Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
LocationFinder
Pins world locations on your map by category — traders, boss altars, dungeons, settlements and more. World-wide, instant, no zone loading needed. Press ' to open.
| Last updated | 3 weeks ago |
| Total downloads | 467 |
| Total rating | 0 |
| Categories | Mods Client-side Utility AI Generated |
| Dependency string | YouDied-LocationFinder-1.0.14 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202README
Location Finder
Press ' to open the panel. Check the locations you want, hit Apply — every matching location in the world gets pinned on your map instantly, world-wide, no zone loading required.
How It Works
Location Finder reads from ZoneSystem — the world's pre-generated location registry. All locations in this registry are placed at world creation time and stored in the save file, so they can be found instantly without visiting any area first.
Pins are session-only and not saved to your manual pin list. They are cleared on world unload.
Categories
| Category | Notes |
|---|---|
| Haldor | Trader |
| Hildir | Trader |
| Bog Witch | Trader |
| Eikthyr Altar | |
| Elder Altar | |
| Bonemass Altar | |
| Moder Altar | |
| Yagluth Altar | |
| Queen Altar | Mistlands boss |
| Fader Altar | Ashlands boss |
| Hildir Quest | Smouldering Tombs, Howling Caverns, Sealed Tower |
| Dyrnwyn Piece | Ashlands sword fragment locations |
| Burial Chamber | Black Forest dungeons |
| Sunken Crypt | Swamp iron dungeons |
| Troll Cave | |
| Frost Cave | Mountain caves |
| Infested Mine | Mistlands dungeons (also Dvergr entrances) |
| Morgen Cave | Ashlands |
| Charred Fortress | Ashlands |
| Fuling Village | Plains |
| Draugr Village | Meadows village infested by Draugr |
| Dvergr Guard Tower | Mistlands staffed towers |
| Dvergr Excavation | Mistlands excavation sites |
| Dvergr Harbour | Mistlands |
| Abandoned Cabin | Mountain cabins near Stone Golems |
| Abandoned Outpost | Ashlands Dvergr outpost taken over by insects |
| Wood House | All 13 variants — pins labeled by number |
| Dragon Egg Nest | Mountain drake nests |
| Giant Remain | Mistlands giant skulls |
| Giant Scrap | Mistlands sword/armor fragments |
| Lava Leviathan | Ashlands lava creatures |
| Sulfur Arch | Ashlands sulfur source |
| Fire Hole | Swamp surtling geysers |
| Tar Pit | Plains |
| Volture Nest | Ashlands |
| Greydwarf Nest | Black Forest spawner camps |
| Waymarker | Mountain waymarkers |
| Stone Henge | Plains stone circles with Fuling Berserkers |
| Stone Circle | Meadows |
| Fuling Tower | Plains stone towers |
| Stone Tower Ruin | Black Forest and Mountain ruins |
| Ruin | Black Forest and Plains ruins |
| Swamp Ruin | |
| Swamp Hut | |
| Dolmen | Meadows skeleton spawners |
| Shipwreck | |
| Ashlands Ruin | Various Ashlands ruins |
| Mistlands Structure | Viaducts, statues, road posts, lighthouse |
| Runestone | All biome runestones and lorestone |
| Big Rock Clearing | Black Forest |
| Start Temple | World spawn point |
Known Limitations
Ocean Leviathan and Beehives are not pre-placed world locations — they are generated as you explore. Location Finder pins them automatically as your zones load. They will not appear on the map until you have been close enough for the zone to generate.
For full world-wide coverage of Leviathans and Beehives, use valheim-map.world with your world seed.
Custom Search
The Custom Search tab lets you search any location prefab name. Partial matches work — searching Crypt finds every crypt type in the world. The search log in BepInEx will show the exact prefab names found, which is useful for adding new custom categories.
Custom Categories
Add your own categories to:
BepInEx/config/YouDied.LocationFinder.custom.txt
# Comment lines start with #
# Format: CategoryName=PrefabName1,PrefabName2
My Spots=SomeLocation1,SomeLocation2
Config
BepInEx/config/YouDied.LocationFinder.cfg
| Key | Default | Description |
|---|---|---|
| PanelKey | ' (Quote) |
Open/close the panel |
Checkbox state saves to YouDied.LocationFinder.checklist.txt and restores on next session.
