Progression that rewards how you play. Each Forsaken you defeat makes its biome richer, and you level faster for fighting tougher enemies, venturing far from base, parrying, comboing and landing long shots. (fully configurable)
Creatures with more stars than the game has a look for (3 stars and up) now look the part: each star past the game's last one makes them as much bigger and shifts their colour as much as that last star did, and they keep its extra parts. Before, they looked like plain 0-star creatures.
A biome's star limit is now soft at night: one more star can roll, with its own roll like every star (not in dungeons).
Group leaders: the leader of a group of two or more has one star more than it rolled. With Wire's AI (0.1.2 or newer) it's the pack's own leader, otherwise the first one spawned.
1.2.0
Higher star levels as you conquer the world: a biome's creatures can roll one more star for its own boss and for every boss after it. The Black Forest goes up to 3 stars after the Elder and 4 after Bonemass; the Meadows reach 10 after the Deep North's boss. Every extra star needs its own roll, so the higher ones stay rare. Only creatures native to the biome, not raids or fish, and a location's own level limits still apply.
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