Valheim
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Latest version
0.5.4
Last Updated
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3.7K
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8
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79KB
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Wire's Enemy HUD

An improvement to Valheim's enemy HUD that keeps the vanilla look.

Features

  • Vanilla-style stagger bars, including the white flash when enemies stagger.
  • Optional HP numbers for enemies, bosses, and multiplayer players.
  • Current HP, current/max HP, percentage, or no counter.
  • Optional thicker enemy/player HP bars, awareness name colors, and uppercase names.
  • DPS meters for enemies, bosses, and players, separately: On, On + DPS, or Off. Uses Terraria-style DPS timing based on damage actually taken.
  • Independent font sizes for HP/% and DPS.
  • Show on damage: damaged enemies show their normal nameplate for one second. Another hit refreshes the timer. This is an additional condition, so normal nameplate visibility still works.
  • Keep bars on screen: if a normally visible enemy nameplate leaves the screen, it stays clamped to the viewport edge. Above the screen, it tracks horizontally along the top rather than becoming a separate indicator.
  • A brief white outline flash around enemy HP on actual backstab/stagger-critical hits, matching the stagger flash.
  • Author's Choice (the author's own saved settings) and Vanilla (a completely vanilla starting point) presets.
  • Optional player nameplate focus fading: player names, health bars and counters are 25% opaque unless the crosshair points directly at that player. Applies regardless of distance. Your own debug nameplate is exempt. On by default.
  • Multiplayer stagger synchronization.

The extra visibility conditions and critical flash can each be disabled in the config.

Disclaimer: the code is AI assisted since I barely know C#. Not fully AI nor human.

https://ko-fi.com/krosshair <- donations, but not recommended since I didn't fully code it myself

The Author's Choice defaults correspond to the author's actual previous config: enemy HP displayed as Current HP; player HP displayed as Current HP/Max HP; boss HP displays Current HP/Max HP; 1.267x HP/percentage text size; DPS off for enemies and players, On + DPS for bosses; double-size health bars; enabled stagger features, enemy visibility options, with the optional self-debug nameplate turned off. The new player-focus fade is enabled.

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