Changelog
2.0.10 - 2026-09-27
- Let vanilla input focus track Shift press and release when Quantity Crafting is disabled, preventing the native x5 modifier from sticking after rapid toggles or clicks.
- Clear stale TMP/EventSystem selection on live mode changes and rebuild the native recipe preview only once after the custom controls are hidden.
- Apply the selected custom batch during every native requirement-list build, including the first frame of a live toggle, preventing a transient x1 recipe display.
2.0.9 - 2026-09-27
- Clarify on the Quantity Crafting toggle that a game restart may be needed for the setting to apply correctly.
2.0.8 - 2026-09-27
- Removed assembly-wide reflection and static-registry traversal from the
@mod recipe-filter hot path. Loaded plugin names and assemblies are indexed once, and each recipe prefab's mod source is cached.
- Parse the current recipe query once per text change instead of reparsing it for every recipe during list rebuilds.
2.0.7 - 2026-09-27
- Release Search Bar Plus input focus during live Quantity Crafting toggles so Valheim can read native Shift/AltPlace again immediately.
- Schedule one native recipe refresh after disabling Quantity Crafting, ensuring the Shift x5 label and ingredient list are rebuilt together from the actual key state.
2.0.6 - 2026-09-27
- Keep the selected custom craft quantity in Valheim's native requirement-list rebuild, avoiding a one-unit flash/reset when the native Shift modifier changes.
2.0.5 - 2026-09-27
- Kept Shift crafting on Valheim's native
AltPlace path when Quantity Crafting is disabled; the mod does not synthesize a replacement Shift action.
- Refresh the native recipe preview once when the modifier is pressed or released, so the x5 label and ingredient requirements stay in sync without requiring an unrelated click.
- Release Search Bar Plus text-field focus when the native craft action starts, preventing focused search inputs from making Shift/crafting appear stuck.
2.0.4 - 2026-09-27
- Restored Valheim's captured native multi-craft amount when Quantity Crafting is disabled. This preserves the vanilla five-craft Shift behavior instead of leaving the field at the custom feature's single-craft value.
- Clear only our transient craft modifier state during the live handoff, preventing stale Shift/touch state while returning control to Valheim.
- Recreate the quantity controls when the feature is enabled at runtime after starting with it disabled; no restart is required in either direction.
2.0.3 - 2026-09-26
- Made Quantity Crafting a live Configuration Manager toggle; no game restart is needed.
- A custom batch already in progress completes before disabling the feature. The UI then returns to the native craft action, and vanilla Shift crafting remains available.
- Kept quantity hooks behaviorally inert while the feature is off; they pass through the game's native craft quantity values.
2.0.2 - 2026-09-26
- When Quantity Crafting is disabled at startup, skip all quantity-only Harmony patches, including the crafting input filter, requirement refresh, and exact-batch hooks. This restores vanilla Shift crafting (five crafts while held) without Search Bar Plus reading or writing the game's quantity/timing fields.
- Guarded quantity-state cleanup and duration synchronization so unrelated features such as recipe search, filters, and chest tools do not reset vanilla crafting state.
2.0.1 - 2026-09-22
- Fixed compatibility with chest-pulling crafting mods, including CraftFromChests bundled with ValheimQOL. When an external resource provider is detected, the custom craft button trusts Valheim's patched availability check and the native requirement UI is preserved, so nearby chest materials are shown and can be used without losing exact quantity crafting.
- Added one-time detection of chest/resource crafting plugins by plugin identity and Harmony patches to requirement and consumption methods. Without a detected provider, the existing inventory-only quantity validation remains unchanged.
- Updated the build script to name the distribution folder and ZIP from the package version.
2.0.0 - 2026-09-20
- Added independent craft and chest search inputs with optional text persistence.
- Added recipe filtering by localized item name, including multi-word and accent-insensitive searches.
- Added optional JEI-style
@mod and @"Mod Name" filtering with metadata and prefab-name fallback.
- Improved mod-source discovery for child prefab components and plugin identifiers; quoted, case-insensitive partial names now match reliably (for example,
@"reef pac").
- Added registry-based source discovery for mods that use shared item components, including Reef Packs
PackDef entries and backpack prefabs.
- Added quantity crafting controls with plus, minus, numeric input, resource scaling, craft-time scaling, and insufficient-resource blocking.
- Quantity values now represent recipe executions consistently, including recipes that produce multiple items per execution; the current value is written to Valheim immediately before crafting so lowering the input cannot reuse an older amount.
- Synchronized quantity changes across the recipe title, native requirements, batch amount, and craft timing; mass recipes now show their total output while unit recipes omit
x1.
- Disabled the native Shift/AltPlace modifier while the custom Production quantity row is active, preventing it from replacing or multiplying the selected quantity.
- Kept the Improvements/upgrade tab vanilla, adding only the shared search field and leaving its Improve action untouched.
- Added custom Create/Cancel behavior and a clipped native progress bar that stays beside the action button.
- Added chest filtering that matches only item names, packs matching slots, and restores the normal grid after clearing.
- Added localized-name chest sorting with a compact button below the chest weight indicator.
- Added vertical single-selection recipe filter toggles with category glyphs below the vanilla repair button. An All toggle restores every recipe; the other toggles group Weapons, Armor, Consumables, Construction, Other, and detected mod sources. Selecting an active non-All toggle returns to All, and
KeepRecipeTypeFilters controls persistence. Mod entries are shown only for mods that contribute recipes and wrap into a third column after 20 entries.
- Reduced filter buttons to the compact station scale, restored visible category glyphs, added localized built-in category tooltips with a one-second delay, safe glyph fallbacks, and left-side mod columns. Fast metadata-only source detection keeps the first inventory open responsive; the reflective registry scan is reserved for explicit
@ searches.
- Replaced unsupported armor and construction fallback glyphs with generated chest-plate and hammer sprites, added the
ExcludedRecipeCategories Configuration Manager setting, and synchronized exclusions without rebuilding the whole panel on every frame.
- Removed stale imports and avoided repeated texture uploads while creating category icons.
- Craft debug logging is now disabled by default; enable
EnableCraftDebugLogs only when diagnosing a craft issue.
- Stabilized built-in filter ordering when exclusions change, compacted re-enabled categories without gaps, and replaced the construction glyph with a clearer generated hammer silhouette.
- Standardized the built-in category art with generated crossed swords, a colored chest plate, a potion, and the hammer silhouette.
- Added localized labels and support for 35 language identifiers with English fallback.
- Added Configuration Manager categories and feature toggles for search, quantity crafting, chest search/sort, text persistence, mod-name matching, and diagnostic log suppression.
- Preserved the legacy text-persistence key as a hidden migration setting.
- Removed the repetitive vanilla
Setting selected recipe diagnostic while leaving other logs intact.
- Removed obsolete layout and state code that was no longer referenced.
1.1.0
- Added the original recipe and chest search implementation, quantity controls, localized labels, and JEI-style mod filtering.