.
Ashlands and Deep North are populated with locations and mobs.
Thanks to DoOrDieMonsters, MonsterLabZ and EpicValheimsAdditions.
We all know the next biome expansion is a year away, so let's walk this world for a little longer.
Less portals, more old school exploration.
Thanks to TargetPortal, SpeedyPaths, CraftyCartsRemake, MountUp, AllTameableTamingOverhaul, BeastsOfBurden, OdinHorse, OdinCampsite, OdinShip, and Sailing skill.
- You can now mount boars, horses and wolves making mounts usable right from the early game.
- Sailing is now less of a chore since sailing skill increases top speed and exploration radius on the ship.
- Portals are moved into iron age, require more surling cores, iron ingots and a forge in the vicinity to build. Thus portals are for established locations.
- To offset portal's cost you now need only one portal at every location. Step into it and choose the destination.
- Certain biomes have speed penalty, while paths roads and floors give a boost.
- You can finally build roads conveniently - build a stoneworks cart, load it with stones, strap a tamed boar into it, make the boar follow. Your roadworks crew is ready!
- OdinCampsite allows placing tents and sleeping bags - awesome for quick camps to skip a night. The neat thing is that tents flatten the ground only temporarily (less impact on map size as less voxels stay edited)
Revive fallen allies and return home with a hearthstone
Thanks to HearthStone_Revived and ReviveAllies
- Travel with a buddy and avoid those shameful naked runs from spawn.
- Did a hefty bit of exploration, but you don't want to backtrack the entire way back to base? Use a consumable hearthstone and teleport home ("no metal" rule still applies).
Dedicated slots for equipped items, quickslots for consumables and quivers for arrows
Thanks to ComfyQuickSlots and BetterArchery
More pieces to play with for builders
Thanks to OdinArchitect, Clutter, OdinShip and PlantEverything
Certain mechanics are made available sooner
- You can craft your own crude fishing rod and get basic bait via compost pile (build it with Odin's Hammer) before finding Haldor. Haldor's fishing rod is still better though.
- You can start taming sooner. Boars can be tamed with berries. Also Necks can be tamed. And some other creatures (find out yourself)
- Boar mounts are available at the bronze age, horses at the iron age, and wolves at silver.
- You can now plant harvestable bushes and mushrooms, although Entrails are required, so you have to be geared up for swamps
Most of the mods are tweaked and configured by hand
- I tried to make it feel as close to vanilla Valheim as possible
- Some items are turned off as they don't fit the setting (looking at BoneAppetit with their PBJ's and Miso...)
- Some lazy recipes have been adjusted to fit a certain age (like a ship with ballista should definitely include the resources required for the ballista)
- Broken items and pieces are turned off
Indev changelog
Latest versions
0.1.11
- Updated dependencies.
0.1.10
- Decreased feathers in wooden arrow recipe - too much hassle tweaking BetterArchery conversion recipes to remove feathers from those.
- Swapped TrashItems for Quick_Stack_Store_Sort_Trash_Restock.
- Increased stamina for boars and wolves.
- Toned down mob health governed by CLLC.
- Rebalanced BoneAppetit and some of the HoneyPlus food - BoneAppetit health and stamina values were absolutely overpowered for the associated biomes.
- Disabled recipe for food_smelter from Odin's Architect, might move it to mistlands tech level.
- Updated dependencies.
Older versions
0.1.9
- Removed Smoothbrain-Network as it didn't fix the lagspikes, but added desync and duping issues.
- Changed PotionPlus cauldron recipe (you get the wand at bronze, but no ammo until you get to iron - WTF?).
- Toned down Hearthstone cost.
- Added recipe for Cleansing Potion that removes negative effects.
- Increased surtling core price at the trader.
- Tweaked EpicLoot to give more items.
0.1.8
- Added Smoothbrain-Network in attempt to fix lag on clients in multiplayer.
- added "BlackDeerHide to DeerHide" recipe.
- Added feathers to wooden arrows recipe.
- tweaked Horse health.
- tweaked EpicLoot values for early game.
0.1.7
- Updated config files to match the dependencies versions.
0.1.6
- Updated dependencies - BetterArchery isn't breaking ballistas anymore.
0.1.5
Fixed new recipes for crude fishing rod and incendiarry ammo. Updated dependencies.
0.1.4
- Fixed some issues, added craftable fishing rod.
- Tweaked Boomstick mod items and recipes and added incendiary ammo for it.
- Updated dependencies.
- added proper README.
0.1.3
- Configured most of the mods and disabled all the broken stuff.
- Added mobs for Ashlands and Deep North.
0.1.2
- Removed Jevelheim due to conflict with Epic Loot.
- Removed Skyheim - redundant mechanics.
- Added Speedy paths.
- Added custom configs for most of the mods.
- Updated dependencies to their latst versions.
0.1.1
- Fixed mod description.
- Added discord server link.
0.1.0
- Testing my ability to upload stuff.
- A clean dependency list with all the mods required.
- Nothing configured yet.
Known issues
- Mobs with stars can't be mounts - CLLC scales mobs up, saddle position isn't updated, so the player gets stuck in the mount's back, blocking all movement. Disable scaling in CLLC if you want to fix it.
- Players on mounts don't receive SpeedyPath speed buffs\debuffs.
- Copper and FineWood doesn't drop before you kill Eykthir. Just keep this in mind if you decide to skip progression via exploits.
- Whenever inventory is full, non-equippable items fall into equipment slots, and there is no way to take them out unless you equip something that fits that slot (or die and pick up your suff from the gavestone). Waiting for reply from ComfyQuickSlots author on this one.
- OdinArchitect localization seems broken
Feedback
This mod is work in progress, contact me here if you already have some thoughts https://discord.gg/JDSW3aDvfT