Modzified Skill Farming
Makes the vanilla Farming skill matter for planting, scything and picking.Modzified_Skill_Farming
Makes the vanilla Farming skill matter for planting, scything and picking.
Install on all clients and the server. Server-synced settings follow the host when the server has the mod.
Features
- Planting: Grow Chance, Growth time reduction, Plant anywhere. A plant keeps the Farming level of the player who planted it.
- Hover a plant to see its Grow Chance,
( -X% Biome penalty )and the time left.
- Hover a plant to see its Grow Chance,
- Scythe: Scythe radius expansion, Stamina reduction, and plants the vanilla Scythe skips.
- Picking and scything: Bonus yield.
Configuration
File BepInEx/config/modzified_skill_farming.cfg. The effect settings are server-synced.
- Grow chance, Growth time reduction, Cultivator stamina reduction, Scythe stamina reduction, Scythe radius expansion and Bonus yield chance each have an "at skill 0" and an "at skill max" key.
- The value moves in a straight line between the two as Farming rises. Skill max is the live skill cap.
- Plant anywhere at skill level: Farming level that allows planting in any biome.
-1turns it off.- Out-of-biome grow chance penalty: % taken off the Grow Chance outside the native biome.
- Allow Scythe to harvest: prefab names, separated by commas. An empty list keeps vanilla.
- Default:
Pickable_Mushroom_JotunPuffs, Pickable_Mushroom_Magecap, VineAsh.
- Default:
Mod compatibility
- Farming by Smoothbrain: both mods change growth, biome rules, stamina and harvest. The log shows a warning when both load. Results can differ from the settings.
Credits
Huge thanks to Raaka for the mod icon!
Uses ServerSync, packed into the mod DLL.
Source: GitHub
