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Wire's Aldr

Aldr is Old Norse for age or lifetime. Your character and your world grow older together: every Forsaken you defeat makes its biome richer, and risk is highly rewarded.

Every bonus is shown in the Compendium under Aldr, with where it comes from.

World

Each Forsaken defeated improves its own biome. For stars, harvest chance, fishing and later-Forsaken yields, later boss kills add 50% of the previous step each, and a biome whose Forsaken is still alive gets 15% of what later Forsaken would give.

  • Creature stars: +8 percentage points star chance for the biome's native creatures, scaled with world difficulty (relative to the 10% base). Max 95%.
  • Wild foraging: +25 percentage points bonus harvest chance for the biome's wild plants (total capped at 80%). Later Forsaken add items per pick: +20%, then half the previous step each (max about +40%).
    • Black Forest mushrooms: +8 after the Elder. Swamp thistle: +10 after the Elder, +7.5 after Bonemass.
  • Natural materials: extra drops from trees, rocks and deposits.
    • Wood: +10% Eikthyr, +10% Elder, +5% each later Forsaken.
    • Stone: +20% Elder, +5% each later Forsaken.
    • Core wood +20% Elder. Fine wood +10% Elder, +20% Yagluth. Ashwood +10% Fader.
    • Regional materials (copper, tin, iron, silver, obsidian, tar, ...): +10% after their biome's Forsaken; later Forsaken add +25%, then half the previous step each (max about +50%).
  • Wild fishing: +15% chance of an extra fish per rod catch of the biome's fish. Their spawn chance, spawn rate and population rise by the same share, and quality rolls by 0.35 x that in percentage points.

Experience

All skills. Bonuses are additive; only raids multiply.

XP = base XP x (1 + location + catch-up + Expedition + stars + extras) x raid

Location

Biome Bonus
Meadows +0%
Black Forest +10%
Swamp, Ocean +25%
Mountains +45%
Plains +70%
Mistlands +100%
Ashlands +135%

Plus 20% of the bonus of your progress biome (the biome after the last Forsaken you defeated), wherever you are. Fighting a hostile creature from a later biome counts as its biome. Fish count as their native biome.

Catch-up

  • Any skill below 8 + 6 x your tier: up to +15%, as 15% x (threshold - skill) / threshold. Tier = the higher of your progress biome and your current biome (Meadows 1, Black Forest 2, ...).
  • Combat skills (weapons, unarmed and magic) below 3/4 of your best one (once it's 20+): up to +100%, same formula. Not for rewards.
  • Only the larger of the two applies.

Expedition

A bonus that grows while you adventure away from base.

  • Bonus = 0.3% x T + 0.067% x T^1.5, T = expedition minutes. About +20% after 30 minutes in the Swamp.
  • Each XP gain adds the time since the previous one (max 30 s), at a biome pace: Meadows x0.8, Black Forest x0.9, Swamp x1.0, then +0.1 per biome.
  • Only grows while you keep moving (20 m within 6 minutes). Riding counts; sailing at 2 m/s or more grows it at 1/5 pace.
  • Paused at a base, decaying 0.1 minutes per minute at first, doubling every 45 s you stay, so quick trips home cost almost nothing. Away from a base it decays 0.5 minutes per minute after 90 s without XP. Resting doubles both. Sailing and riding hold it.
  • Saved on your character. Death halves it and freezes it until you recover your gravestone.

Challenge

  • Stars: +25% combat and dodge XP per star.
  • Raids: x1.5 combat XP against raiders while you're inside the raid.
  • Extras, shared cap +60% (+75% ranged):
    • Danger: same biome as your last conquered one +10%, +4% per biome beyond (max 18%), one older 4.5%, older 1.2%. Up to 1.4x more at skill 90 against current threats.
    • Aim: ranged hits +3% (moving target +8%) + 0.3% per meter (max 12%). Melee hits on moving targets past 12 m: 0.2% per meter beyond, max 7%. Unaware targets +7%. Max 25% ranged, 12% melee. +3% per extra target hit at once.
    • Combos: +12% per landed chain step, max +36%. Counters: +6% on the first hit within 2.25 s of a parry or perfect dodge.
    • Blocking: danger + 40% x the share of your stagger bar the hit filled.
    • Perfect dodges: danger + up to 25% for attackers with 4x your health.
    • Travel: Run, Swim and Ride up to +40% for steady straight-line progress.
    • Sneak: +35% near unaware enemies.
    • Crafting, cooking and placing pieces: +2.5% per ingredient type (max 12%), upgrades +3.5%.
    • Cooking: 50% x (health + stamina + eitr of the dish - 40) / 120, max +50%.
    • Farming: up to +10% for crops of later biomes.

Rewards

Flat XP for accomplishments. They get half the location bonus.

Action XP
Kill, creature of your last conquered biome 2.5, +1 per biome beyond (max +3)
Kill, older creatures halved per biome older (1.25 / 0.63 / 0.31)
Stars on a kill +50% per star
Sneak attack kill (crouched, target unaware) +3 Sneak, halved per biome older
Summon kill 60% of a kill, full if you fought in the last 20 s
Tree felled 2 + tool tier
Regional deposit, per chunk (4 + tool tier) / (2 x sqrt(chunks))
Regional deposit, mined out 4 + tool tier
Fish caught with a rod 3 + 1.5 per quality above 1
Parry (timed, not against bosses) 0.15 x (1 + 9 x stagger^4) x (0.2 + 0.8 x hit size), max 1.5. Stagger = your stagger bar after the parry, hit size = damage / 35% of your health
Perfect dodge streak 0.05 per dodge in the streak, max 0.3
Blood Magic barrier 4 per unskilled barrier's worth of damage absorbed
First craft (2+ ingredient types) 1.5 + 0.5 per type, max 5
Upgrade 1 + 0.5 x new quality, per level
First station dish 2 Cooking
Crop harvested 0.5 Farming

Bosses never give challenge bonuses or rewards.

Multiplayer

Required on the server and every client, same version. The server's settings apply to everyone (lockable). Raids in player-based mode follow each player's own Forsaken.

Configuration

Every number above is a setting, and every part has its own toggle, server-synced. 12 - Diagnostics writes BepInEx/Aldr-Diagnostics.log for bug reports; it's local and off by default.

ServerSync by Tykea (MIT license included).

Disclaimer: development is AI assisted. Not fully human or AI. Donations: ko-fi.com/krosshair

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