Staffs of the Forsaken
Craft a legendary staff from each boss trophy and channel their power. 8 unique abilities — lightning stomps, frost roots, chain lightning, meteor strikes, poison pools, and more.Staffs of the Forsaken
Version 1.1.0 · by YouDied!
Craft a legendary staff from each of Valheim's boss trophies and channel their power against your enemies. Each staff grants a unique ability tied to the boss it was forged from.
Staffs
| Staff | Boss | Ability |
|---|---|---|
| Staff of the Meadows | Eikthyr | Lightning stomp — expanding shockwave of lightning radiates from the impact point |
| Staff of the Forest | The Elder | Vine volley — a burst of root projectiles with a direct-damage AoE at the target |
| Staff of the Mire | Bonemass | Poison pool — a lingering toxic cloud deals burst + tick poison damage for 10 seconds |
| Staff of the Mountain | Moder | Cold breath — a wide frost cone up to 30m, damage falling off with distance |
| Staff of the Plains | Yagluth | Meteor nova — expanding fire/lightning burst followed by a 10-second linger zone |
| Staff of the Mist | The Queen | Seeker summon — calls 3–5 allied Seekers that fight for you |
| Staff of the Ash | Fader | Meteor strike — calls down 3 meteors at the target with a 2-second warning delay |
| Staff of the Deep North (Experimental) | Kall Fimbulbringer | Frost roots + chain lightning — ice tendrils erupt from the ground then chain lightning jumps between nearby enemies |
Crafting
Each staff is crafted at the appropriate station with boss materials. Higher-tier staffs require higher station levels.
The Staff of the Deep North is disabled by default. Enable it in the config (Experimental → EnableDeepNorthStaff = true) and fully restart Valheim for it to appear.
Configuration
All values are adjustable via BepInEx Configuration Manager.
Cooldowns (0.5 – 30 seconds, default 30s each):
- Changes take effect immediately — no restart needed
- Lowering the cooldown mid-timer scales the remaining wait proportionally; it does not grant a free cast
Damage (1 – 500, per-staff defaults):
- Controls the base damage of each staff's ability
Requirements
- Jotunn 2.30.2+
- Valheim 1.0.17+
Changelog
1.1.0
- Staff of the Deep North: Completely reworked ability — ice tendrils now erupt from the ground around the target, followed by chain lightning that jumps between nearby enemies
- Fixed cooldown timer behavior when changing config values mid-cooldown (no longer resets to ready)
- Icon loading rewritten to work reliably across all Unity 6 builds
- Config description for Deep North staff now clearly states a full game restart is required
1.0.2
- Initial public release
- 7 craftable boss staffs (Deep North staff experimental/disabled by default)
