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Staffs of the Forsaken

Version 1.1.0 · by YouDied!

Craft a legendary staff from each of Valheim's boss trophies and channel their power against your enemies. Each staff grants a unique ability tied to the boss it was forged from.


Staffs

Staff Boss Ability
Staff of the Meadows Eikthyr Lightning stomp — expanding shockwave of lightning radiates from the impact point
Staff of the Forest The Elder Vine volley — a burst of root projectiles with a direct-damage AoE at the target
Staff of the Mire Bonemass Poison pool — a lingering toxic cloud deals burst + tick poison damage for 10 seconds
Staff of the Mountain Moder Cold breath — a wide frost cone up to 30m, damage falling off with distance
Staff of the Plains Yagluth Meteor nova — expanding fire/lightning burst followed by a 10-second linger zone
Staff of the Mist The Queen Seeker summon — calls 3–5 allied Seekers that fight for you
Staff of the Ash Fader Meteor strike — calls down 3 meteors at the target with a 2-second warning delay
Staff of the Deep North (Experimental) Kall Fimbulbringer Frost roots + chain lightning — ice tendrils erupt from the ground then chain lightning jumps between nearby enemies

Crafting

Each staff is crafted at the appropriate station with boss materials. Higher-tier staffs require higher station levels.

The Staff of the Deep North is disabled by default. Enable it in the config (Experimental → EnableDeepNorthStaff = true) and fully restart Valheim for it to appear.


Configuration

All values are adjustable via BepInEx Configuration Manager.

Cooldowns (0.5 – 30 seconds, default 30s each):

  • Changes take effect immediately — no restart needed
  • Lowering the cooldown mid-timer scales the remaining wait proportionally; it does not grant a free cast

Damage (1 – 500, per-staff defaults):

  • Controls the base damage of each staff's ability

Requirements

  • Jotunn 2.30.2+
  • Valheim 1.0.17+

Changelog

1.1.0

  • Staff of the Deep North: Completely reworked ability — ice tendrils now erupt from the ground around the target, followed by chain lightning that jumps between nearby enemies
  • Fixed cooldown timer behavior when changing config values mid-cooldown (no longer resets to ready)
  • Icon loading rewritten to work reliably across all Unity 6 builds
  • Config description for Deep North staff now clearly states a full game restart is required

1.0.2

  • Initial public release
  • 7 craftable boss staffs (Deep North staff experimental/disabled by default)

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