Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of NoFallDamage v1.0.0
NoFallDamage.dll
Decompiled 6 hours agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("NoFallDamage")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("HP")] [assembly: AssemblyProduct("NoFallDamage")] [assembly: AssemblyCopyright("Copyright © HP 2026")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("1899b009-7702-44b0-b69c-325e3d501410")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace NoFallDamage { [BepInPlugin("YouDied.NoFallDamage", "No Fall Damage", "1.0.0")] public class NoFallDamagePlugin : BaseUnityPlugin { public const string PluginGUID = "YouDied.NoFallDamage"; public const string PluginName = "No Fall Damage"; public const string PluginVersion = "1.0.0"; private readonly Harmony _harmony = new Harmony("YouDied.NoFallDamage"); private void Awake() { _harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"No Fall Damage loaded — fall damage disabled."); } private void OnDestroy() { _harmony.UnpatchSelf(); } } [HarmonyPatch] public static class Character_UpdateGroundContact_Patch { private static readonly FieldInfo _maxAirAltitude = AccessTools.Field(typeof(Character), "m_maxAirAltitude"); private static MethodBase TargetMethod() { return AccessTools.Method(typeof(Character), "UpdateGroundContact", (Type[])null, (Type[])null); } public static void Prefix(Character __instance) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) _maxAirAltitude.SetValue(__instance, ((Component)__instance).transform.position.y); } } }