
You are viewing a potentially older version of this package. View Latest Version
WiresCombatFlow
More responsive combat: stamina-based defensive recovery cancels and automatic invisible vertical melee aiming.Wire's Combat Flow
Makes Valheim combat feel slightly less stiff.
Features:
- Lets you cancel attack recovery into a dodge or block, but only after the attack actually hits or fires. Cancelling costs some extra stamina. Secondary attacks cost a bit more.
- Automatically adjusts melee hits up or down towards enemies in front of you, so fighting on slopes or against enemies of different heights isn't as annoying.
- Works client-side. In a way this could be considered cheating because you've got a genuine combat advantage over players but… who tf does PvP in Valheim anyway.
Disclaimer: the code is AI-assisted since I barely know C#. Not fully AI nor human.