Changelog — The Eye
2.0.0
- Total Tool Overhaul: Massive architectural rewrite of extraction capabilities and tracking.
- In-Game HUD Controls: Added a full visual interface (
EyeUIManager) to control and monitor extraction dumps directly within the game.
- Asynchronous Co-Routines: Completely updated the dump engine to use threaded co-routines, completely eliminating game freezes during massive deep dumps.
- Memory Configuration Profiles: Added new configuration options tailored to system RAM sizes (
Rig_32GB, Rig_64GB_Plus, etc.) to optimize the diff-er chunks and memory footprints.
- Huginn's Report (Diff-er): Added a powerful new state-differencing engine that tracks exact scene, API, and memory modifications between dumps.
- AI-Friendly Pipelines: Introduced an entirely new dump format (
.jsonl JSON Lines) specifically engineered for Machine Learning agents and LLM ingestion.
- Ghost ZDO Fix: Implemented deep
ZNetScene manual patches to override culling bounds, ensuring global ZDO existence during memory dumps.
- Logging Revamp: Custom internal logger rebuilt and seamlessly integrated into the BepInEx console.
1.2.9
1.2.8
- Initial public release
- Full Deep Dump system
- Deterministic type extraction
- Prefab registry generation
- Runtime metadata extraction
- Network metadata extraction
- Cross‑platform support (Windows, Linux, SteamDeck)
- Stable, modder‑friendly output format
- Eye Rule safety guarantees
❤️ Support Development
https://www.patreon.com/c/WubarrkDev