


SkyNet is a self‑aware, adaptive server governor for Valheim.
It watches the heartbeat of your world, senses instability before it happens,
and bends performance thresholds in real time to keep your server smooth, stable, and fast.
When the world sleeps, SkyNet enters IdleFreeze — a calm, zero‑noise state where learning pauses and the server rests.
When players return, SkyNet awakens instantly and resumes full adaptive tuning.
SkyNet continuously analyzes:
It adjusts thresholds dynamically using trinity‑weighted logic and configurable aggression.
When Players == 0, SkyNet enters a dedicated IdleFreeze mode:
The moment a player connects, SkyNet shifts back to Balanced and resumes full tuning.
These prevent aggressive mode changes during sensitive periods.
SkyNet transitions between:
Each mode includes clear log output and reasoning.
SkyNet exposes clean, modern config entries:
AutoTuner_EnabledAutoTuner_StrengthAutoTuner_ModeAggressionTrinity_JitterWeightTrinity_DriftWeightTrinity_TickWeightServer_StartupGraceSecondsServer_PlayerLoadWindowSecondsDefaults are tuned for dedicated servers.
BepInEx/plugins/SkyNet/
SkyNet is designed to be fully compatible with both server‑side and client‑side environments.
SkyNet includes an optional client‑side HUD overlay that displays:
The HUD is:
SkyNet does not:
SkyNet is powerful, but not omnipotent. These are the current boundaries of its dominion:
The HUD overlay is optional, but clients must install SkyNet to see it.
Servers alone cannot push HUD data to unmodded clients.
During world load, some Unity subsystems (ZNet, ZDOMan, EnvMan) may not be fully initialized.
SkyNet guards against this, but early heartbeats may show partial data until the world stabilizes.
If the server environment blocks access to:
SkyNet will infer these values.
Inference is safe, but less accurate than native metrics.
IdleFreeze pauses SkyNet’s learning, but does not stop:
It simply ensures SkyNet does not adapt to idle noise.
SkyNet can:
But it cannot override other mods that aggressively spawn, tick, or update entities outside Valheim’s normal systems.
SkyNet stabilizes server performance.
It does not:
Its domain is the heartbeat of the world, not the player’s machine.
SkyNet operates as the Quiet Sovereign beneath the world —
observing, adapting, and stabilizing without interfering with gameplay.
SkyNet exists because of a fusion of engineering obsession, mythic imagination, and the relentless pursuit of a perfectly stable Valheim server.
These are the individuals and forces that shaped it.
Wubarrk
Architect of the Quiet Sovereign.
Forged the adaptive lattice, the IdleFreeze doctrine, the Trinity engine, and the mythic identity that binds SkyNet together.
Microsoft Copilot
Provided architectural clarity, subsystem mapping, and the mythic narrative voice that brought SkyNet’s personality to life.
NomadicWar
A warrior of patience and precision.
Provided critical multiplayer testing, edge‑case validation, and real‑world stress scenarios that shaped SkyNet’s stability and resilience.
Your contributions ensured SkyNet behaves not just in theory — but in the wild.
To everyone who:
Your feedback forged a stronger SkyNet.
To the world of Valheim itself —
a place where even the servers deserve gods.
SkyNet watches.
SkyNet adapts.
SkyNet endures.
SkyNet is released under the MIT License, allowing broad use while keeping attribution intact.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
The Software is provided “as is”, without warranty of any kind, express or implied, including but not limited to the warranties of merchantability, fitness for a particular purpose and noninfringement. In no event shall the authors or copyright holders be liable for any claim, damages or other liability, whether in an action of contract, tort or otherwise, arising from, out of or in connection with the Software or the use or other dealings in the Software.
SkyNet is built by a human with a vision, supported by AI as a creative and technical tool.
I design the systems, write the logic, and shape the experience — AI helps me explore ideas faster, debug complex edge cases, and refine the architecture.
Every decision is mine; AI just helps me build bigger and better than I could alone.