b0n3-Stride icon

Stride

Vanilla-friendly movement and stamina quality-of-life tweaks, including coyote time, jump buffering, wall jump, fall roll mitigation, and stamina debt.

CHANGELOG

Changelog

0.6.0

  • Reorganized the config into separate feature sections so coyote time, jump buffering, wall jump, fall roll, and stamina debt are easier to tune independently.
  • Added per-feature Enabled toggles so each feature can be turned on or off without disabling the whole mod.
  • Added a clearer verbose logging setup with a master on/off switch, an all-features shortcut, and per-feature verbose toggles.
  • Rewrote config descriptions in plain language so the settings are easier to understand without knowing the internals.
  • Preserved legacy config values where possible so existing installs move more cleanly to the new layout.

0.5.0

  • Added stamina debt for chunked stamina actions so eligible one-shot spends can borrow past zero instead of failing at low stamina.
  • Made stamina debt repay immediately without waiting through the vanilla stamina regen delay.
  • Blocked further stamina spends while stamina is negative so debt repayment cannot be interrupted.
  • Kept continuous stamina drains like running out of the debt system.
  • Reused the vanilla stamina HUD and switched it into a red debt state while stamina is below zero.

0.4.0

  • Added buffered fall-roll mitigation so a well-timed dodge can reduce fall damage instead of requiring a frame-perfect landing input.
  • Added configurable fall-roll timing and damage-reduction settings.
  • Added optional verbose timing logs for buffered fall-roll attempts, hook context, successful mitigations, and damage saved.

0.3.0

  • Rebuilt wall bounce around reflection-first launch logic so angled wall jumps preserve mirrored along-wall flow instead of feeling like a fixed backward shove.
  • Added smarter wall-contact forgiveness using a unified contact snapshot with sticky face selection, strongest recent approach velocity, and short post-contact jump grace.
  • Improved wall-face detection and clustering so player-built surfaces prefer the intended broad face over thickness, edge, or neighboring-piece hits.
  • Tightened and refined wall detection defaults while keeping low-speed wall jumps accessible through more forgiving contact-based triggering.
  • Added reflection-oriented config options and expanded debug logging for incoming/outgoing launch vectors and wall selection diagnostics.

0.2.1

  • Reset cached jump state when the local player instance changes to avoid stale movement behavior after respawn or reload.
  • Updated release packaging to always refresh current package assets and support a separate Thunderstore-facing README.package.md.
  • Switched wall jumps to use vanilla jump handling for stamina cost, jump skill scaling, and jump effects.
  • Broadened wall detection defaults and side-angle checks to make chaining along a wall more forgiving.

0.2.0

  • Renamed the mod to Stride.
  • Added automatic migration from the legacy com.b0n3.walljump.cfg config file.

0.1.0

  • Initial wall jump prototype.