Valheim
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Latest version
0.1.15
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Changelog

0.1.15

  • Protection idol type text now displays the full word Protection instead of clipping to Protect.
  • Renamed the displayed risky outcome from destroy to destruction.
  • Rewrote the README as a direct functionality reference with the refinement, idol, trophy, destruction and jackpot formulas shown explicitly.

0.1.14

  • Added deliberate under-tier idol gambling: each idol tier below the current safe minimum trades 2.5 percentage points of success for destruction and adds 10 percentage points to the hidden jackpot trigger chance.
  • Under-tier attempts replace ignore/fail/reset outcomes with full vanilla destruction and ingredient return.
  • Trophy offerings are unavailable with under-tier idols; selecting one clears the current trophy and disables CT.
  • Safe attempts continue to bypass vanilla's empty-slot reserve, while under-tier destructive attempts restore the vanilla inventory-space safeguard.
  • The idol and trophy cycle buttons are now labeled CI and CT.
  • Forge percentages now preserve half-percent values such as 82.5% instead of rounding them away.

0.1.13

  • Removed the Forge of Potential's vanilla empty-slot reserve check. Goodtential never destroys the item, so refinement no longer requires spare inventory slots for hypothetical returned ingredients.
  • Normal crafting keeps Valheim's original inventory-space checks unchanged.

0.1.12

  • Removed Goodtential's OnCraftPressed patch entirely so the Forge of Potential uses Valheim's untouched craft-button start path.
  • The selected idol/trophy are now read and validated only when Valheim reaches DoCrafting, while cycle controls remain locked during the craft timer.

0.1.11

  • Fixed refinement clicks being swallowed by Goodtential's pre-craft validation; the mod now snapshots the prepared offering and lets Valheim start the craft normally.
  • Forge-only cycle controls are stripped before vanilla renders a non-upgrader crafting menu, preventing them from contaminating Workbench/Forge/etc. requirement UI.

0.1.10

  • Rebuilt the cycle controls from the same vanilla button template used by Quick Stack/Store, with a normal UI-font C instead of the pixel-art upgrade arrow.
  • Cycle buttons use the button's real disabled state when there is nothing to cycle through or while refinement is running.
  • Forge-only cycle controls are removed from view when using normal crafting stations.
  • Idol labels now show only the material name, with Battle/Protection in the lower line.
  • Trophy labels drop the redundant Trophy suffix; an empty offering simply reads Trophy.

0.1.9

  • Replaced the cycle-arrow icon with a plain centered C using Valheim's UI font.
  • Cycle controls are now hidden outside the Forge of Potential, so normal crafting stations keep their vanilla requirement slots.
  • Cycle buttons grey out when there is nothing else to cycle to, as well as while refinement is in progress.

0.1.8

  • Replaced vanilla trophy substring matching with an exact prefab table covering all 72 current trophy prefabs in the installed game; fuzzy matching now applies only to unknown/modded trophies.
  • Corrected special and variant trophies including Moder, Seeker Soldier, Fuling Berserker/Shaman, Hildir minibosses, Rancid Remains, Lava Blob, Pulp, Vile, Krigen, Hexen, Eyeless One, Writhan and Kvastur.
  • Reworked the four Forge requirement slots into Idol / cycle button / Trophy / cycle button.
  • Cycle buttons move only forward through stronger idols or higher-prestige trophies and wrap back to the first idol / empty trophy offering.
  • Removed direct clicking from idol and trophy slots and removed their always-one quantity labels.
  • Cycle controls are disabled while a refinement is already in progress.

0.1.7

  • The Forge now shows only non-zero outcome percentages in its orange status line.
  • Removed hover item tooltips from the idol and trophy selectors.
  • Fixed Ashlands Charred trophy prefab recognition; Charred Warlock trophies now use the correct high-tier value instead of falling back to the generic unknown-trophy value.
  • Raised Charred Warlock trophy prestige to reflect its rarity and threat.

0.1.6

  • Added exact success, ignore, fail and reset percentages beneath the Forge warning text.

0.1.5

  • Simplified refinement warnings to match Valheim's terse Forge wording and clarified complete loss as returning the item to its base form.
  • Refined result, idol and trophy text for consistency.
  • Moved Forge requirement tooltips to a dedicated top-left anchor on the crafting panel.

0.1.4

  • Rebalanced trophy favor around the item's actual progression stage so strong later-biome kills remain meaningful for fully upgraded previous-biome gear.
  • Cycling idols or trophies now plays a selection sound.
  • Hover tooltips update immediately when the selection changes without moving the cursor away and back.

0.1.3

  • Rebalanced idol progression so an item's native idol remains valid for its first few refinements beyond the normal quality cap, then advances one idol tier every three further quality levels.
  • Removed the idea of "Potential" as a named upgrade stat; extra quality is simply further refinement beyond the item's natural limit.
  • Tightened risk, result, idol and trophy wording to better match Valheim's terse forge/item style.

0.1.2

  • Returned idol and trophy selection to left-click/right-click cycling.
  • Reworked Forge wording and hover text around Valheim's own item tooltips.

0.1.1

  • Fixed the refinement button incorrectly requiring the item's normal crafting materials in addition to the Forge offering.
  • Replaced click-to-cycle requirements with dedicated previous/next arrow buttons on both the idol and trophy offering.
  • Idol and trophy hover information now uses Valheim's proper item-tooltip presentation with a background, item-style layout and contextual colored text.

0.1.0

  • Released as the standalone Wire's Forge of Goodtential.
  • Idol requirements rise as an item is refined beyond its normal quality cap instead of remaining tied forever to its original recipe.
  • Any stronger idol can replace the minimum requirement and provides additional stability.
  • Added one optional trophy offering per refinement, with effectiveness based on the defeated creature's prestige relative to the item.
  • Added interactive idol and trophy selection directly to the Forge requirement UI with contextual tooltips.
  • Replaced destructive failure with complete refinement loss: the item survives and returns to its normal maximum quality.
  • Preserved unlimited refinement, escalating level-loss risk and hidden jackpot refinements.
  • Prepared refinements use qualitative risk/favor wording without exposing exact probabilities.
  • Selected idol and trophy are validated and consumed as one Forge transaction.
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