Valheim
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4 weeks ago
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Wire's Forge of Potential Rework

Reworks the Forge of Potential while keeping Valheim's normal item stat and quality formulas and all three Forge outcome types.

  • The first Potential attempt has a 90% parent win chance.
  • Potential +1 is 95%, then success falls by 5 percentage points per existing Potential level.
  • Success chance never drops below Valheim's reported 65% Forge success rate.
  • Potential +7 is the first 65% tier.
  • Potential +8 is the second consecutive 65% tier (the attempt to reach Potential +9); item-break risk starts there.
  • Through Potential +5, a failed parent roll is an Ignore: no quality loss and 35% of ordinary attempted materials are returned.
  • At Potential +6 and +7, a failed parent roll is a Loss: exactly 1 Potential level is lost and 15% of ordinary attempted materials are returned.
  • From Potential +8 onward, the 35% failure branch splits evenly: 50% Loss and 50% vanilla Break.
  • Loss always removes exactly 1 Potential level; there is no multi-level loss chain.
  • Break uses Valheim's real item-destruction branch and its normal break-return behavior.
  • Failed refinements still play the Forge lightning-strike feedback; its damaging projectile/AOE behaviour remains disabled.
  • On a win: 80% gives +1; 20% enters the jackpot chain, capped at +5 from one attempt.
  • The Forge resource/idol is always consumed.
  • Existing Potential-upgraded items remain ordinary vanilla quality items.
  • The Forge UI shows the live success/failure chance and, once break risk is active, the 50/50 failure split.
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