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Njord

A mythic overhaul of Valheim’s ship handling, steering, acceleration, and sea‑faring experience. Includes HUD, and runtime config.

CHANGELOG

📜 Njord — Changelog

v1.1.0 — The Runic Wake Update

A visual identity update introducing mythic ship‑trail effects and polishing Njord’s presentation on the open sea.

  • Runic Wake VFX (New) Optional glowing wake effect behind ships.
    Color‑tinted based on config.
    Scales with speed and sail state.
    Fully multiplayer‑safe.

  • VFX Configuration VFX_Enable — toggle the system
    VFX_Color — hex color for the runic glow

  • HUD & Visual Polish Improved wake blending with waterline motion.
    Minor HUD clarity adjustments.
    Better visual consistency across ship types.

  • Internal Cleanup Removed unused VFX prototype fields.
    Streamlined update loop for lower overhead.
    Minor log cleanup and diagnostics improvements.


v1.0.8 — The Deterministic Sea Update

A foundational stability update focused on multiplayer correctness, identity tracking, and predictable helm behavior.

  • ZDOID-Based Ship Identity (New Architecture) Ships now use Valheim’s true network identity system.
    No HUD flicker, no control loss, no prefab collisions.
    Fully stable even with multiple identical ships nearby.

  • Multiplayer-Safe Helm Control Each ship tracks its own controller.
    Identical ships no longer overwrite each other.
    Seamless helm switching between players.

  • Deterministic Startup & Config Sync Config loads before patches.
    Server broadcasts authoritative values.
    Movement works instantly — no more F8 ritual.

  • HUD & Telemetry Improvements Per-player HUD visibility.
    No desync or flicker.
    Clean readiness gating.

  • Max Speed System Per-boat Njord/Vanilla max speed configuration.
    Fully synced in multiplayer.

  • Internal Stability Deep debug instrumentation.
    Cleaned stale control states.
    No ZDOID pollution or unsafe writes.


v1.0.0 — First Public Release

  • Complete overhaul of Valheim ship handling and steering
  • Added steering multiplier system
  • Added acceleration and reverse force tuning
  • Added Half/Full sail force configuration
  • Added wind‑blend smoothing system for natural sail transitions (WIP)
  • Added Njord HUD with configurable X/Y position
  • Added runtime config reload hotkey (F8)
  • Added server‑to‑client config sync for multiplayer
  • Added optional VFX system (disabled by default) (WIP)
  • Added clean plugin bootstrap and Harmony patching
  • Added safe runtime config architecture
  • Added mythic startup logs and diagnostics

v0.9.x — Internal Development Builds

  • Initial steering and acceleration prototypes
  • Early HUD layout tests
  • First pass at VFX system (control rune, burst, trail)
  • Sync and RPC architecture established
  • Internal debugging tools and logging