Add-on to Animal Leash: a monster leash of 17 ranks for wild creatures and bosses, land by land. Fresh catches fight the leash and may break free, less so the higher the rank and the weaker they are; bosses never surely.
First release: the monster leash, an add-on to Animal Leash that holds wild creatures and bosses.
17 ranks, land by land: one rank for the creatures of a land, then one for its boss. Upgraded like armour at the station of each land; a creature rank asks for what its new creatures drop and the metal of their land, a boss rank for that boss's trophy and drop. Rank 17 is Gleipnir.
Bosses take the leash only when weakened below 25 % health, on every rank, and are never a sure catch.
Breaking free: for the first five minutes a wild creature pulls at its leash ten times. Each rank above the one it needs and each wound you give it makes it less likely to tear loose. Then it is subdued.
An escape is remembered: the next leash on the same creature is harder to keep, until you weaken it further.
A wild creature held on the leash attacks nobody, and your tame animals leave it alone. Let it go and it is wild again: in an arena, beside another, it fights.
Creatures of other mods get a rank from the biome they spawn in, or from their health. Every rank and rule is in the configuration.
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