WiseHorror-Veinmine icon

Veinmine

Allows you to mine a whole rock/ore vein by holding down a key. Progressive mode is a less OP version meant to fit in better in Vanilla

CHANGELOG

1.3.0

  • Update for Ashlands.

1.2.10

  • NRE Fix and ServerSync update.

1.2.9

  • Small update for Valheim 0.217.22

1.2.8

  • Azumatt begins maintaining the mod. (Thanks WiseHorror for the opportunity!)
  • Changes to the configuration file have been made. Please delete your previous config when updating to this version. Sorry for the inconvenience.
  • Refactor a lot of code to make it more readable.
  • Addition of ServerSync internally to allow for syncing of config between players and the server.
    • This addition adds a new config option to enable/disable syncing of config between players and the server.
  • Change the project to have more automation in the build process so that it is easier to maintain and push updates out faster.
  • Addition of MIT license to the code repository per WiseHorror's request.
  • Update the README.md to have more information and add installation instructions.

1.2.7

  • Fixed mod being broken.
  • Infinite durability can now be enabled for progressive mode.

1.2.6

  • Compatibility with Mistlands and fix for Silver ore exception.

1.2.5

  • Tentative fix for multiplayer veinmining by replacing the use of Player.m_localPlayer with Player.GetClosestPlayer.

1.2.4

  • Fixed an exception that was thrown when mining Leviathans.
  • Added veinmining support for Leviathans and Glowing Metal (Flametal Ore).

1.2.3

  • Fixed a bug that allowed players to veinmine (and gain exp) without a pickaxe.

1.2.2

  • Possible fix for ore drop quantities (Not sure why they weren't correct, as I don't change drop rates)

1.2.1

  • Compatibility for Hearth and Home;
  • Tentative fix for ores spawning at 0,0 (unable to test without other players)

1.2.0

  • Replaced 'Even' spread damage option with 'Level' as even was useless when the mined vein had a large number of sections.
  • Refactored code.

1.1.9

  • Fixed incompatibility with Rocky Ore mod.

1.1.8

  • Fixed a bug that was causing no ores to be dropped (hopefully)

1.1.7

  • Fixed a bug that caused ores to drop every single pickaxe swing when mining manually.

1.1.6

  • Fixed a bug that was causing no drops to be received when veinmining.

1.1.5

Please delete your previous config when updating to this version.

  • Damage text when veinmining should now display on top of each rock section
  • Veinmining when Progressive mode is disabled is now instant
  • Spread damage now has two options: Even and Distance
    • Even is the same as previous versions
    • Distance makes it so the damage dealt to a rock section is based on distance. The farther away a section is, the less damage is dealt.

1.1.4

  • Fixed a bug where if you had spread damage enabled, mining damage would also be reduced when mining manually.

1.1.3

  • Added config option for spreading damage in progressive mode (divides your mining damage equally between all rock sections affected, as opposed to doing full damage to all sections)
  • This is disabled by default.

1.1.2

  • Fixed incompatibility with mods that alter the pickaxe's durability drain values. The value modified by such mods ( m_useDurabilityDrain) is now multiplied by the result of the previous formula (which is shown in the config). Take this into account when editing this mod's durability modifier.

1.1.1

  • Added config options for durability and xp multipliers for Progressive mode.

1.1.0

  • Durability taken is now scaled to the player's Pickaxes level when Progressive mode is enabled. This is meant to ( somewhat) balance veinmining so it fits in with vanilla.
  • The formula is (120 - Level) / 20, so if you have level 50: (120 - 50) / 20 = 3.5 durability taken per rock section veinmined

1.0.1

  • Removed log messages to avoid spam.

1.0.0

  • Added Progressive mode.

0.0.1.4

  • Fixed a bug that allowed monsters to veinmine and/or give XP to the player.

0.0.1.3

  • Indestructible items no longer lose durability. (such as items from Epic Loot)
  • Added config option to disable mining visual effects, which might help reduce fps lag. (disabled by default)

0.0.1.2

  • Added config option for veinmining to take pickaxe durability for each section mined (default = true).
  • XP is now only awarded if the section mined wasn't already destroyed.
  • Fixed a NullReferenceException thrown when there were more than 128 rock sections.

0.0.1.1

  • Mining xp is now awarded for every rock section mined.

0.0.1.0

  • Initial release