Changelog
v1.0.14
- Added: Leviathan (ocean) auto-pins as you sail near them
- Added: Beehive auto-pins as you explore near them
- Both pin automatically as you explore — no searching needed
v1.0.13
- Added: comma-separated multi-term search (e.g.
AxeHead1, AxeHead2) — all terms searched and tracked simultaneously
v1.0.12
- Fixed: map mouse movement bleeding through panel — IMGUI now eats all mouse/scroll events that land inside the panel rect before any other system sees them; events outside the panel pass through normally
v1.0.11
- Fixed: chest search pins no longer wiped when switching tabs or clicking Apply — checklist pins use
loc_prefix, search pins usechest_/search_prefix and are independent - Added: last search term tracked — as you explore, any new chest containing a searched item is automatically pinned
- Added: search tab shows currently tracked term
- Fixed: Enter key opening chat while panel is open — Chat.HasFocus patch added
- Fixed: character moving while panel is open — removed ZInput patches that weren't matching correct overloads in this Valheim version, restored Player/Camera patch approach
v1.0.10
- Fixed: map input bleeding through panel — Minimap scroll, left/right/middle/double-click events now blocked while panel is open
v1.0.9
- Fixed: ZDO byte array key resolution — improved compatibility with Unity 6 ZDO storage format
- Fixed: map mouse movement and scroll affecting minimap while panel is open
v1.0.8
- Fixed: Draugr Village prefab corrected to
WoodVillage1 - Fixed: Wood House pins now labeled by number (e.g. "Wood House 2") so variants are distinguishable on the map
- Added: WoodHouse 1 through 13 under single "Wood House" category
v1.0.7
- Performance: location data now cached as a flat list at startup — Apply no longer iterates raw IDictionary via reflection on every call, fixing teleport stutter
- Removed: Early Axes category
- Removed: Morgen Forts category
- Added: WoodHouse 1-13 (later corrected in v1.0.8)
- Changed: all category names now singular and use common in-game names (Elder, Fader, Queen, Fire Hole, etc.)
v1.0.6
- Fixed: game hang on close — WaitForReady coroutine now exits immediately on shutdown via
_shutdownflag - Added:
Application.quittinghook fires shutdown before Unity tears down MonoBehaviours - Fixed: Shutdown no longer calls Minimap.RemovePin when Minimap may already be destroyed
v1.0.5
- Fixed: all category prefab names corrected using ValheimLocationCata spreadsheet and Jotunn location list
- Fixed: Fuling Village →
GoblinCamp2(GoblinCamp does not exist as a location) - Fixed: Draugr Village →
MeadowsVillage(later corrected toWoodVillage1in v1.0.8) - Fixed: Giant Remains →
Mistlands_Giant1/2 - Fixed: Dvergr Settlements →
Mistlands_Excavation1/2/3 - Fixed: Infested Mines →
Mistlands_DvergrTownEntrance1/2 - Fixed: Fader Altar →
FaderLocation - Fixed: Moder Altar →
Dragonqueen - Fixed: Queen Altar →
Mistlands_DvergrBossEntrance1 - Added: Morgen Cave, Morgen Fort, Dvergr Harbour, Abandoned Outpost, Giant Scrap, Lava Leviathan, Sulfur Arch, Volture Nest, Ashlands Ruin, Mistlands Structure, Runestone categories
- Removed: Ocean Leviathan and Beehive (not in ZoneSystem — Vegetation spawns only)
- Added: Select All / Deselect All buttons
- Added: Clear Last Pin button
v1.0.4
- Added: diagnostic logging to identify correct prefab names
- Fixed: match logging removed (was causing hang by flooding log with 770k+ lines when all categories checked)
v1.0.3
- Added: Lava Leviathan (
LeviathanLava), Fire Hole, custom search exact-name logging - Fixed: Fader attempts (still incorrect at this version)
v1.0.2
- Fixed: Queen Altar confirmed as
Mistlands_DvergrBossEntrance1from search results - Fixed: Dvergr Towers prefixes corrected to
Mistlands_prefix - Fixed: Moder Altar prefab corrected to
Dragon(later corrected again in v1.0.5)
v1.0.1
- Fixed: Hildir prefab confirmed as
Hildir_camp - Fixed: Bog Witch prefab confirmed as
BogWitch_Camp - Fixed: boss altar prefab names — initial guesses corrected
v1.0.0
- Initial release
- Checklist UI with location categories
- World-wide pinning via ZoneSystem location instances
- Checkbox state persists between sessions
- Custom category support via config file
- Custom search tab