Add master volume controls for environment and ocean ambience, interface sounds, mobs, players, bosses, weapons, and tools.
Apply mob, player, and boss masters to sounds attached to the owning character, including footsteps, attacks, abilities, and equipment changes. Player equip and unequip sounds use the player master.
Add reset buttons for master, category, music, and individual prefab volume sliders.
Add per-emitter audio previews with play/stop controls and a concise clip-duration column.
Add a searchable, scrollable, paginated mixer for loaded ZSFX prefabs and standalone AudioSource emitters, with filters for all sounds, audio categories (including interface), and detected modded prefabs.
Add keyboard-focused modal search with word deletion and isolation from game tab shortcuts, plus confirmation before resetting a category tab.
Add opt-in audio-source diagnostics with category and effective-volume reporting and a filter for sources at 0%.
Include loaded Jötunn prefab registrations in the mixer when Jötunn is installed.
Classify mob, player, and boss audio from actor ownership and common Valheim actor names, including footsteps, attacks, and abilities.
Add localized labels and hover descriptions for all 35 Valheim language identifiers.
Show the live owning object name in mixer rows when available, while retaining the prefab name in the tooltip and search.
Build the audio catalog during startup from Valheim and Jötunn prefab registries, serialized mod audio fields, and indexed loose audio files; reuse it when opening the mixer and keep runtime registration as a fallback for dynamically created sources.
Leave Valheim's indoor/menu audio snapshots and source effects untouched. Apply category and emitter settings through source volume, reserving the sample-gain component for values above 100%.
Refresh the README demonstrations with the current audio settings, object mixer, and per-object prefab screens.
Add the 256×256 Thunderstore icon and keep demonstration screenshots hosted externally so they are not included in the package archive.
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