Valheim
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Latest version
1.0.14
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Changelog

1.0.14

  • Fixes the README screenshot links for Thunderstore by using direct HTTPS image URLs.
  • Keeps local PNG copies in the package for offline previews and distribution.

1.0.13

  • Restricts the map grid to the host or an authorized administrator and keeps the control disabled for other players.
  • Adds a plugin handshake before RPCs and sends state only to clients that have the mod, allowing vanilla clients to join without receiving unknown messages.
  • Includes permission in the remote state so the grid can be enabled even when the client's Jötunn administrator check has not updated yet.
  • Makes the remote grid use a compact snapshot of the server's zone state, keeping green/yellow colors correct without depending on the client's local ZoneSystem.
  • Reapplies the point-of-interest filter after the server updates the icon list, keeping unexplored locations hidden in dedicated and singleplayer worlds.
  • Sends progress messages as local chat lines, avoiding a lookup for a missing UserInfo and displaying the notice on the singleplayer host as well.
  • Updates the remote modal every 5 seconds.
  • Displays generation progress in chat every 30 seconds, using each connected client's selected language.
  • Keeps server generation running when the player who started it leaves.
  • Cancels the routine safely when the server shuts down, preserving previously saved progress.
  • Re-registers RPCs when a new world or network session loads and publishes final state immediately after completion or cancellation.
  • Keeps direct-connection delivery during the transition from routed RPCs between scenes.
  • Prevents duplicate RPC registration when ZNet is destroyed and the menu loads, eliminating the An item with the same key has already been added error when returning to the menu.
  • On menu exit, stops the routine without re-entering SaveWorld; Valheim's normal save remains responsible for the world save and no longer blocks the singleplayer loading screen.
  • Explicitly answers requests from players without permission so the modal does not remain indefinitely at “Request sent to server”.
  • Also uses ZNet's own administrator check and normalizes identifiers such as Steam_..., including the socket identity received during the handshake, aligning RPC authorization with the administrator status received by the client.

1.0.12

  • Uses direct client-server RPC to transport modal requests and state more reliably on dedicated servers.
  • Adds diagnostic messages to the server log for each request.

1.0.11

  • Loads in the valheim_server.exe process as well.
  • The modal on clients connected to a dedicated server queries and controls the server generator through RPC without starting generation locally.
  • Fixes the version message shown in the log.

1.0.10

  • Check zones now re-evaluates host/administrator permission after the server handshake, preventing it from staying disabled when the modal opens before the administration response.
  • Also uses Jötunn's administrator indicator when available, without adding a required dependency to the mod.

1.0.9

  • Includes the screenshots used by the README (images/worldpregen-modal.png and images/worldpregen-map-grid.png) in the package so they appear on the Thunderstore page.

1.0.0

  • Reorganized the modal layout to separate the title, description, actions, progress, and messages.
  • Removed grid gaps: generated zones stay green under fog and missing zones stay yellow.
  • Menu and modal text follow the language selected in Valheim.
  • State is bound to the world name; returning to the menu cancels the routine and clears counters before another world loads.
  • Only one generation can run at a time; checking can follow an active generation.
  • The icon filter and grid wait for player loading to finish so respawn is not blocked in saves with thousands of locations.

1.0.7

  • Separate Cancel and Close buttons; closing the modal no longer stops generation.
  • Missing zones appear yellow in the grid, including under fog, without revealing terrain.
  • Points-of-interest icons remain hidden until the player explores them manually.

1.0.6

  • Added the Map grid toggle to show generated and missing zones only where the minimap has already been explored.

1.0.5

  • Added worldpregen start, check, status, and cancel commands for dedicated servers.
  • The Cancel button stops the cascade without discarding already saved progress.
  • Faster generation through limited terrain preloading, with back-pressure to keep the server responsive.

1.0.4

  • Cascaded generation: small batches, a configurable pause, and retry of the same zone without flooding the terrain generator.
  • Host/administrator checking is available during generation without starting a second cascade.

1.0.3

  • Restored the modal background to a solid panel.
  • Achievements and manual exploration continue to work; protection remains limited to ghost generation.

1.0.2

  • Transparent modal, progress updates every 5 seconds, and an estimated time remaining.
  • Pre-generation does not register achievement events; discoveries made by the player continue normally.
  • Selects the game's font to avoid missing LiberationSans SDF warnings.

1.0.1

  • Fixed zone counting on the current Valheim build: GetZoneCenter returns Vector2s, so the generator now calculates positions with the same formula as GetZonePos.

1.0.0

  • First public release.
  • ESC menu button with a configuration modal.
  • Counts total, generated, and missing zones.
  • Per-frame sliced generation using ghost zones.
  • Progress bar and periodic/final saving.
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