Valheim
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Wire's Enemy HUD

Valheim's own enemy health bars, finished. Weakness icons, a stagger bar, HP numbers and smarter visibility, drawn with the game's own art, fonts and colors, so it looks like it shipped with the game.

Health bar features

Weakness icons

Damage type icons

  • What an enemy is weak to, at the end of its star row. Resistances follow in faint gray.
  • One shape and color per damage type, built like the level stars.
  • Bosses show weaknesses left of their name and resistances to the right.
  • Read from each creature's real damage modifiers, so modded creatures work too.

Stagger bar

  • A stagger meter under the health bar, styled after your own.
  • The frame flashes white when an enemy is staggered.
  • While staggered, a yellow layer drains over the exact window your hits deal double damage.
  • Hidden on enemies that can't be staggered. Synced in multiplayer.

Health bars

  • Double-thickness bars for enemies and players, same width as vanilla.
  • HP as current, current/max or percent, on enemies, bosses and players.
  • Boss HP follows the health fill and never runs off the bar. A DPS counter sits under it.
  • See-through backgrounds, like your own HUD bars.
  • Friendly creatures get their own bar color.
  • A white flash on the frame when a backstab or a hit on a staggered enemy lands.

Awareness and visibility

  • The name color shows whether an enemy noticed you or is hunting you. Or use the vanilla icons if you want, or nothing, if you're a masochist.
  • Hitting an enemy shows its bar for a few seconds, at any distance.
  • Bars stay on screen: a troll's bar slides along the top edge instead of vanishing.
  • Other players' nameplates fade until you aim at them.

Built on the vanilla HUD

  • Nothing is replaced: the game's own bars, frames, fonts and stars are used and extended.
  • Mods with their own star visuals keep them.
  • Light on performance. You'd be surprised how little the game tells you about stagger haha.

Make it yours

  • Presets: Author's Choice, or Vanilla as a clean starting point.
  • Everything can be changed or turned off in the in-game Configuration Manager (I use the one by Shudnal).
  • A hex color option for every color the HUD uses, vanilla ones included. Not recommended, but you can if you want to.

Disclaimer: the code is AI assisted since I barely know C#. Not fully AI nor human. No AI image generation was used.

https://ko-fi.com/krosshair

Thank you, darthvladi, for making HP Barheim. It motivates me to be better. You're awesome btw <3

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