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Stride
Vanilla-friendly movement and stamina quality-of-life tweaks, including coyote time, jump buffering, wall jump, fall roll mitigation, and stamina debt.
CHANGELOG
Changelog
0.6.0
- Reorganized the config into separate feature sections so coyote time, jump buffering, wall jump, fall roll, and stamina debt are easier to tune independently.
- Added per-feature
Enabledtoggles so each feature can be turned on or off without disabling the whole mod. - Added a clearer verbose logging setup with a master on/off switch, an all-features shortcut, and per-feature verbose toggles.
- Rewrote config descriptions in plain language so the settings are easier to understand without knowing the internals.
- Preserved legacy config values where possible so existing installs move more cleanly to the new layout.
0.5.0
- Added stamina debt for chunked stamina actions so eligible one-shot spends can borrow past zero instead of failing at low stamina.
- Made stamina debt repay immediately without waiting through the vanilla stamina regen delay.
- Blocked further stamina spends while stamina is negative so debt repayment cannot be interrupted.
- Kept continuous stamina drains like running out of the debt system.
- Reused the vanilla stamina HUD and switched it into a red debt state while stamina is below zero.
0.4.0
- Added buffered fall-roll mitigation so a well-timed dodge can reduce fall damage instead of requiring a frame-perfect landing input.
- Added configurable fall-roll timing and damage-reduction settings.
- Added optional verbose timing logs for buffered fall-roll attempts, hook context, successful mitigations, and damage saved.
0.3.0
- Rebuilt wall bounce around reflection-first launch logic so angled wall jumps preserve mirrored along-wall flow instead of feeling like a fixed backward shove.
- Added smarter wall-contact forgiveness using a unified contact snapshot with sticky face selection, strongest recent approach velocity, and short post-contact jump grace.
- Improved wall-face detection and clustering so player-built surfaces prefer the intended broad face over thickness, edge, or neighboring-piece hits.
- Tightened and refined wall detection defaults while keeping low-speed wall jumps accessible through more forgiving contact-based triggering.
- Added reflection-oriented config options and expanded debug logging for incoming/outgoing launch vectors and wall selection diagnostics.
0.2.1
- Reset cached jump state when the local player instance changes to avoid stale movement behavior after respawn or reload.
- Updated release packaging to always refresh current package assets and support a separate Thunderstore-facing
README.package.md. - Switched wall jumps to use vanilla jump handling for stamina cost, jump skill scaling, and jump effects.
- Broadened wall detection defaults and side-angle checks to make chaining along a wall more forgiving.
0.2.0
- Renamed the mod to Stride.
- Added automatic migration from the legacy
com.b0n3.walljump.cfgconfig file.
0.1.0
- Initial wall jump prototype.