Valheim
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Date Uploaded
last week
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Wire's Enemy HUD

An improvement to Valheim's enemy HUD that keeps the vanilla look.

Thunderstore exclusive info: I am REALLY sorry but its not letting me upload the changelog this time! 0.5.2 added improved visibility conditions for the health bars and customizable font size!

Features

  • Vanilla-style stagger bars, including the white flash when enemies stagger.
  • Optional HP numbers for enemies, bosses, and multiplayer players.
  • Current HP, current/max HP, percentage, or no counter.
  • Optional thicker enemy/player HP bars, awareness name colors, and uppercase names.
  • DPS meters for enemies, bosses, and players, separately: On, On + DPS, or Off. Uses Terraria-style DPS timing based on damage actually taken.
  • Independent font sizes for HP/% and DPS.
  • Show on damage: damaged enemies show their normal nameplate for one second. Another hit refreshes the timer. This is an additional condition, so normal nameplate visibility still works.
  • Keep bars on screen: if a normally visible enemy nameplate leaves the screen, it stays clamped to the viewport edge. Above the screen, it tracks horizontally along the top rather than becoming a separate indicator.
  • A brief white outline flash around enemy HP on actual backstab/stagger-critical hits, matching the stagger flash.
  • Default, Vanilla+, and Vanilla presets. Vanilla keeps it completely vanilla so you can config it from the ground up, Vanilla+ has some stuff enabled by default and default is my personal preset.
  • Multiplayer stagger synchronization.

Disclaimer: the code is AI assisted since I barely know C#. Not fully AI nor human.

https://ko-fi.com/krosshair <- donations, but not recommended since I didn't fully code it myself

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