Valheim
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Latest version
1.2.0
Last Updated
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296
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Changelog

1.2.0

  • Two ways to tie up, chosen at the wall: E lets the animal roam within reach and guard (a chained wolf goes for a foe that comes within reach, and lets one beyond its chain go), Shift+E makes it keep still (no wandering, chasing or fleeing; it only fetches food within reach). The crosshair offers both, the hover text of a tied animal tells which it is.
  • Both ways are tried on every tameable creature of the game and of Elemental Dragons, Wolfborn and Cluck Fighters: bears, chickens and hens, dragons of every element and age, hatchlings, wolves, boars, lox, asksvin and all the young ones.
  • Only tame creatures ever take a leash; a wild one refuses it and you keep it.
  • No more log warnings about other mods' types at start.

1.1.0

  • Chains: bronze (10 m), iron (20 m) and black metal (30 m) besides the hemp leash (4 m), each with its own look, collar and recipe at the forge. A chain is drawn link by link and follows the rope's true hanging curve.
  • Tie up anywhere: look at a wall, post, fence, tree or rock while you lead animals and press E. Each is tied fast there with the whole length of its rope or chain, with a ring of the same metal on the wall.
  • Tied fast, an animal lives as it does at home: it grazes, wanders, eats and guards, but only within reach. It never strains at the end of its chain, and walks back if it ends up beyond it. A wall torn down or a tree felled lets the chain go loose.
  • Every tame creature takes the leash: what counts is the game's own tame state, so creatures of a later game update or of other mods, and creatures tamed by other mods' own means, take it as soon as they are tame. Thralls and summoned helpers do not.
  • The leash item works on any part of an animal you look at (saddle, tack, harness).
  • Lengths, costs and stations of all four in the configuration.

1.0.0

  • First release: a leash for every tame animal, up to three at once, walking side by side behind you on a real rope.
  • Hens and young animals (cubs, piglets, calves, chicks) take the leash too, and keep it when they grow up.
  • The rope holds and drags, but never through walls, sleds or carts. A stuck animal hops over low obstacles to you.
  • Hitching rail with four rings: tied animals wait there and eat only what lies within reach of the rope, troughs included.
  • Animals on the leash come through portals, jump aboard ships after you, and can be tied to the ship to sail with it. Animals too big for a ship stay ashore.
  • A loose leash when the holder leaves, the leash slips, or another player mounts the animal. A dead animal drops its leash.
  • The collar is fitted to the skin each animal's neck bones move. The rope is drawn as a parabola of its true length.
  • Works beside Cluck Fighters, Wolf Riding, Better Riding, Wolfborn, Elemental Dragons, Feeding Troughs, Starborn Breeding and LoxCarts.
  • English and German texts. Server-synced configuration.
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