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Njord
A mythic overhaul of Valheim’s ship handling, steering, acceleration, and sea‑faring experience. Includes HUD, and runtime config.
CHANGELOG
📜 Njord — Changelog
v1.1.0 — The Runic Wake Update
A visual identity update introducing mythic ship‑trail effects and polishing Njord’s presentation on the open sea.
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Runic Wake VFX (New) Optional glowing wake effect behind ships.
Color‑tinted based on config.
Scales with speed and sail state.
Fully multiplayer‑safe. -
VFX Configuration
VFX_Enable— toggle the system
VFX_Color— hex color for the runic glow -
HUD & Visual Polish Improved wake blending with waterline motion.
Minor HUD clarity adjustments.
Better visual consistency across ship types. -
Internal Cleanup Removed unused VFX prototype fields.
Streamlined update loop for lower overhead.
Minor log cleanup and diagnostics improvements.
v1.0.8 — The Deterministic Sea Update
A foundational stability update focused on multiplayer correctness, identity tracking, and predictable helm behavior.
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ZDOID-Based Ship Identity (New Architecture) Ships now use Valheim’s true network identity system.
No HUD flicker, no control loss, no prefab collisions.
Fully stable even with multiple identical ships nearby. -
Multiplayer-Safe Helm Control Each ship tracks its own controller.
Identical ships no longer overwrite each other.
Seamless helm switching between players. -
Deterministic Startup & Config Sync Config loads before patches.
Server broadcasts authoritative values.
Movement works instantly — no more F8 ritual. -
HUD & Telemetry Improvements Per-player HUD visibility.
No desync or flicker.
Clean readiness gating. -
Max Speed System Per-boat Njord/Vanilla max speed configuration.
Fully synced in multiplayer. -
Internal Stability Deep debug instrumentation.
Cleaned stale control states.
No ZDOID pollution or unsafe writes.
v1.0.0 — First Public Release
- Complete overhaul of Valheim ship handling and steering
- Added steering multiplier system
- Added acceleration and reverse force tuning
- Added Half/Full sail force configuration
- Added wind‑blend smoothing system for natural sail transitions (WIP)
- Added Njord HUD with configurable X/Y position
- Added runtime config reload hotkey (F8)
- Added server‑to‑client config sync for multiplayer
- Added optional VFX system (disabled by default) (WIP)
- Added clean plugin bootstrap and Harmony patching
- Added safe runtime config architecture
- Added mythic startup logs and diagnostics
v0.9.x — Internal Development Builds
- Initial steering and acceleration prototypes
- Early HUD layout tests
- First pass at VFX system (control rune, burst, trail)
- Sync and RPC architecture established
- Internal debugging tools and logging