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WiresEnemyHUD
The ORIGINAL health bar mod. Stagger bars, weakness icons, HP numbers, bubble bars, hit predictions and smarter visibility, all built from the game's own art and colors, so it looks like it was always there.Wire's Enemy HUD
The ORIGINAL health bar mod. Weakness icons, a stagger bar, HP numbers, bubble bars, hit predictions and smarter visibility, drawn with the game's own art, fonts and colors, so it looks like it shipped with the game.

New in 0.8.0

Weakness icons
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- What an enemy is weak to, at the end of its star row. Resistances follow in faint gray.
- One shape and color per damage type, built like the level stars.
- Bosses show weaknesses left of their name and resistances to the right.
- Read from each creature's real damage modifiers, so modded creatures work too.
- Limited mode (off by default): only the icons of what your weapon in hand and its ammo can deal.
Stagger bar
- A stagger meter under the health bar, styled after your own.
- The frame flashes white the moment an enemy is staggered, just like your own stagger bar.
- While staggered, a yellow layer drains over the exact window your hits deal double damage.
- Hidden on enemies that can't be staggered. Synced in multiplayer.
Health bars
- Double-thickness bars for enemies and players, same width as vanilla.
- HP as current, current/max or percent, on enemies, bosses and players.
- Boss HP follows the health fill and never runs off the bar. A DPS counter sits under it.
- See-through backgrounds, like your own HUD bars.
- Friendly creatures get their own bar color.
- A white flash on the frame when a backstab or a hit on a staggered enemy lands. Never on the killing blow.
Bubble bars
- A bar above the health bar of anyone inside a protective bubble (Staff of Protection), showing how much it can still take.
- Purple on friendlies (eitr), blue on enemies (shaman magic).
- Your own bubble gets a bar right of your health bar, same height, half the width. The forsaken power moves over for it.
- When a bubble breaks, its bar flashes, stays empty for a second, then goes.
- Other players need Enemy HUD for their bubble to show.
Hit predictions
- Off by default. Shows what your next hit would do to the enemy you're looking at, on its health, stagger and bubble bars.
- Uses the middle of your possible damage, or the weakest possible hit if you never want to see something that doesn't happen.
- Counts the creature's weaknesses and resistances, sneak attacks, the combo finisher and double damage on staggered enemies.
Awareness and visibility
- The name color shows whether an enemy noticed you or is hunting you. Or use the vanilla icons if you want, or nothing, if you're a masochist.
- Hitting or parrying an enemy shows its bar for a few seconds, at any distance.
- Bars stay on screen: a troll's bar slides along the top edge instead of vanishing.
- Other players' nameplates fade until you aim at them.
Built on the vanilla HUD
- Nothing is replaced: the game's own bars, frames, fonts and stars are used and extended.
- Mods with their own star visuals keep them.
- Light on performance. You'd be surprised how little the game tells you about stagger haha.
Make it yours
- Presets: Author's Choice, or Vanilla as a clean starting point.
- Everything can be changed or turned off in the in-game Configuration Manager (I use the one by Shudnal).
- Pick each damage type's icon shape and color, plus one color for resistances.
Disclaimer: the code is AI assisted since I barely know C#. Not fully AI nor human. No AI image generation was used.
https://ko-fi.com/krosshair
Thank you, darthvladi, for making HP Barheim. It motivates me to be better. You're awesome btw <3