Valheim
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Latest version
1.5.1
Last Updated
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Changelog

1.5.1

1.5.0

  • An animal you're taming (fed, taming started) no longer counts as an enemy nearby when you try to sleep (TamingDoesntBlockSleep, on by default).

1.4.4

  • New icon.

1.4.3

  • Sea creatures (serpents) keep their vanilla circling, and land creatures keep it while swimming, instead of trying to walk to your front or back off for a run-up in the water. Their chases are still shortened.

1.4.2

  • Fixed enemies giving up mid-fight (they then re-alerted moments later, which made wolves howl again): the distance and no-path rules now wait until neither side has attacked for 5 seconds.
  • Boars and other chargers no longer walk around you after backing off for a run-up, which looked like circling; they wait at run-up distance facing you and charge as soon as their attack is usable again.
  • New DebugLog setting writes enemy decisions to the BepInEx log.

1.4.1

  • Fixed boars (and other enemies whose attack needs a run-up) taking a long time to attack again: they now wait outside their attack's minimum range, backing off first if they're too close.

1.4.0

  • Ground enemies that end up beside or behind you after attacking (e.g. boars charging past) walk back around to your front before waiting, instead of standing behind you (GroundFrontArc, also per creature).

1.3.0

  • Ground enemies give up after 6 seconds without a path to you, unless you're hitting them or they're at your base and can attack buildings (GiveUpWhenUnreachableSeconds, also per creature; Chase=Vanilla turns it off too).

1.2.0

  • Enemies that give up a chase now walk straight back to where the chase started (ReturnAfterGiveUp, on by default, also per creature).

1.1.0

  • Per-creature settings: CreatureOverrides gives specific creatures their own values, with Chase=Vanilla, Circling=Vanilla and Enabled=false shortcuts.
  • New console command bea_creatures lists nearby creatures by the names the settings use.

1.0.0

  • First release: no circling after attacks, softer circling for flyers, shorter chases, server settings sync.
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